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    • The YouTube Thread
      By Cpl Ledanek · Posted
      LOL    
    • Windows 10 update- older games
      By Papa6 · Posted
      so this leads me to believe that Microsoft wants to be in control of apps in the UWP arena. This leads me also to believe MS is in a hostile bid to take over all gaming from all developers/publishers.   Some say its not true or possible some think so, (EPIC game dev). however at any rate, I'll keep an eye on this
    • Windows 10 update- older games
      By Papa6 · Posted
      Update 5/3/2016- Currently the word is that Microsoft is trying to seriously push the windows store as a walled in system. it appears they want to push this walled in environment across the OS. basically taking what Windows was, an open back yard and relegating Windows 10 more into a nursery room environment. Not sure how this will play out but, if they push for this "walled garden" approach. but some seem to be saying it won't happen for a long time if ever. Epic co founder calls out MS on walled garden UWP Epic co-founder calls out Microsoft's UWP platform, calls it a 'walled garden'   my thoughts. I have heard that and here's a quote
    • Panhard Issues
      By popey71 · Posted
      I have fixed this guys  
    • Graw 2 not responding
      By popey71 · Posted
      Hi Guys, I have modified Mexbob's Ahmada map and all was going well and all working and all of a sudden i can't play it.( this is in testing before bundling) All other maps work fine. Just gets to loading screen and doesn't continue, no error comes up but in task manager says graw 2 not responding. can still use editor as normal. Below is my system and mission... everthing was working fine. Any help would be greatly appreciated System OS Name    Microsoft Windows 7 Home Premium    
      Version    6.1.7601 Service Pack 1 Build 7601    
      Other OS Description     Not Available    
      OS Manufacturer    Microsoft Corporation    
      System Name    POPEY-PC    
      System Manufacturer    Gigabyte Technology Co., Ltd.    
      System Model    GA-MA74GMT-S2    
      System Type    x64-based PC    
      Processor    AMD Athlon(tm) II X4 620 Processor, 2600 Mhz, 4 Core(s), 4 Logical Processor(s)    
      BIOS Version/Date    Award Software International, Inc. F1, 19/11/2009    
      SMBIOS Version    2.4    
      Windows Directory    C:\Windows    
      System Directory    C:\Windows\system32    
      Boot Device    \Device\HarddiskVolume2    
      Locale    Australia    
      Hardware Abstraction Layer    Version = "6.1.7601.17514"    
      User Name    Popey-PC\Popey    
      Time Zone    E. Australia Standard Time    
      Installed Physical Memory (RAM)    4.00 GB    
      Total Physical Memory    4.00 GB    
      Available Physical Memory    2.31 GB    
      Total Virtual Memory    8.00 GB    
      Available Virtual Memory    6.26 GB    
      Page File Space    4.00 GB      Mission   <?xml version="1.0" encoding="ISO-8859-1"?>
      <!--
      This is a basic mission template created by davros for the wiki at graw2.pbwiki.com
      Please register and contribute to the community of knowledge on making GRAW2  coop missions It required you to define the following things in the map editor.
      coop_spawn : the initial spawn location for the ghosts
      loc_trig01        : the first trigger location - causes the enemy patrol to spawn
      loc_trig02         : another location on the map. Displays a message on the screen...up to you to make it do more
      loc_extraction : the location the ghosts need to get to to extract
      Patrol01          : a mexical patrol ============================================================================================= Mission created by <put your details here> - <date created>
      CONTACT ME AT <your contact details> FOR INFORMATION ON THIS MISSION ====================    popey_ahmada_v1   ==========================================
      -->
      <mission_script>
          <xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/>
          <xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/>
          <xi:include href = "/data/levels/common/coop_rules.xml"/>
      <!--Set up for the game
      ==================-->
         <event name = "start_mission">
              <!--Environment variables wind, smoke etc-->
              <element type = "SetWindEnable" value = "true" start_time = "2"/>
              <element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/>
              <element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/>
              <element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/>         <!--Start the first trigget location, and a trigger for group01 dying and for the objectives complete/end of game trigger-->
              <element type="StartTrigger" name="t_loc_trig01" start_time = "1"/>
              
              
          <!--DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission
                  <element type="AlterGroupStats" player_type="team_a"  invisible="true" max_health="5000" health="5000" start_time="15"/>
          <!--DEBUG CODE - REMOVE-->
                 
