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Jack Wachter last won the day on April 1
Jack Wachter had the most liked content!
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324 ExcellentAbout Jack Wachter
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Favourite Ghost Recon Mod.
Blood Oil
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some quick and dirty texture tests
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In the options.xml, you can set the game to windowed mode. May have to slightly lower the resolution, but alt-tab works and also doesnt mess with all your windows if you run multiple monitors like i do.
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Glad you're enjoying it. Pretty sure the OGR campaign in this mod is the one from Heroes Unleashed by @ApexModsso credit to him for those. I have a newer mod where I've made a few missions if you want something completely new (DeCENTralized COMmand).
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Any CENTCOM Mod Team Members Still Around?
Jack Wachter replied to ApexMods's topic in GR - General Mod Topics
Any updates regarding this? -
You can probably make a custom mod where you pull some of the assets from CaD. As for visible recoil, not possible afaik. The closest thing would be to give all weapons actual projectiles, but that would lead to other issues (shake would only be when bullet impacts close, grenade death animations, etc).
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Probably need to select them manually. Keep in the mind the custom missions aren't anything I made. EDIT: I stopped working on this mod a while ago. The custom missions are from various other campaigns. Should be in the credits.
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i happened to made this a long time ago https://drive.google.com/file/d/1C8dgCLWAmKZousUTDewlYSopy_msyxnJ/view?usp=sharing
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"Richard's First Person Weapon Mod" (FPWV) 2014
Jack Wachter replied to Burner's topic in GR - General Mod Topics
Download section is currently down due to cybersecurity issues that have affected the site. -
The first kit for the first 3 actors in each platoon is the default way the game handles it. For the mod stuff I do, I just use separate AI backup actors with a single kit for the first 3 actors in each platoon to make it super obvious what they are using.
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20 GB is certainly much more tolerable, but I still think the map pack idea would be the best way to handle this. Hardcore players will probably download whatever you make, but more casual players (of which most of the people I play with are) don't want to commit the space. The main goal is to increase accessibility. We want more people playing, right? Most people probably don't play most of the maps. I know I don't. Why should I be forced to download them? Since you already organize the map files so well, wouldn't be that hard to just pull the mission files and the map folde
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Interesting how?
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DeCENT is my latest work, using both CENTCOM and HU as base mods. DeCENT is overall an enhancement, but focuses on SP/COOP with some custom missions in there.