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Everything posted by spotH3D
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Can't see the first target in training mission
spotH3D replied to spotH3D's topic in Sniper Team..The longest kill Tournament
Thanks a ton man, I should of figured that out myself. -
Looks awesome!
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Sniper Team Mod- Public Release
spotH3D replied to thales100's topic in Sniper Team..The longest kill Tournament
Me too, looking forward to it! -
I will test tonight! I am most excited about the 300 m draw distance plus the extended enemy sight range. I also like the idea of it mattering if your teammates get smote during the campaign. Thanks a lot Wolfsong!
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Just wanted to say I'm looking forward to your update for 1.05 patch, and that I personally love the use of MULTICAM for the ghosts. Another detail I enjoy is that the Marines look better and don't have the failed XM8 as weapons.
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For those of you talking about tanks: You just got to sneak up on them very very carefully, plant C4, and blow them. Piece of cake right?
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Let me 2nd what NoQuarter just said, I LOVE 1911 GOODNESS. Can't wait till the weather improves so I can shoot mine somemore.
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I unbundled your entire mod and it works alright with the 1.05 patch. As you already said, you can't use the new GRIN weapons, but I could do the new coop map retrieve. However it looked like not all the kits where availible, not sure what's the story there.
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GLORIOUS!!! I can't wait to go home and install this guy! I also can't wait to play with the M240 next week. mmmmmm Support dude w/ m240, Me with Mk 12 & Sig 552, filled out with M468 guy & M4 w/ nades. Awesome! PS, MULTICAM is the bomb
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Ghost Multicam Skins
spotH3D replied to PenguinGeneral's topic in GR:AW 2 - Character & Skin Modding
Thanks, I too am downloading -
Does anyone know how to make it so that the bullet hole decals stick around longer than 15 seconds? I editted the sustain="15" field in the decals document (in the effects folder) but it seems to have no effect. If anyone could tell me how I would appreciate it, it would greatly add to immersion to see the area all tore up after a wicked firefight.
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The flood gates have been opened
spotH3D replied to Agent Smith's topic in GR:AW 2 - General Modding Topics
like this: - <decal_type name="bullet_hit_sheet_metal" soft_limit="120" limit="150" min_distance="3" projection="planar" size="15.0 15.0 5.0" sustain="1000" release="2" memory_limit="500000" diffuse_texture="bullet_mtl_sheet_mark_df" bump_normal_texture="bullet_mtl_sheet_mark_bm" render_template="bullet_decal"> <variation uv_rect="0 0 0.5 0.5" /> <variation uv_rect="0.5 0 0.5 0.5" /> <variation uv_rect="0.5 0.5 0.5 0.5" /> <variation uv_rect="0 0.5 0.5 0.5" /> Except it didn't change how long they stuck around. I did a Find/Replace on sustain="15" and changed all of them. -
The flood gates have been opened
spotH3D replied to Agent Smith's topic in GR:AW 2 - General Modding Topics
Oh no you're doing great. I've tried to figure it out myself, looking in the effects/decals file. I changed the sustain="15" to "300" but that doesn't seem to help it either. -
The flood gates have been opened
spotH3D replied to Agent Smith's topic in GR:AW 2 - General Modding Topics
One thing I miss the most from your GRAW 1 work is the bullet hole decals on walls, cars, etc not staying forever. That was an awesome effect because after a big firefight the environment looked like it had been through hell. The blood decals seem to stick around forever but the damage to the environment does not. -
Effects Mod: Take Two BETA
spotH3D replied to Agent Smith's topic in GR:AW 2 - General Modding Topics
Thanks, don't know how I missed that. I enjoyed your work in GRAW 1, can't wait to try these 2 out. -
Effects Mod: Take Two BETA
spotH3D replied to Agent Smith's topic in GR:AW 2 - General Modding Topics
Where is the download for the non Ultra Gore version? -
WHEW
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The gag is a very questionable move, I hope it is lifted. As for Ubisoft, it is better to let others think poorly of you than to take an action to remove all doubt.
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I love the look of those maps, I can't wait.
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