Kimi Posted March 10, 2008 Share Posted March 10, 2008 This one is for all you old school GR players...we thought you might find it interesting to see what went into re-creating one of the classic favorite maps. Check it out and let us know if you'd enjoy seeing more videos like this! Quote Link to comment Share on other sites More sharing options...
Dr Death SS Posted March 10, 2008 Share Posted March 10, 2008 This one is for all you old school GR players...we thought you might find it interesting to see what went into re-creating one of the classic favorite maps. Check it out and let us know if you'd enjoy seeing more videos like this! I realize I am only one voice, but your involvement and participation is always welcome on this site Kimi... and any videos you can bring along certainly are welcomed too. It gives us a more in-depth feel for what the developers are thinking and dealing with. Quote Link to comment Share on other sites More sharing options...
Rocky Posted March 10, 2008 Share Posted March 10, 2008 That was pretty interesting, thanks for the info! Quote Link to comment Share on other sites More sharing options...
Biro Posted March 10, 2008 Share Posted March 10, 2008 Informative video on how you re-created such an awesome map. Gave me some good tips if I'll ever do something like it. Just wish the map was for PC! Quote Link to comment Share on other sites More sharing options...
methz68 Posted March 10, 2008 Share Posted March 10, 2008 Thanks for the video, Maybe a bit late now but I'd have liked to have seen a video on the construction process of building a map. Quote Link to comment Share on other sites More sharing options...
Biro Posted March 10, 2008 Share Posted March 10, 2008 Don't think it's easy to create a video of that actually. It's way too much work involved to get that into a small video, but it goes something like this: First you figure out what the maps should be about, location, settings and all this. Then you go to the drawing board and figure out how you want the map to look, drawing up a overview of the map and important details. Next thing is to create the map in some kind of 3d software. I'm pretty sure RSE is still using 3d Studio Max for building their maps. When the 3d models of the map is done, you texture it and fixes all kind of other things that needs to be done to get the map working in the game. A studio like RSE have certain people who's doing the 3d models and other who's texturing them. Beta testing is next thing you want to do and then back to fix more bugs until the map is ready for the public. Quote Link to comment Share on other sites More sharing options...
Kimi Posted March 11, 2008 Author Share Posted March 11, 2008 I think a full "creation of a level" video would be a fantastic idea (although quite time-consuming), I'll just need to figure out the logistics of it among the team members since there are so many people involved with building even one level. It's definitely on my list of "i'd love to do" videos. Quote Link to comment Share on other sites More sharing options...
Serellan Posted March 11, 2008 Share Posted March 11, 2008 This one is for all you old school GR players...we thought you might find it interesting to see what went into re-creating one of the classic favorite maps. Check it out and let us know if you'd enjoy seeing more videos like this! Is that Fran on the VO? Quote Link to comment Share on other sites More sharing options...
blk_widow9 Posted March 11, 2008 Share Posted March 11, 2008 This one is for all you old school GR players...we thought you might find it interesting to see what went into re-creating one of the classic favorite maps. Check it out and let us know if you'd enjoy seeing more videos like this! Is that Fran on the VO? These are great Kimi Thank you Quote Link to comment Share on other sites More sharing options...
the.ronin Posted March 11, 2008 Share Posted March 11, 2008 Very cool ... I think the average gamer, I for one, tend to take for granted the amount of thought that goes into level creation. Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted March 11, 2008 Share Posted March 11, 2008 Personally I found this incredibly interesting. Actually would have preferred if it was longer. I hope to see many more of these, especially for GRAW3/GR4. Its great to see the thought processes that go behind the design of a map. And i have to say that Ghost Town is a GREAT remake. Love to see some more. Ps any chance of a WMV version. Quote Link to comment Share on other sites More sharing options...
methz68 Posted March 11, 2008 Share Posted March 11, 2008 I'd like to see the map editor in action, not to worried about how buildings etc are placed. More interested in how the actual terrain is created and shaped. and how the lighting is setup. Quote Link to comment Share on other sites More sharing options...
dporter Posted March 11, 2008 Share Posted March 11, 2008 Insightful. Really enjoyed seeing that. Quote Link to comment Share on other sites More sharing options...