              <element type = "CreateUnit" weapon="predator" pos="-16094.966 -26440.396 -1071.7456" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="-22244.076 -18816.762 -970.76996" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="-24814.146 -18003.928 -970.45221" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="-8194.3174 14787.844 31.996658" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="-6026.3262 17863.893 42.435692" spare_clips="1" yaw_pitch_roll="0 0 50" />
                <element type = "CreateUnit" weapon="predator" pos="-22853.723 24419.492 111.98942" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="7157.2676 -11197.269 -902.28265" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="13597.596 -6993.3784 31.996628" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="13320.648 14859.841 31.996643" spare_clips="1" yaw_pitch_roll="0 0 50" />
                <element type = "CreateUnit" weapon="predator" pos="18174.471 14430.469 32.040939" spare_clips="1" yaw_pitch_roll="0 0 50" />
              <element type = "CreateUnit" weapon="predator" pos="9011.8633 4379.7637 1035.8419" spare_clips="1" yaw_pitch_roll="0 0 50" />         <element type = "ActivateVehicle" vehicle_id="abrams01" start_time = ".5"/>
               </event> <!--Location 01
      ============-->
           <trigger name ="t_loc_trig01" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig01"/>
          </trigger>    
          <event name = "e_loc_trig01">
              <element type = "StopTrigger" name = "t_loc_trig01"/>
              <element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/>
              <element type="ShowMessage" msg="Let's rock and roll " />
              <element type="StartTrigger" name="t_loc_trig02" start_time = "4"/>         <element type = "ActivateVehicle" vehicle_id="abrams02" start_time = "1"/>
               <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams02" vehicle_id="abrams02" start_time = "2"/>
              <element type="OrderTank" vehicle_id="abrams02" ai="true" order="patrol" speed="1" start_time="5">    
      <!--    POS 3     -->    <waypoint position="-23920.986 -10788.164 -918.367"/>
      <!--    POS 2 -->    <waypoint position="-19408.438 -14190.503 -812.27539"/>
      <!--    POS 1 -->    <waypoint position="-10918.91 -13483.637 -743.80103"/>         </element>               <element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5"/>
               <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "6"/>
              <element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="9">    
      <!--    POS 2 -->    <waypoint position="-19679.51 -14334.377 -794.15668"/>
      <!--    POS 1 -->    <waypoint position="-11139.1 -14828.47 -584.05988"/>         </element>              <element type = "ActivateVehicle" vehicle_id="abrams15" start_time = "3"/>
               <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams15" vehicle_id="abrams15" start_time = "4"/>
              <element type="OrderTank" vehicle_id="abrams15" ai="true" order="patrol" speed="1" start_time="7">    
      <!--    POS 3     -->    <waypoint position="-11497.84 -10546.482 -863.92963"/>
      <!--    POS 2 -->    <waypoint position="-12336.221 -5944.3472 -552.33051"/>
      <!--    POS 1 -->    <waypoint position="-11717.967 2052.4441 -869.41449"/>         </element>     
              <element type="ActivateVehicle" vehicle_id="havoc02" start_time="3"/>
              <element type="OrderHeli" vehicle_id="havoc02" order="move" speed="5" up="3000" start_time="5"/>
              <element type="OrderHeli" vehicle_id="havoc02" order="guard" speed="8" position="-4006.7551 -25595.627 -782.84454"inner_radius="1600" outer_radius="3000" start_time="6"/>              <element type="ActivateVehicle" vehicle_id="havoc08" start_time="4"/>
              <element type="OrderHeli" vehicle_id="havoc08" order="move" speed="5" up="3000" start_time="6"/>
              <element type="OrderHeli" vehicle_id="havoc08" order="guard" speed="8" position="-4006.7551 -25595.627 -782.84454"inner_radius="1800" outer_radius="3200" start_time="7"/>     
              <element type="ActivateVehicle" vehicle_id="panhard02" start_time="30"/>
              <element type="OrderCar" vehicle_id="panhard02" order="move" position="-16651 -16897 -1000" start_time="31"/>       
              <element type="StartTrigger" name="t_panhard02_unload"/>
              <element type="ActivateVehicle" vehicle_id="panhard01" start_time="20"/>
              <element type="OrderCar" vehicle_id="panhard01" order="move" position="-14222 -17214 -1000" start_time="21"/>       
              <element type="StartTrigger" name="t_panhard01_unload"/>--> <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol01"/>
              <element type = "ActivateGroup" group_id = "sniper01"/>
              
