spotH3D Posted March 23, 2006 Share Posted March 23, 2006 Fair enough, I look forward to it. Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 23, 2006 Share Posted March 23, 2006 It's up now, great job guys and gal, congrats!!! Quote Link to comment Share on other sites More sharing options...
Destoval Posted March 23, 2006 Share Posted March 23, 2006 yes! thank you so much! this mod looks sweet gonna start downloading shortly..thnx again Quote Link to comment Share on other sites More sharing options...
Big Posted March 23, 2006 Share Posted March 23, 2006 Ghostaholic link: Armenia SCARed Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 23, 2006 Share Posted March 23, 2006 Ghostaholic link: Armenia SCARed ← Cool, thanks. Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 23, 2006 Author Share Posted March 23, 2006 Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 23, 2006 Author Share Posted March 23, 2006 Another note: Ingeloop is already at work to convert the mod into MAC ! It shouldn't take as long as the development of this mod Quote Link to comment Share on other sites More sharing options...
ingeloop Posted March 23, 2006 Share Posted March 23, 2006 the conversion has been done and it will not take long until it's up for grabs for mac users at monomans macgamingmods.com a big hand to giweda and his mod crew for an xllent mod. cheers! Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted March 23, 2006 Share Posted March 23, 2006 Downloading now and since I finished YOTM about 2 hours ago I'm ready for some more action. Thanks Ahead Of Time! Quote Link to comment Share on other sites More sharing options...
silent_op Posted March 24, 2006 Share Posted March 24, 2006 I just downloaded the mod and I'm testing out the co-op missions. I like the maps and the guns. The missions also look like they're going to be pretty cool. In looking through the missions I came across two things. Does anyone else have these problems: - SCAR H: makes bird sounds when it fires - Mission A01 (co-op): There is a strange reverb echo in the environment I don't mean to make this into a complaint. I know I can always play the missions without the SCAR H. I can always just not play the A01 mission as well. Maybe the two things I pointed out are easy to fix. I leave it to GiWeDa, I know how much work goes into making these mods. I'm happy to have new missions and new maps though. silent_op Quote Link to comment Share on other sites More sharing options...
Buck50 Posted March 24, 2006 Share Posted March 24, 2006 Does anyone else have these problems: - SCAR H: makes bird sounds when it fires - Mission A01 (co-op): There is a strange reverb echo in the environment ← Same here. It's interesting that this only seems to happen (as far as I can tell) during play on the "rain" lakeside map. I've played the "day" lakeside firefight and it seems to be ok. But the 1st mission in the campaign and the "rain" lakeside firefight both suffer from the same problems. Quote Link to comment Share on other sites More sharing options...
cobaka Posted March 24, 2006 Share Posted March 24, 2006 Well I think I finally figured it out. Apparently none of the mod team uses the full auto ROF. Solutions: 1. Open ap01_lakeside_rain.mis and a01_lakeside.mis in Igor and change room properties of map room 10 to "generic" 2. Open ap01_lakeside_rain.mis and a01_lakeside.mis in notepad, scroll down to Roomlist, and delete the line "<Room Room = "10" EnvTag = "25"/>" 3. Use single shot ROF Quote Link to comment Share on other sites More sharing options...
Snake@War Posted March 24, 2006 Share Posted March 24, 2006 Well I think I finally figured it out. Apparently none of the mod team uses the full auto ROF. Solutions: 3. Use single shot ROF ← That's good! We now need a patch! Quote Link to comment Share on other sites More sharing options...
spotH3D Posted March 24, 2006 Share Posted March 24, 2006 Thank you Rocky for the fix. Also thank you to GiWeDa, Cobaka, Strienger, and friends for all their hard good! Quote Link to comment Share on other sites More sharing options...
natsanwa Posted March 24, 2006 Share Posted March 24, 2006 thanks to all on the mod team! i had great fun playing that. last mission is a blast! (got nailed first time i tried it though). i'm gonna do it all again. awesome job. cheers. Quote Link to comment Share on other sites More sharing options...
Vir2L Posted March 24, 2006 Share Posted March 24, 2006 the conversion has been done and it will not take long until it's up for grabs for mac users at monomans macgamingmods.com a big hand to giweda and his mod crew for an xllent mod. cheers! ← We've got it up and available for download at MacGamingMods.com. /tc/armenia.sitx]Armenia SCARed - Mac Friendly version Quote Link to comment Share on other sites More sharing options...
