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Jack Wachter last won the day on September 25 2021
Jack Wachter had the most liked content!
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Favourite Ghost Recon Mod.
Blood Oil
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The game has a basic model for sounds losing volume over distance. Suppressed shots become completely silent at shorter distances than unsuppressed shots. It's "loud" because you're up close and hearing the full volume of it.
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some quick and dirty texture tests
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In the options.xml, you can set the game to windowed mode. May have to slightly lower the resolution, but alt-tab works and also doesnt mess with all your windows if you run multiple monitors like i do.
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Glad you're enjoying it. Pretty sure the OGR campaign in this mod is the one from Heroes Unleashed by @ApexModsso credit to him for those. I have a newer mod where I've made a few missions if you want something completely new (DeCENTralized COMmand).
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Any CENTCOM Mod Team Members Still Around?
Jack Wachter replied to ApexMods's topic in GR - General Mod Topics
Any updates regarding this? -
You can probably make a custom mod where you pull some of the assets from CaD. As for visible recoil, not possible afaik. The closest thing would be to give all weapons actual projectiles, but that would lead to other issues (shake would only be when bullet impacts close, grenade death animations, etc).
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Probably need to select them manually. Keep in the mind the custom missions aren't anything I made. EDIT: I stopped working on this mod a while ago. The custom missions are from various other campaigns. Should be in the credits.
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i happened to made this a long time ago https://drive.google.com/file/d/1C8dgCLWAmKZousUTDewlYSopy_msyxnJ/view?usp=sharing
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"Richard's First Person Weapon Mod" (FPWV) 2014
Jack Wachter replied to Burner's topic in GR - General Mod Topics
Download section is currently down due to cybersecurity issues that have affected the site. -
The first kit for the first 3 actors in each platoon is the default way the game handles it. For the mod stuff I do, I just use separate AI backup actors with a single kit for the first 3 actors in each platoon to make it super obvious what they are using.
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20 GB is certainly much more tolerable, but I still think the map pack idea would be the best way to handle this. Hardcore players will probably download whatever you make, but more casual players (of which most of the people I play with are) don't want to commit the space. The main goal is to increase accessibility. We want more people playing, right? Most people probably don't play most of the maps. I know I don't. Why should I be forced to download them? Since you already organize the map files so well, wouldn't be that hard to just pull the mission files and the map folders into a separate mod. The "base" version should probably have all of the campaign missions and maps as well as the other maps included with the original game and expansions. Any gameplay updates would only require updating this smaller portion. You could also release this version sooner, get people playing it, and then release map packs as you work on them.
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Interesting how?
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