                </event> <!--Location 02
      ============-->
           <trigger name ="t_loc_trig02" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig02"/>
          </trigger>         <event name = "e_loc_trig02">
              <element type = "StopTrigger" name = "t_loc_trig02"/>
              <element type="ShowMessage" msg="location02 " />
              <element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/>
              <element type="StartTrigger" name="t_loc_trig03" start_time = "4"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/>
              
              <element type = "ActivateVehicle" vehicle_id="abrams04" start_time = "1"/>
               <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams04" vehicle_id="abrams04" start_time = "2"/>
              <element type="OrderTank" vehicle_id="abrams04" ai="true" order="patrol" speed="1" start_time="5">    
      <!--    POS 3     -->    <waypoint position="-2480.3193 7017.8711 -1000.0135"/>
      <!--    POS 2 -->    <waypoint position="-11114.406 5682.0801 -1000.0136"/>
      <!--    POS 1 -->    <waypoint position="-21717.621 606.62872 -1000.0135"/>         </element>              <element type = "ActivateVehicle" vehicle_id="abrams05" start_time = "8"/>
               <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams05" vehicle_id="abrams05" start_time = "9"/>
              <element type="OrderTank" vehicle_id="abrams05" ai="true" order="patrol" speed="1" start_time="12">    
      <!--    POS 3     -->    <waypoint position="-15715.313 4048.0693 -1000.0136"/>
      <!--    POS 2 -->    <waypoint position="-22878.975 11096.733 -508.5799"/>
      <!--    POS 1 -->    <waypoint position="-22585.691 21083.82 -15.88295"/>         </element>      <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol02"/>
              <element type = "ActivateGroup" group_id = "sniper02"/>
              
        </event> <!--Location 03
      ============-->
           <trigger name ="t_loc_trig03" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig03"/>
          </trigger>         <event name = "e_loc_trig03">
              <element type = "StopTrigger" name = "t_loc_trig03"/>
              <element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="ADAT03" vehicle_id="adat03"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/>
              <element type="ShowMessage" msg="location03" />
              <element type="StartTrigger" name="t_loc_trig04" start_time = "4"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/>         <element type = "ActivateVehicle" vehicle_id="abrams06" start_time = "1"/>
               <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams06" vehicle_id="abrams06" start_time = "2"/>
              <element type="OrderTank" vehicle_id="abrams06" ai="true" order="patrol" speed="1" start_time="5">    
      <!--    POS 3     -->    <waypoint position="-3807.7949 26941.256 -0"/>
      <!--    POS 2 -->    <waypoint position="-10168.387 26823.461 -2.7543488"/>
      <!--    POS 1 -->    <waypoint position="-16117.165 25274.176 0"/>         </element>        <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol03"/>
              <element type = "ActivateGroup" group_id = "sniper03"/>
              
      </event>
      <!--Location 04
      ============-->
           <trigger name ="t_loc_trig04" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig04"/>
          </trigger>         <event name = "e_loc_trig04">
              <element type = "StopTrigger" name = "t_loc_trig04"/>
              <element type="Objective" id="obj4" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="ADAT04" vehicle_id="adat04"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/>
              <element type="ShowMessage" msg="location04" />
              <element type="StartTrigger" name="t_loc_trig05" start_time = "4"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/>         <element type="ActivateVehicle" vehicle_id="havoc06" start_time="3"/>
              <element type="OrderHeli" vehicle_id="havoc06" order="move" speed="5" up="3100" start_time="5"/>
              <element type="OrderHeli" vehicle_id="havoc06" order="guard" speed="8" position="-265.88168 18564.811 6.6073828"inner_radius="1800" outer_radius="3200" start_time="6"/>              <element type="ActivateVehicle" vehicle_id="havoc07" start_time="4"/>
              <element type="OrderHeli" vehicle_id="havoc07" order="move" speed="5" up="3300" start_time="6"/>
              <element type="OrderHeli" vehicle_id="havoc07" order="guard" speed="8" position="-265.88168 18564.811 6.6073828"inner_radius="1600" outer_radius="3000" start_time="7"/>     
              <element type="ActivateVehicle" vehicle_id="pickup01" start_time="2"/>
              <element type="OrderCar" vehicle_id="pickup01" order="move" position="-1912 18019 0" start_time="3"/>       
              <element type="StartTrigger" name="t_pickup01_unload"/>
              