Janie42 Posted March 24, 2006 Share Posted March 24, 2006 @ Vir2L & ingeloop=> The conversion has been done [for Mac].← We've got it up and available for download at MacGamingMods.com. /tc/armenia.sitx]Armenia SCARed - Mac Friendly version← THANKS GUYS! Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 24, 2006 Author Share Posted March 24, 2006 Well I think I finally figured it out. Apparently none of the mod team uses the full auto ROF. Solutions: 1. Open ap01_lakeside_rain.mis and a01_lakeside.mis in Igor and change room properties of map room 10 to "generic" 2. Open ap01_lakeside_rain.mis and a01_lakeside.mis in notepad, scroll down to Roomlist, and delete the line "<Room Room = "10" EnvTag = "25"/>" 3. Use single shot ROF ← Just to point out that what Cobaka listed are 3 different solutions, you can choose one of them. I will defintely release a patch shortly but I would prefer to wait few more days to see if there are other comments. BTW: I still don't have nay problem on my PC and can't understand what the problem is (was) Quote Link to comment Share on other sites More sharing options...
Lancer Posted March 24, 2006 Share Posted March 24, 2006 Thank you to all the crew on this mod. Nice one. Quote Link to comment Share on other sites More sharing options...
Keen Posted March 24, 2006 Share Posted March 24, 2006 Thank you all togheter for this new piece of entertainment! Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 24, 2006 Author Share Posted March 24, 2006 Also CR6 of 3D retreat posted a link where to download the mod from. Click here. The mod uploaded at 3dretreat is in zip format rather than rar format. Quote Link to comment Share on other sites More sharing options...
Streinger Posted March 24, 2006 Share Posted March 24, 2006 (edited) I just downloaded the mod and I'm testing out the co-op missions. I like the maps and the guns. The missions also look like they're going to be pretty cool. In looking through the missions I came across two things. Does anyone else have these problems: - SCAR H: makes bird sounds when it fires - Mission A01 (co-op): There is a strange reverb echo in the environment I don't mean to make this into a complaint. I know I can always play the missions without the SCAR H. I can always just not play the A01 mission as well. Maybe the two things I pointed out are easy to fix. I leave it to GiWeDa, I know how much work goes into making these mods. I'm happy to have new missions and new maps though. silent_op ← As I am the team's wep man, I reckon it falls into my domain. SCAR-H bird sound; strangely, I had the same problem long time ago, when making my Croatian Army mod. To keep the mod's size down, I didn't include sound files into the mod for my FN FAL, but rather let the engine look for it in DS sound folder. I had the exact same effect (birds chirping sound) when firing the weapon. What we did for Armenia was exactly the same; as SCAR-H is 7,62mm NATO cal, just as FN FAL, I used those sounds for SCAR. We didn't include the sounds but let the engine "pull" them from DS. I can't claim that the issue is related to that particular sound, but it seems it sure happens a lot around it. The fix might be done with a patch that will rename the sounds and include them into the mod's sound folder. I'll try to coordinate with GiWeDa and release all the fixes in one patch. Edited March 24, 2006 by Streinger Quote Link to comment Share on other sites More sharing options...
callmehobbes Posted March 24, 2006 Share Posted March 24, 2006 I LOVE this mod!! The maps are fantastic and have a really nice balance between wooded and open areas. The buildings are great too (it's always a tense moment opening a new door, not being sure wahts on the other side!) The missions are very challenging ( I couldn't complete them on elite and had to go to recruit! Even then it has taken me a great many attempts and far too many casualties to complete each mission. I must be getting a bit rusty!) Thanks to everyone involved in this project. It really is a superb example of the highest quality modding. Quote Link to comment Share on other sites More sharing options...
Giampi Posted March 24, 2006 Author Share Posted March 24, 2006 The missions are very challenging ( I couldn't complete them on elite and had to go to recruit! Even then it has taken me a great many attempts and far too many casualties to complete each mission. I must be getting a bit rusty!) ← Be aware that the difficulty levels are very different, not only the number of enemies can differ but expecially spotting distange, fog, timers..... Quote Link to comment Share on other sites More sharing options...
CommandoCrazy Posted March 24, 2006 Share Posted March 24, 2006 downloading now, can't wait to play it!!! CC Quote Link to comment Share on other sites More sharing options...
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