All Activity
- Last week
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Burned more times on marketing hype and outright lies, I loved OGR, Wildlands, and most of the Sprinkler Cell games that it's been enough variable rate reinforcement to keep me a paying sucker for everything wearing the Clancy moniker -- though relentless p*ssed off and disgusted with the the French Company and it's ridiculous management, and I'm French... It's hard to imagine Ubisoft doing anything right, or resurrecting anything that resembles success no less bring a new Ghost Recon game over the finish line that resembles a tactical realism game. To be fair the tactical realism genre literally has the highest bar as far as what Fans demand for a game to even be considered a tactical realism game -- but they have done it... Gasp, deep breath, and my preamble continues: and with only a few exceptions Ubisoft has not allowed its studios anything like agile development that responds to Fan input, and the company is run by a complete nut that has burned an absolutely profound amount of money, IP and people to the ground, and insists that even with that for a track record he should remain in charge of the company in any and all negotiations for bailouts and buyouts -- which I'd think would send any sound business person running and laughing. But even swallowing the bitter pill the size of a house that is Ubisoft, MathChief did it again, another Details & News Leaks presented with his enthusiastic tempo of optimism, bumping up against all the things that get me here and optimistic too -- it's ridiculously infectious when you consider what a heinous hot mess, dumpster fire, and train wreck this publisher having done literally every that's possible to do wrong, wrong -- none of which would matter if they'd just produce a good tactical realism game...
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And now this as well as other leaks that the project 'Over' may in fact be over before it even begins... With so many on the administrative payroll at Ubisoft (that aren't facing mass layoffs) it brings to mind what a departed Developer circa Wildlands said, where everyone actually producing content operationally has six or more people 'managing' their work -- that ratio likely has not improved which would only accelerate the money burn, and burn-out of people that actually create games. Editorial Comment: Ubisoft should have remained a publisher and never ventured into Studio acquisition and management, there were warning signs from get-go that it was a asset-stripping operation and an avalanche over-the-top hubris.
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And yet the carnage just continues translating slimy corporate speak to plain spoken farm boy: over 400 more people will be canned, most if not all of them Asset Artists & Developers, as Ubisoft continues to burn staggering amounts of money on executive salaries to the ground and it's stock price now literally circles the drain, well below the post IPO all time low over fourteen years ago, and is now in delisting territory... The company's Administration is that incompetent... This is the always story of too much money and too much hubris -- where entitled, rich endowment children that are not very capable people run businesses and government -- the outcome is always horrible for everyone and everything in their path. The good news for the people in the way of the Yves Guillemot's wrecking ball and asset stripping operation reorganization -- is the talented and motivated exit this sad chapter into a more opportune world for independent game developers with tools, tool chains, AI, low cost and free publishing platforms, with an audience hungry for labor of love games. Hopefully all that want to seize the day, see opportunity, never look back and never so much as talk to big publishing or collaborate with anyone that does. It's certain Yves Guillemot will pay himself an enormous bonus for his amazing achievement in asset stripping reorganizing the company, Nero like burning the company's stock literally to the ground, firing and laying off more people and closing more studios than the two largest publishers combined, destroying more original (and some of the most successful) IP, and burning more bailout money (close to $1T USD now) than some countries have seen as loans from the IMF over the course of their entire history... Icky and sad, and even sadder to say it would probably be better if all the Clancy IP was wholly owned by just about anyone else... Maybe Ghost Recon: 'Over' is just a very prescient, sad and ugly pun...
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Mathchef has another vlog up on YouTube -- I'll try and link it below but the forum has been blocking me. Mathieu has been literally the only source I can find for any information on Ghost Recon Over, which from what he offers in his latest sounds interesting and promising, but also disappointing. The key takeaways include: more of a focus on tactical realism which sounds good, but, apparently Ubisoft (no Studio named) is 'taking heavy inspiration' from Ready Or Not, which is a bit of a mixed bag if you know any of that game history -- and why not take inspiration from, oh IDK a game that everyone has been asking for and talking about for, what, twenty-five years, like Ghost Recon? Ready Or Not being a CQC Police game that is in fact completely derivative of SWAT 4, vastly less popular than the game that inspired it, with a very checkered history seems a very questionable source of 'heavy inspiration' -- unless Ubisoft is just looking to repeat history from a new direction... It's hard to be hopeful and impossible to be optimistic with a look at Ubisoft's decades long history of going full Nero with: Studio burning, IP burning, career burning, money burning, and the repeated and complete abuse of trust of loyal paying customers.... Oh well...
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Eisenhauer started following Language packs for Ghost Recon
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Spanish Portuguese German French Russian
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Aww, PDF is gone... I wanna see it! 🤒
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Not sure why I can't see it. BTW, nothing makes you feel old than a daughter going off to college.
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How to fix Ghost Recon for Windows 10
Eisenhauer replied to ApexMods's topic in GR (PC) - Tech Support
yes, I hadn't thought about it anymore. Windows 10/11 protects the games folder and saves changes here (the folder can only be seen if you activate show hidden folders) C:\Users\Username\AppData\Local\VirtualStore\Program Files (x86)\Red Storm Entertainment\Ghost Recon -
This summer I went to Vilnius with my family (my daughter has started to attend University in Lithuania, isn't it a sign of destiny?) and took my time to take some pictures of the places actually portraited in Ghost Recon, Mission 10 - Fever Claw. I made a PDF showing the real building compared to those as made by RSE. Good job guys! Vilnius.pdf
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Thanks a lot for your support. I actually found out that I needed to launch GR in administrator privilege as the screenshot are then stored in a system folder, hence not allowed under Windows 10. All good now!