              <element type="ActivateVehicle" vehicle_id="pickup02" start_time="5"/>
              <element type="OrderCar" vehicle_id="pickup02" order="move" position="-2277 18991 -0" start_time="6"/>       
              <element type="StartTrigger" name="t_pickup02_unload"/>         <element type = "ActivateVehicle" vehicle_id="abrams07" start_time = ".5"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams07" start_time="1"/>
              <element type = "ActivateVehicle" vehicle_id="abrams08" start_time = "2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams08" start_time="3"/>
              <element type = "ActivateVehicle" vehicle_id="abrams09" start_time = "3"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams09" start_time="4"/>
              <element type = "ActivateVehicle" vehicle_id="abrams10" start_time = "4"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams10" start_time="5"/>   <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol04"/>
              <element type = "ActivateGroup" group_id = "sniper04"/>
               </event>
      <!--Location 05
      ============-->
           <trigger name ="t_loc_trig05" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig05"/>
          </trigger>         <event name = "e_loc_trig05">
              <element type = "StopTrigger" name = "t_loc_trig05"/>
              <element type="Objective" id="obj5" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="ADAT05" vehicle_id="adat05"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/>
              <element type="ShowMessage" msg="location05" />
              <element type="StartTrigger" name="t_loc_trig06" start_time = "4"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/>
       
              <element type="ActivateVehicle" vehicle_id="panhard03" start_time="10"/>
              <element type="OrderCar" vehicle_id="panhard03" order="move" position="5017 -12278 -956" start_time="11"/>       
              <element type="StartTrigger" name="t_panhard03_unload"/> <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol05"/>
              <element type = "ActivateGroup" group_id = "sniper05"/>
              
      </event>
      <!--Location 06
      ============-->
           <trigger name ="t_loc_trig06" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig06"/>
          </trigger>         <event name = "e_loc_trig06">
              <element type = "StopTrigger" name = "t_loc_trig06"/>
              <element type="Objective" id="obj6" state="add" headline_id="Destroy Adat06" txt_id="Adat06" waypoint_id="ADAT06" vehicle_id="adat06"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat06" start_time="1"/>
              <element type="ShowMessage" msg="location06" />
              <element type="StartTrigger" name="t_loc_trig07" start_time = "4"/>         <element type = "ActivateVehicle" vehicle_id="abrams11" start_time = ".5"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams11" start_time="1"/>
              <element type = "ActivateVehicle" vehicle_id="abrams14" start_time = "2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams14" start_time="3"/> <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol06"/>
              <element type = "ActivateGroup" group_id = "sniper06"/>
              
