Neonetik Posted May 13, 2021 Share Posted May 13, 2021 Just started playing the mod, beat like 3 missions, and I just wanted ask something. Each soldier has like 350 kits or whatever, but it honestly feels like, in a game like this, anything without a scope that can magnify is just straight up inferior. Enemies notice you from so far away and basically instakill with one shot. Like, seriously. It feels like the only options from the kit selection worth picking are the first 10, because at least that primary weapon actually lets you zoom in an exceptional distance, and lets you be able to reliably aim and fire at targets, unlike everything else, where you'd have better luck trying to hit a fly with a dart than trying to aim and hit at the 3 pixels kms off in the distance. Can I ask, what am I doing wrong here? I know there's no way that this creator of this mod put in all that effort to make so many kits usable only to have 99% of them be worthless comparatively, so I need to know, in what situations would I use the other kits that only have weapons WITHOUT these high powered scopes? I honestly can't really see any meaningful difference between all the various assault rifles (all fire bullets quickly and accurately), so why wouldn't I just pick the option that actually lets me see what I'm shooting? Same applies to all the kits with primary weapons that AREN'T assault rifles. Like, why choose anything with a shotgun/grenade launcher as a primary if I can get it as a secondary and have a far, FAR more generally effective weapon in my primary slot? Everything dies in one shot regardless most of the time, so like, why not always have the primary choice be a weapon that has a higher clip, far more range, and faster firing speed, ESPECIALLY when the other choices can still be taken as secondaries anyway? Heck, the support class as a whole feels kinda useless due to this reason, with no magnification scopes or anything. Also, is there any way for me to command individual soldiers to go/stay somewhere instead of having them always follow me? Probably not, but figure it was worth asking. Thank you. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 13, 2021 Share Posted May 13, 2021 (edited) About getting teammates to hold or advance. In singleplayer you can set up from 1 to 3 fire teams. Let's say you have 2 men on alpha, 2 on bravo and 2 on charlie. If you are on alpha your AI teammate on alpha will always follow you. Team bravo and charlie can be commanded to hold position or advance. There is a complete explanation in the GR manual.pdf found in the main folder of GR. The command interface starts on page 34 of the manual. There are default keys to command the AI. In game, you can view the key binds under options/input tab. You can also set Rules of Engagement using the command map. Edited May 13, 2021 by wombat50 Quote Link to comment Share on other sites More sharing options...
Neonetik Posted May 13, 2021 Author Share Posted May 13, 2021 Thanks, but I'm specifically asking about INDIVIDUAL soldiers here, as I stated. I'm well aware of how to command teams, and have read the manual previously. I was trying to see if Heroes Unleashed allowed me to command individual soldier actions. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 13, 2021 Share Posted May 13, 2021 4 hours ago, Neonetik said: I was trying to see if Heroes Unleashed allowed me to command individual soldier actions. No Quote Link to comment Share on other sites More sharing options...
Neonetik Posted May 14, 2021 Author Share Posted May 14, 2021 Darn. Well, that's that question answered. Cheers. Now I just have to wait and see if anyone can answer the main question of my post. 1 Quote Link to comment Share on other sites More sharing options...
Eisenhauer Posted May 14, 2021 Share Posted May 14, 2021 take a look in the XTRAS folder there is a \ Mods \ Heroes Unleashed \ XTRAS \ HU Add-On Mods \ there you will find a lot of things you can use to customize your HU. Personally, I would be happy if the binoculars worked. 1 Quote Link to comment Share on other sites More sharing options...
Neonetik Posted May 15, 2021 Author Share Posted May 15, 2021 From what I can tell, that particular thing is not something customizable, least not with the mod as is. That's alright though. No biggie. I'm mostly curious about the other stuff. Quote Link to comment Share on other sites More sharing options...
silva Posted July 2, 2022 Share Posted July 2, 2022 Don't know if you still lurk around, but here are my 2 cents: Play HU with its optional "Legacy" add-on. It rolls the louadout craziness back to around the default game. That is, 16 or so sets for each soldier (and most have some sort of magnification). Also, I'm playing on Realistic option (the middle difficulty level of HU) and I find Support useful in certain missions to spread suppressive fire in the overall enemy position. And last but not least: I found out stealth makes a significant difference in the enemy detecting you. So I suggest avoiding Support operators for most missions, as they're the loudest ones, and going predominantly Rifleman+Demo+Snipers. One satisfying mode of play I like is taking the Sniper role and coordnate the other fireteams from afar, covering them as needed. Hope it helps. Cheers. 1 Quote Link to comment Share on other sites More sharing options...
melvin Posted February 1 Share Posted February 1 I know I'm 3 years late but if you go the file that Eisenhauer says 3 comments above me and select the add on "HU - Legacy Reticles & Zoom" you can zoom in with every gun, sadly you lose the cool new sights but to me its worth it, also you keep the scope for aiming down your sights on the guns that originally had them and you can now see the interaction image that appear when reloading switching weapons and stuff like that. 1 Quote Link to comment Share on other sites More sharing options...
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