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Wow! (more here) Just wow, and not in a good way... Red Storm Entertainment only had an estimated 130 (at most) people before the layoff -- so that leaves the studio with 10-25 people by generous estimates. What's beyond astounding is the complete lack of introspection at the decision making level at Ubisoft, for decades... With over €2 billion in government and commercial bailouts, positive stock cash flow (as well as enormous tax credits of nearly an additional billion CAD$ at Canadian taxpayer expense) Ubisoft can't even pay its debts and bills, no less clear a small profit in just one lucrative market sector, no less the most lucrative market sector where it used to lead... There are many small indie teams of six to ten that make more -- not on just one game, than the entire company! That Ubisoft is firing the people that actually produce, while the executives that have made decades of astoundingly bad decisions (the same bad decisions multiple times) that brought the company to its defaulting on everything state, still pay themselves enormous salaries tells the story... Going forward from here; why would anyone buy this company's stock, or bail it out again? The dumpster fire called Ubisoft looks more like a red hot target for a massive employee (and investor) class action lawsuit for malfeasance.... This is as disgusting as it is sad... RSE RIP...
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How to fix Ghost Recon for Windows 10
Eisenhauer replied to ApexMods's topic in GR (PC) - Tech Support
Now F4 can be used twice by the system or other software. Try using the print key without setting it in Ghost Recon, now the image is on the clipboard, open an image editing program and can paste it there. -
Hello friends! Silly problem here: Windows 10 and original GR CDs (still working great). Everything good but I can't take screenshots. I even remapped the original button F4 but no success. I also tried the Windows shortcuts (Windows+Shft+S) but it doesn't work. Any luck?
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And now from bad, to worse, to literally as bad as it gets: Ubisoft stock crashed (again) and is now not only lower than it was over twenty years ago after the IPO dip when the company went public, it's now lower than it has ever been (Yahoo Finance) (hit the "All" button to see the entire stock history) erasing all the company's gains, and even making ZeroHedge headlines. With its massive debt, repeated government and private bailouts, a massive private bailout from Tencent -- and the company still can't even pay the bills, it should be no surprise the Ubisoft has lost all investor confidence. If a family member burned through money in the manner it was done here; they'd not only be unemployable, they'd be in prison and disowned. If Red Storm had run their studio like this, there never would have been a Ghost Recon. In fact, the only other entity that gets away with this scale of dysfunction and malfeasance for this long, is government... The silver lining has to be we're that much closer to someone else owning Ghost Recon IP or even better the Tom Clancy IP in entire, and it seems very unlikely whoever that may be could do as poorly with literally every example that can be made of what not to do. As a fan of primarily Red Storm and all the ground they broke in tactical realism game design; I'm sad this has gone the way it has, but it will be a relief when the page finally turns -- if only Ubisoft had just remained a Publisher... Here's to hoping we may again have 'The best of the best!'... "Maybe the time is not, quite yet... But those are the worlds promising untold opportunities... Beckon..." -Carl Sagan
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My journey with @pz3's M4 SOPMOD pack has been fun. A lot of what I've done is based on mid-2000s Delta Force MRE M4 setups. Various model tweaks (mostly to add detail, some proportion corrections) Receiver has a lot of added geometry, and is now configured with the selector on semi and dust cover open Crane LMT stock corrections Rail Cover corrections New accessories Schmidt & Bender 1.1-4x Shortdot Rear Iron Sight (foldable) Risers for optics KAC MRE extended handguard (CENTCOM has one, but no .max file so had to make my own) Rubber buttpad for the normal stock RediMag attachment to hold an additional magazine Gangster grip (A2 pistol grip attached to a light and with some buttons on it) Plan on including some ready-to-play models and of course the .max files for making your own setups.
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Making new thread for resource pack I'm working on now that I'm officially releasing it. Currently only characters, but planning to add weapons to it. Feel free to use the resources here as you wish, just make sure you give proper credits. Version: 1.0 Download: https://drive.google.com/file/d/1oIu2q9xKiqayZqt4SJ13FwoMQ_NLjH9a/view?usp=sharing Model Sets Ghosts RAV: mid 2000's direct action loadouts made using GR2 models exported by @Zeealex The models are currently only visible in the model viewer mission. I may make a set of Ghost skins for use in SP and MP similar to 1990 Delta Force. Resource files (blender, 3dsmax5, photoshop, and camouflage patterns) are included. Possible future plans: New weapon models (currently messing with M4 SOPMOD, looking to enhance it and maybe get into Block II accessories) Another set of models ~2010 gear
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jack attempts 3d modeling
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
NVG attachments -
jack attempts 3d modeling
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
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jack attempts 3d modeling
Jack Wachter replied to Jack Wachter's topic in GR - Character & Skin Modding
Take 2 (they worked in preview so oof) -
wombat50 started following jack attempts 3d modeling
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Rocky started following Bodark Overhaul and jack attempts 3d modeling
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Don't think the images are working Jack?
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Decided to mess around with the GR2 model pack Zee made a few years ago, and actually learning some stuff like how rigging sucks. This project is to address my complaints with the currently available models: Gear is early 2000s at the latest (these models will push it to mid 2000s) Overuse of drop leg stuff Most of them don't make sense for short duration direct action missions (I know ballcaps and stuff are cool, but they don't make sense when you know combat is coming) Lack of more modern comms Bloused pants everywhere Not many winter options out there No dual tube NVGs What I plan on releasing: Character models for various classes Customization via just using the reskinner tool and selecting different texture. Will be able to change upper body, lower body, helmet, gloves, and boots separately without needing to go into photoshop Probably throw in the blender and 3ds max files for people to play with Classes I've prototyped Assaulter Breacher/Demolition Support Gunner (light, 5.56mm) Support Gunner (heavy, 7.62mm) Marksman Grenadier Element Leader Some pics below of me prototyping/testing things, so not final.
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Happy Birthday Rocky
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