      </event> <!--Location 07
      ============-->
           <trigger name ="t_loc_trig07" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig07" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig07"/>
          </trigger>         <event name = "e_loc_trig07">
              <element type = "StopTrigger" name = "t_loc_trig07"/>
              <element type="Objective" id="obj7" state="add" headline_id="Destroy Mule01" txt_id="Mule01" waypoint_id="MULE01" vehicle_id="mule01"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="mule01" start_time="1"/>
              <element type="ShowMessage" msg="location07 " />
              <element type="StartTrigger" name="t_loc_trig08" start_time = "4"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "true"/>         <element type="ActivateVehicle" vehicle_id="havoc03" start_time="3"/>
              <element type="OrderHeli" vehicle_id="havoc03" order="move" speed="5" up="3600" start_time="5"/>
              <element type="OrderHeli" vehicle_id="havoc03" order="guard" speed="8" position="18325.959 27541.906 -175.60918"inner_radius="1800" outer_radius="3200" start_time="6"/>         <element type="ActivateVehicle" vehicle_id="panhard04" start_time="12"/>
              <element type="OrderCar" vehicle_id="panhard04" order="move" position="23322 24682 -1000" start_time="13"/>       
              <element type="StartTrigger" name="t_panhard04_unload"/>         <element type = "ActivateVehicle" vehicle_id="abrams16" start_time = ".5"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams16" start_time="5"/> <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol07"/>
              <element type = "ActivateGroup" group_id = "sniper07"/>
               </event> <!--Location 08
      ============-->
           <trigger name ="t_loc_trig08" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig08" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig08"/>
          </trigger>         <event name = "e_loc_trig08">
              <element type = "StopTrigger" name = "t_loc_trig08"/>
              <element type="Objective" id="obj8" state="add" headline_id="Destroy Adat07" txt_id="Adat07" waypoint_id="ADAT07" vehicle_id="adat07"  start_time="2"/>
              <element type="MakeAttachable" attach="true" vehicle_id="adat07" start_time="1"/>
              <element type="ShowMessage" msg="location08" />
              <element type="StartTrigger" name="t_loc_trig09" start_time = "4"/>
              <element type = "ActivateVehicle" vehicle_id="abrams12" start_time = ".5"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams12" start_time="5"/> <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol08"/>
              <element type = "ActivateGroup" group_id = "sniper08"/>
               </event> <!--Location 09
      ============-->
           <trigger name ="t_loc_trig09" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig09" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig09"/>
          </trigger>         <event name = "e_loc_trig09">
              <element type = "StopTrigger" name = "t_loc_trig09"/>
              <element type="ShowMessage" msg="location09" />
              <element type="StartTrigger" name="t_loc_trig10" start_time = "4"/>
              <element type = "ActivateVehicle" vehicle_id="abrams13" start_time = ".5"/>
              <element type="MakeAttachable" attach="true" vehicle_id="abrams13" start_time="5"/>
              <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/>
              <element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "true"/> <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol09"/>
              <element type = "ActivateGroup" group_id = "sniper09"/>
               </event>
      <!--Location 10
      ============-->
           <trigger name ="t_loc_trig10" interval="2" preserved="false">
              <condition type ="UnitInLocation" location ="loc_trig10" player_type = "team_a" greater_than="0"/>
              <event name ="e_loc_trig10"/>
          </trigger>         <event name = "e_loc_trig10">
              <element type = "StopTrigger" name = "t_loc_trig10"/>
              <element type="ShowMessage" msg="location10" />
              <element type="StartTrigger" name="t_patrol10_dead" start_time = "3"/>         <element type="ActivateVehicle" vehicle_id="havoc04" start_time="3"/>
              <element type="OrderHeli" vehicle_id="havoc04" order="move" speed="5" up="3600" start_time="5"/>
              <element type="OrderHeli" vehicle_id="havoc04" order="guard" speed="8" position="7272.228 2180.5415 2649.9998"inner_radius="1800" outer_radius="3200" start_time="6"/>              <element type="ActivateVehicle" vehicle_id="havoc05" start_time="4"/>
              <element type="OrderHeli" vehicle_id="havoc05" order="move" speed="5" up="3400" start_time="6"/>
              <element type="OrderHeli" vehicle_id="havoc05" order="guard" speed="8" position="7272.228 2180.5415 2649.9998"inner_radius="1600" outer_radius="3000" start_time="7"/>      <!--Activate the enemy soldiers-->
              <element type = "ActivateGroup" group_id = "patrol10"/>
              <element type = "ActivateGroup" group_id = "sniper10"/>
               </event>
      <!--
      =============================================================================================
                  MISC EVENTS
      =============================================================================================
      --> <!--Unload Panhard01
      ---------------------------->
          <trigger name="t_panhard01_unload" interval="2.0" preserved="false">
              <condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/>
            <event name="e_dropoff01"/>
          </trigger>     <event name="e_dropoff01">
              <element type = "StopTrigger" name = "t_panhard01_unload"/>
              <element type="ExitPassengers" vehicle_id="panhard01" />
          
      </event>   <!--Unload Panhard02
      ---------------------------->
          <trigger name="t_panhard02_unload" interval="2.0" preserved="false">
              <condition type="UnitInLocation" location="loc_panhard02_unload" vehicle_id="panhard02" equal="1"/>
            <event name="e_dropoff02"/>
          </trigger>     <event name="e_dropoff02">
              <element type = "StopTrigger" name = "t_panhard02_unload"/>
              <element type="ExitPassengers" vehicle_id="panhard02" />
          
