I've been reading "The Dead Hand" by David Emmanuel Hoffman recently. The book focuses on nuclear, biological and chemical weapons, their roles, scares involving them and control of them. Focused mainly on the 1980s. While a lot of the Soviet biological warfare facilities don't have known locations that are exactly known, there was the fairly well-known one on Vozrozhdeniya (Rebirth) Island; some anthrax got out in 71 and killed 3 people. Other Biopreparat facilities known are located around the Urals (broad generalization there), but mostly near cities like Yekaterinberg (Sverdlovsk during the Soviet years), Kirov, Berdsk and others. The interesting thing about the Biopreparat program was that it was officially a civilian research program that wouldn't possibly violate the Biological Weapons Convention. The West knew about the plants, but everyone feared nukes more so that was the focus. That in mind, I'm all for a bunker map like MrMoon said. A few ideas come to mind: - Hidden Bunker in Ghost Town. Hidden in plain sight (of very few people) is the entrance to an underground facility containing either a research facility for conventional weapons or one involving a CBRN threat of your choice. I know China has a lot of these ghost cities, and MrMoon had some pretty sweet PLA characters in Chaos AD, but that'd probably require it to be more than a map. Just a thought. There's probably some ghost cities in Eastern Europe you could use too. There's a Japanese island called Hashima Island that was abandoned after the coal ran out. - Nuclear Silo. Pretty self-explanatory. Probably in a temperate area. Some guard posts and facilities above ground, but the toughest part of the fight is inside the facility. - War Room. An underground command center, complete with huge screens and rows of consoles. Maybe government affiliated, maybe PMC, maybe some SPECTRE/Cobra/MJ12 kind of organization instead. If it's government or PMC-oriented, plenty of insignias everywhere. If it's some secretive evil organization's lair, bigger and flashier logos when at all possible. You know, something that just screams "COOBRRRAAAAA!!!". I'd love a bunker map to have medium or long-range combat rapidly transition into claustrophobic CQB in hallways and rooms.
good info wombat i may play around with that. i have a couple more HU suggestions, and i really hope i'm not starting to sound like a angry 14 year old who expects mods to be tailored just for him. 1. nat made some very unique weapons, it looks like you've included a good bit of them. my request is the addition of the M4/PVS/203/SD from P2. one of the main characters from the show generation kill used that weapon and it gives more options for night missions with a stealth approach. 2. i think its universally agreed here that frostbite was of the caliber of anything that RSE could put out. it'd be fitting to add that campaign to the existing campaign in HU (of course assuming thats legal with mod permission). Again, the same with the sum of all fears. the ghosts in russia, deserts of africa, jungles of cuba, snow of norway, now at home fighting domestic terrorists in urban settings. imo it just fits. now i don't know if its possible to recreate or even port the SOAF campaign to ghost recon, or if its technically legal. even if its a new made up campaign i still think those maps would round off the ghosts campaign.
i didn't realize there were boots like that lol the guy on the far right with the pants over his boots seems like the most accurate Spec Ops look. one reason being operators seldom blouse their boots and reason two being in hot tropical environment with bloused boots isn't exactly comfortable. but either way they still look damn fine.