shakealeg1212 Posted July 30, 2015 Share Posted July 30, 2015 (edited) Now that I own and recently dug out every version of GR I thought I'd share the differences of the console adaptations. ( for ALL console versions there is no 3rd "charlie" team) PS2: - Graphics wise it looks like the PC version on medium settings with a low resolution. - The sounds are different from PC, lower quality. - HUD is slightly different too most notably the threat indicator, which on recruit and veteran, shows enemies as red dots when you get close which makes it extremely easy. - There is a quick move command which lets you move your second team without having to use the command map. - Campaign missions have some scripting differences. - There is a bonus section that includes back stories of the ghosts and specialists and much more GR related info - Desert Siege campaign is unlocked after completing the original campaign. The Ghosts don't wear desert camo on these maps and on quick missions the enemies are the original russians. - the original MP maps (valley, stream, docks day, night battle, train wreck) are scripted as training missions with new objectives. Gamecube: nearly identical to the PS2 version except the graphics are worse, the threat indicator is more like the PC version, and no Desert Siege maps/missions. Xbox: If there was such thing as a GR Redux this would be it. - graphics are PC high with a lower resolution. colors are more vibrant. lighting is improved. - sounds are better, arguably better than the PC version. the Ghosts have more dialogue. - HUD is different, the threat indicator is nearly the same as the PC version. - maps have better textures they look a lot better. the last mission "white razor" has been slightly redesigned. ( i think there were a couple more too, will look into it) - ghosts default weapons are different models than the PC version. - "dossier" which has a bunch of challenges in order to unlock defend mode for maps. ( they are actually very fun) - enemy AI has been improved. - the bonus features and training missions from PS2/GC weren't included. same with the "quick move" feature. I'll post more as I continue to play through them. Most of this was from memory, i've been playing the console versions since 2004. I'll make note of the videos too, that seems to be an interest here. I'll also add the Island Thunder and Jungle Storm differences too. Edited July 30, 2015 by shakealeg1212 1 Quote Link to comment Share on other sites More sharing options...
nyleken Posted August 1, 2015 Share Posted August 1, 2015 Is it just me or does the Xbox version have a better viewing distance? Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted August 1, 2015 Author Share Posted August 1, 2015 Is it just me or does the Xbox version have a better viewing distance? I think its slightly better. they handled the fog a lot better on xbox too imo. it looks more natural Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 1, 2015 Share Posted August 1, 2015 (edited) the Z buffer depth is 32 bit by default and viewing distance is also higher on the xbox, yes. there was also no PS2 version of Island Thunder; it was replaced by Jungle storm, set in Colombia and was a parralell plot to island thunder. Edited August 1, 2015 by Zeealex Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted August 2, 2015 Author Share Posted August 2, 2015 there was also no PS2 version of Island Thunder; it was replaced by Jungle storm, set in Colombia and was a parralell plot to island thunder. Island Thunder was included on the Jungle Storm disc. You could play both campaigns. IIRC Jungle Storm's story was set a year or so after IT's. 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 2, 2015 Share Posted August 2, 2015 really? I dont rember IT being on jungle storm... time to bring out the PS2!! Quote Link to comment Share on other sites More sharing options...
nyleken Posted August 5, 2015 Share Posted August 5, 2015 I gave away my PS2 but I still have my Ghost Recon disk for it. I might actually emulate it (if it works). It may have been an inferior version of the game but I still had fun with it. Plus, I really liked the HUD. Quote Link to comment Share on other sites More sharing options...
C419 Posted October 7, 2015 Share Posted October 7, 2015 I was able to rip the game files from the Ghost Recon original Xbox disc, I started completely putting everything in what was in the Xbox, I haven't put the sounds or graphics in, but I will play around with that and see what I can do. It's been YEARS since I have played the original GR on Xbox. In fact, I'll start messing with that stuff right now. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted March 28, 2016 Author Share Posted March 28, 2016 I was able to rip the game files from the Ghost Recon original Xbox disc, I started completely putting everything in what was in the Xbox, I haven't put the sounds or graphics in, but I will play around with that and see what I can do. It's been YEARS since I have played the original GR on Xbox. In fact, I'll start messing with that stuff right now.yeah i have the sounds on my hard drive, just haven't done anything with them. i'm most interested in getting the map textures, the xbox version had a lot of re texturing done to the maps. Quote Link to comment Share on other sites More sharing options...
C419 Posted May 6, 2016 Share Posted May 6, 2016 I'm not sure if I can ever stay on consistently. I always get caught up on something and end up forgetting about GR. Been doing a few things with it, recently though. I'll try messing with the files, though. Quote Link to comment Share on other sites More sharing options...
nyleken Posted January 31, 2017 Share Posted January 31, 2017 Another bump but is it just me or does the PS2 version of Ghost Recon have dynamic music? I don't recall there being combat music starting up during firefights in the PC version. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted February 4, 2017 Author Share Posted February 4, 2017 On 1/30/2017 at 22:05, nyleken said: Another bump but is it just me or does the PS2 version of Ghost Recon have dynamic music? I don't recall there being combat music starting up during firefights in the PC version. YES! it does! i noticed it too when i replayed the ps2 version a few months ago. imo it makes the game more immersive 1 Quote Link to comment Share on other sites More sharing options...
nyleken Posted February 7, 2017 Share Posted February 7, 2017 On 2/4/2017 at 16:55, shakealeg1212 said: YES! it does! i noticed it too when i replayed the ps2 version a few months ago. imo it makes the game more immersive Agreed. Always found it a little odd to have action music soundtracks in the game and yet it only gets utilized in the menus. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted February 7, 2017 Share Posted February 7, 2017 (edited) you could probably mimic it with scripts in the PC version. set up a proximity trigger then have it play music within 50 feet of an enemy. Edited February 7, 2017 by Zeealex 1 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted February 7, 2017 Share Posted February 7, 2017 come to think of it, i might experiment with this... Quote Link to comment Share on other sites More sharing options...