Cons72 Posted March 11, 2008 Share Posted March 11, 2008 Thank you. As I posted in the Ubi forum, I would love to have some dev commentary - a post would be fine, no video necessary - on the thought and programming process behind the changes to Night Vision in the Co-op 2 pack. Is this something that could be implemented across all maps with a patch? The adjustments to mostly wash out the NV is an improvement, I think. I went back and played some previous maps, and turning on NV during the day just mostly changed the screen to green hues, and did not wash out much at all. Thanks, again. Quote Link to comment Share on other sites More sharing options...
Kimi Posted March 11, 2008 Author Share Posted March 11, 2008 This one is for all you old school GR players...we thought you might find it interesting to see what went into re-creating one of the classic favorite maps. Check it out and let us know if you'd enjoy seeing more videos like this! Is that Fran on the VO? It is! You're good that you could pick him out...others over here at the office didn't guess that it was him. Thanks for all the feedback so far. For the requests, I may not be able to get answers for them all but I'll certainly try. Quote Link to comment Share on other sites More sharing options...
Cons72 Posted March 11, 2008 Share Posted March 11, 2008 Thanks for all the feedback so far. For the requests, I may not be able to get answers for them all but I'll certainly try. Thanks. Quote Link to comment Share on other sites More sharing options...
Biro Posted March 11, 2008 Share Posted March 11, 2008 I'd like to see the map editor in action, not to worried about how buildings etc are placed. More interested in how the actual terrain is created and shaped. and how the lighting is setup. Im 90% sure RSE used 3d Studio Max for creating the GRAW2 game to xbox aswell. After what I know it's their very own developed engine and they have been using 3d Max for all their previous GR/RS games. 3d Max is, opposed to a pure level builder a program where you can build all kind of 3d models in. The landscapes is probably laid out by hand by one artist who has this as a dedicated job. Read up some tutorials here at GR.net if you want more info about it. Quote Link to comment Share on other sites More sharing options...
SCE_COB77 Posted March 12, 2008 Share Posted March 12, 2008 Quote Link to comment Share on other sites More sharing options...
Braybot Posted March 13, 2008 Share Posted March 13, 2008 This one is for all you old school GR players...we thought you might find it interesting to see what went into re-creating one of the classic favorite maps. Check it out and let us know if you'd enjoy seeing more videos like this! Is that Fran on the VO? It is! You're good that you could pick him out...others over here at the office didn't guess that it was him. Thanks for all the feedback so far. For the requests, I may not be able to get answers for them all but I'll certainly try. He can do a wicked Captain Mitchell voice too... thought it was the actual actor first time I heard it. Quote Link to comment Share on other sites More sharing options...
Lightspeed Posted March 16, 2008 Share Posted March 16, 2008 beautiful map but it duznt look much like GhostTown anymore. why did RSE leave PC? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted March 18, 2008 Share Posted March 18, 2008 I'd like to see the map editor in action, not to worried about how buildings etc are placed. More interested in how the actual terrain is created and shaped. and how the lighting is setup. Im 90% sure RSE used 3d Studio Max for creating the GRAW2 game to xbox aswell. After what I know it's their very own developed engine and they have been using 3d Max for all their previous GR/RS games. 3d Max is, opposed to a pure level builder a program where you can build all kind of 3d models in. The landscapes is probably laid out by hand by one artist who has this as a dedicated job. Read up some tutorials here at GR.net if you want more info about it. Pretty sure your right as I converted a few of the maps that are available for PC (Lagoon and Nowhere). Quote Link to comment Share on other sites More sharing options...
Snipes// Posted May 23, 2008 Share Posted May 23, 2008 Thanks for the info i love that map Quote Link to comment Share on other sites More sharing options...
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