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Zeealex last won the day on September 24

Zeealex had the most liked content!

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About Zeealex

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    Ghost - 1st Class
  • Birthday 01/06/1996

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  1. They don't seem to realise that literally all they have to do is remaster GR1 and GR2 for the 20th anniversary and fans will be satisfied. They keep talking about 'going back to it's roots' but every time it's just a mention here and there that the old games happened. With all the effort and most likely money they spend trying to shimmy references in last minute, they could literally just remaster the games. There's a part of me that hopes Frontline is one of a few announcements to be made over the next few days. It looks like a quick throw-together project based on the breakpoint
  2. Pssst! It's Thai! I'll see if I've got it on my USB on weds and get a drive link going
  3. https://drive.google.com/file/d/1yWRhcT8kUJ_rMBplMTG1a3Ctq1S1jwlw/view?usp=sharing First tidbit for peeps to use, I'd rather not hold it up while I fix the original character models Includes blank "Tactical barbie dolls" which you can set up how you want before porting into the game. Includes male and female versions file formats compatible with most modern 3D modelling programs (.obj) will need porting into GR to work.
  4. Alright, so first off if you don't know what I mean by Pepe Silvia rant, I refer you to the below https://www.youtube.com/watch?v=_nTpsv9PNqo And yes, I'm still not over this... Okay for some context as some newbies to the GR franchise might not have heard of Ol' Jenny Intro Jennifer Burke was a main char in GR2 and GR2:SS - to my knowledge she was one of the more 'liked' characters and was certainly talked about a lot by the devs in old marketing material - and everyone who has known me long enough certainly knows where I stand. Back in those two games she
  5. Yessir! I burned out pretty hard and never really recovered, I work in information security now! I still do 3D art, but as a hobby.😄
  6. I mean, MACV SOG was more a foundation for modern special ops as a whole. But not the point :') Also yes, for like, 5 minutes, it was one of the last things I did before dropping game dev.
  7. (actually the Ghosts were formed in 1994 after the battle of Mogadishu but obligatory 'hey I worked on that!!')
  8. first iteration is with @Jack Wachter just to make sure I've not missed any textures etc First release is quite simple, it's just male and female RAV variants with blank textures.
  9. Male (RAV) complete compatible Items array also tinkered with adding some short beards to the dudes, I think it makes them look slightly more battleworn
  10. Work begins on adding some of the GR1 Hero characters to the GR2 model set. Here's a look at Cohen, who started out as Burke's head mesh and texture, but with a couple of geometry and texture tweaks using her old texture for reference, she started to look like our old Massapequan friend. Quick note, kits are by no means final! A render of the differences between the two, Burke on the left, Cohen on the right.
  11. Hi all! Separating this off from GR2 DVDExtras for brevity. Been working on a model converter as you're all likely aware because I don't shut up about it in that thread. The GR2 models are almost ready for general release as modder resources for any would-be peeps wanting to rejeuvenate the game. There's also a few little extras and a few model tweaks by myself at the suggestion of @Jack Wachter some preview renders: Modified MICH2000 to MICH2001 with IR strobe and counterweight pouch. TO DO: - Create universal texture templates
  12. It's a virtual machine, so it's an emulator of sorts essentially. Its a platform that allows you to virtualise a fully functional machine from within your main operating system. It's really good but has some slight limitations. Running PSCS2 in virtualbox alongside the other GR modding tools makes simpler to move stuff around in my experience, it's also better to run it on WinXP honestly
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