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About guitaroDUDE

  • Birthday 19/05/1990

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  • Interests
    Gaming, music, and computers. I game at work, play music at work, and work on computers at work...so it works.

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  1. GR:AW absolutely failed for the PS2. Yes they could have worked harder on it but even though it was released for the PS2, Xbox, and Xbox 360, in my own personal opinion, i think that the Xbox release was done the best. The same can be said for the release of Splinter Cell: Double Agent. After playing GR:AW on the PS2 I now live by the standard that: If the game is release on the Xbox/360 and also on the PS2, DO NOT GET PS2 VERSION...just saying. lol
  2. If anyone is still watching this topic and still wanting to find [GR] players add me - guitaroDUDE I miss playing this game and have been thinking about cracking open the ol xbox collection to play it.
  3. Interesting...worth checking out I suppose, would give me something to do at work during slow hours.
  4. Steam Username - guitaroDUDE Long Live Ghost Recon
  5. Probably just artistic license, yeah. Sort of like how your arms become transparent when you cloak, even if you're wearing short sleeves. I'm 99% sure it's intended to be something that's projected onto your monocle display. Still I don't really mind the HUD. The way they've designed it in the game may not be all that practical, but at least it's based on real technology. I could definitely see something like that on the battlefield in 10-20 years, if not sooner. It's crazy to think about what all the military has tucked away in it's R&D. The cloaking tech has been around since at LEAST the 70's
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