      </event>   <!--Unload Panhard03
      ---------------------------->
          <trigger name="t_panhard03_unload" interval="2.0" preserved="false">
              <condition type="UnitInLocation" location="loc_panhard03_unload" vehicle_id="panhard03" equal="1"/>
            <event name="e_dropoff04"/>
          </trigger>     <event name="e_dropoff04">
              <element type = "StopTrigger" name = "t_panhard03_unload"/>
              <element type="ExitPassengers" vehicle_id="panhard03" />
          
      </event>   <!--Unload Panhard04
      ---------------------------->
          <trigger name="t_panhard04_unload" interval="2.0" preserved="false">
              <condition type="UnitInLocation" location="loc_panhard04_unload" vehicle_id="panhard04" equal="1"/>
            <event name="e_dropoff05"/>
          </trigger>     <event name="e_dropoff05">
              <element type = "StopTrigger" name = "t_panhard04_unload"/>
              <element type="ExitPassengers" vehicle_id="panhard04" />
          
      </event>   <!--Unload pickup01
      ---------------------------->
          <trigger name="t_pickup01_unload" interval="2.0" preserved="false">
              <condition type="UnitInLocation" location="loc_pickup01_unload" vehicle_id="pickup01" equal="1"/>
            <event name="e_dropoff03"/>
          </trigger>     <event name="e_dropoff03">
              <element type = "StopTrigger" name = "t_pickup01_unload"/>
              <element type="ExitPassengers" vehicle_id="pickup01" />
          </event>   <!--Unload pickup02
      ---------------------------->
          <trigger name="t_pickup02_unload" interval="2.0" preserved="false">
              <condition type="UnitInLocation" location="loc_pickup02_unload" vehicle_id="pickup02" equal="1"/>
            <event name="e_dropoff06"/>
          </trigger>     <event name="e_dropoff06">
              <element type = "StopTrigger" name = "t_pickup02_unload"/>
              <element type="ExitPassengers" vehicle_id="pickup02" />
          </event>   <!--patrol10 all dead
      ========================-->
           <trigger name="t_patrol10_dead" interval="2" preserved="false">
              <condition type = "SoldiersKilled" group_id = "patrol10" amount = "all"/>
              <event name="e_patrol10_dead"/>
          </trigger>         <event name = "e_patrol10_dead">
                <element type="ShowMessage" msg="You killed group01 - now extract!" kind="splash" start_time="0"/>
              <element type = "StopTrigger" name = "t_patrol10_dead"/>
              <element type="Objective" id="obj10" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="7272.228 2180.5415 2649.9998" />
              <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time="3"/>
              <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time="5"/>
               <element type="ColorSmoke" side="1" name_id="smoke_extract1" start_time="3.5"/>
               <element type="ColorSmoke" side="2" name_id="smoke_extract2" start_time="5.5"/>
              <element type="StartTrigger" name="t_extraction" /> </event> <!--Extraction/End of Game
      ========================-->     <!--Check to see if players are all in extract location and if so, call e_win to complete the game-->
          <trigger name ="t_extraction" interval="2" preserved="false">
          <if_all>
              <condition type="VehicleDestroyed" vehicle_id="adat01"/>
              <condition type="VehicleDestroyed" vehicle_id="adat02"/>    
              <condition type="VehicleDestroyed" vehicle_id="adat03"/>    
              <condition type="VehicleDestroyed" vehicle_id="adat04"/>
              <condition type="VehicleDestroyed" vehicle_id="adat05"/>    
              <condition type="VehicleDestroyed" vehicle_id="adat06"/>    
              <condition type="VehicleDestroyed" vehicle_id="adat07"/>
              <condition type="VehicleDestroyed" vehicle_id="mule01"/>
              <condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/>
          </if_all>
              <event name = "e_win"/>
          </trigger>     <!--Complete the game-->
          <event name = "e_win">
                <element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/>
              <element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "5"/>
          </event>     <gametype_info name = "enemies_to_kill" value = "1"/>
      </mission_script>
      <!--Notes and stuff
      =================
      Coding rules:
      Comment your code and then comment some more.
      Triggers start with t_
      Events start with e_
      Locations start with loc_
      -->
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