Wildlands's current health systems seems to be mired in a shroud of secrecy. The gameplay videos released seem to indicate that they're going for regenerating health, yet those same videos also suggest that they're playing with god mode turned on for the purposes of demonstration. In fact, it seems like Ubisoft itself wasn't sure just 5 months ago. On an article by The Bitbag, an Ubisoft moderator stated that the game was still relatively early in development and that such a feature wasn't being disclosed just yet. Fast forward to now and we're still not absolutely sure. It's very likely that Ubisoft will strive for regenerating health. Fortunately for those who prefer non-regenerating health (such as myself), Ubisoft has set a precedence of sorts for not implementing one: Rainbow Six: Siege. Despite a rocky launch, mediocre reviews, and a lack of an anti-cheat system at release, the game has actually enjoyed quite the post-launch success. In fact, more people are playing it now than at launch. What more, it's a AAA video game title by a big budget studio with no health regeneration and no respawn system in place. It's not a tremendous success by any means but it at least shows that Ubisoft is willing to take a risk and disregard modern trends for something that's not strictly old-school or modern. It's somewhere in between. Of course, that doesn't mean Wildlands will follow through, what with the different developers and all. If they do add regenerating health, they could take a few notes on an open-world game that also had such a health system: MGSV. The latter's introduction of regenerating health into the series didn't actually cause all that much controversy because it still emphasized stealth gameplay. Health regenerated overtime but Snake also had a significantly lower set amount of health than before. What could be a survivable firefight in MGS3 is instead a death warrant in MGSV. Furthermore, if Snake's health depleted to a certain threshold he had to administer medicine before being able to fight back effectively. A barrage of mortar shells and enemy sniper overwatch meant that players had to be mobile while also avoiding sniper fire.
Kind of wishful thinking but the idea of Ubisoft remaking OGR with most its gameplay design kept intact but with some modern tweaking welded onto it, like character customization and first-person iron sights is something I'd like to see in the future. It'd kind of make permadeath more impactful. EDIT: Of course, charactersmith is most certainly going to be a cash cow for Ubisoft. Want that nice set of plate carriers available for your squad? Too bad, you gotta shell out $4.99!
Nope. If by work, you mean work for me, no -- I don't get any kind of vicarious ego gratification out of virtual persona projection and doubt it's even healthy. To me this sort of thing is like turning an aspect of the game into 'Virtual Barbie'. I'd vastly prefer Ubi concentrate its Developer effort on creating more sophisticated, realistic, immersive game design and functional game content, and leave this sort of thing to mod talent that understands what the audience really wants. As this is apparently a done deal, and water under the dam I just hope there's none of the ridiculous cartoon Call Of Moo Moo ugly Liberace crap pitched as 'content' like they've plunked in Siege; it's not just ridiculous looking, tasteless, ugly and unrealistic -- the actual production quality is horrible -- mod talent on these forums have done far more with far less with the original Ghost Recon that was at least on canon. Just imagine this kind of 'character customization': Is this what Ghost Recon fans here want? Ask anyone, if they'd trade Siege's rappelling features for more Liberache gun skins -- and I'd bet they'd all say "Hell No!". Granted you aren't giving up the same Developer's time to create crusty gun skins that puts together a sophisticated feature like rappelling -- but the net project budget, and engine resource budget has to go somewhere...
Does anyone know of any Dedicated Server Hosting Companies that can/will support Ghost Recon? The original GR / DS / IT. Not the new garbage that is out there now. I've been looking around but don't know exactly what to look for in terms of specs. GR is an old game so I'd like to think just about every server company out there that offers dedicated machines would have the hardware to support it. My question is, how much is "not enough" and what is "too much" (not talking about $. That is not an issue but I also don't want to spend an arm and a leg for something that I can find elsewhere cheaper.)