5timechamp Posted February 11, 2017 Share Posted February 11, 2017 I liked the console "action cues" music...it did play at awkward times on occasion but it worked well in conjunction with the usual silence Quote Link to comment Share on other sites More sharing options...
nyleken Posted February 12, 2017 Share Posted February 12, 2017 It actually bothers me that there's action music in the PC version that's only utilized in the menus. Putting on my tinfoil hat here but is it possible that they planned to include it during missions but scrapped it before release only to implement it in the PS2 version? That's only way I can reconcile the fact that there's action music in the origmiss folder. Quote Link to comment Share on other sites More sharing options...
shakealeg1212 Posted February 15, 2017 Author Share Posted February 15, 2017 i think its because the ps2 version was made easier and more accessible to console players. the music cues were essentially firefight warnings. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted April 16, 2018 Share Posted April 16, 2018 On 2/15/2017 at 01:13, shakealeg1212 said: i think its because the ps2 version was made easier and more accessible to console players. the music cues were essentially firefight warnings. Exactly this. It would be relatively easy to add audio cues or "action music" to missions and game types for the PC version of Ghost Recon via mods. Personally, I think it's an immersion killer and would compare it to those brainwashing background laughter tracks in cheap TV sitcoms. Quote Link to comment Share on other sites More sharing options...
Proximity_13 Posted April 16, 2018 Share Posted April 16, 2018 The firefight music would be worth an add-on mod I think. It would be cool if the "quick move" feature from the PS2 version was implemented, if its even possible that is. Also has anyone ever moved the Jungle Storm maps and missions to the PC? Quote Link to comment Share on other sites More sharing options...
nyleken Posted April 16, 2018 Share Posted April 16, 2018 I can see why it would kill immersion since it's non-diegetic. That said at least the PS2 version made use of it. Action 1 is one of my favorite tracks from the game. Quote Link to comment Share on other sites More sharing options...
digitalpeer Posted June 24, 2018 Share Posted June 24, 2018 Has anyone done a mod to bring the patrolling squads and view distance of xbox to the pc version? the groups of roaming soldiers in the xbox version make it so much better  Quote Link to comment Share on other sites More sharing options...
Demon27248 Posted July 9, 2019 Share Posted July 9, 2019 On 24/06/2018 at 17:46, digitalpeer said: Has anyone done a mod to bring the patrolling squads and view distance of xbox to the pc version? the groups of roaming soldiers in the xbox version make it so much better  Not sure about PC, but there's an unlimited view distance mod for the Xbox version. I made a video on it here - https://www.youtube.com/watch?v=PPyFgozzOuE (Download link is in the description).  Quote Link to comment Share on other sites More sharing options...
silva Posted July 2, 2022 Share Posted July 2, 2022 (edited) On 24/06/2018 at 02:46, digitalpeer said: Has anyone done a mod to bring the patrolling squads and view distance of xbox to the pc version? the groups of roaming soldiers in the xbox version make it so much better  Doesn't Heroes Unleashed include this feature? I'm playing it right now (with its Legacy mode with tries to keep the rest of the game as close as possible to the original) and there are groups of guards strolling around various maps.  About the console versions, I would love to have a quick move command in the visual interface on PC, to be used together with the overhead map. I think it's the only feature the consoles improved upon the original design (well, that and smoke nades... it's a grave absence IMO).  That and the section with the Ghosts' specialists history and stuff. Neat! I always wondered why they didn't have a full bios page for them like in original Rainbow Six, with big portraits and background etc. So atmospheric. Anywhere I can see that info nowadays? A wiki or something? Edited July 2, 2022 by silva Quote Link to comment Share on other sites More sharing options...
Samz707 Posted November 3, 2022 Share Posted November 3, 2022 (edited) On 02/07/2022 at 18:20, silva said: Doesn't Heroes Unleashed include this feature? I'm playing it right now (with its Legacy mode with tries to keep the rest of the game as close as possible to the original) and there are groups of guards strolling around various maps. Â About the console versions, I would love to have a quick move command in the visual interface on PC, to be used together with the overhead map. I think it's the only feature the consoles improved upon the original design (well, that and smoke nades... it's a grave absence IMO). Â That and the section with the Ghosts' specialists history and stuff. Neat! I always wondered why they didn't have a full bios page for them like in original Rainbow Six, with big portraits and background etc. So atmospheric. Anywhere I can see that info nowadays? A wiki or something? So the Console versions of GR1 added Smoke Grenades? (or are you referring to later Console GR games.) I checked the Gamecube version of SOAF and it also has alot more music in-game (When completing objectives for instance) compared to the PC version being music-less when in missions similar to GR1, on the PC version of SOAF, the Threat Indicator is only Red while on Gamecube it'll display a Yellow colour if the target is further away like the GR1 Threat Indicator. I saw footage of the Xbox version of Island Thunder and it had more weapons. (Such as the G36 or "5.56m Carbine" from SOAF being in GR.) I wonder if there's any more, I plan to play the PS2 Jungle Strike sometime so I'll keep an eye out for any new guns when I get around to that. Â Edited November 3, 2022 by Samz707 Quote Link to comment Share on other sites More sharing options...
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