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Everything posted by BS PALADIN

  1. Do you guys think this is the real deal of a move back to true GR feel. I mean are you excited about this. It seems a complete 180 from GRFS.
  2. I know I am being harsh but it needs to be said. Why would Ubisoft publish something you make. And the Cryengine license is per product only. It is extremely rare that a publisher would buy rights to use a license on multiple products. And even if it is released as a free mod they will still bring legal action against you for copyright infringement. Change the name, change the map design, change the story and then you can release something inspired by Ghost Recon. It would see the light of day and the community would be just as pleased to see it. After that you can anonymously release remakes/missions of the old maps without fear of legal action. You have skills so it would be better to see them put to ggod use rather than a dead end project.
  3. There isn't a hope and hell that UBI will allow this. Forget about RSE as UBI owns the copyright. They will 100% shoot you down. You can do a game based on Ghost Recon, which at the very least needs a name change. You can't ship the same story and same maps. This is just stupid. How people have been shut down trying to make HALO remakes. Do yourself a favour an rethink the project so that it at least stands a chance of making past UBI's copyrights.
  4. Yeah Cryengine is much much easier. UDK is more flexible and professional orientated but a pain to use especially for simple things.
  5. Maybe a small team is already making a mod for another yet to be released shooter. Maybe that small team is making a tactical shooter based on Ghost Recon but with a great new story, some new mechanics, new UI and much better graphic fidelity using UDK.
  6. You should learn UDK to prepare for modding for Takedown and Ground Branch.
  7. That was an old version. I had added parallax mapping to all the terrain textures which gave great results, especially with regards the mountains. But I have moved to UDK now for a project.
  8. No Takedown and then Ground Branch. We already have scripters, programmers, map designers and UI designers. But we need texture artists, animators and character modellers. I have made several guns for the mod already but I can't texture a damn. Below are a few examples.
  9. I hope the admins don't move this thread because I want it here for a reason. I am part of a team making an ambitious mod for a yet unreleased game. I don't want to go into specifics but it will be Ghost Recon inspired. We need people who are passionate about Ghost Recon and are willing to put in many months of work into making something special. What we need is someone who can take an untexutured model in 3DS Max or Maya and add good diffuse, normal and specular maps to that model. We also need an animator and character modeller. We already have scripters, programmers and modellers. In fact some of the big names for GR modding are already on the team. Reply here or send an email to robertjohnston@innovatedesigncreate.co.uk
  10. If it's coming out on PS3 then it's coming out on Xbox 360 and probably PC as well. If it's like the other re-releases then it will have improved visuals.
  11. Great to hear there is progress being made. Keep it up.
  12. Good mod and alot of fun. The train depot mission is annoying though. I'm getting sniped by people I can't even see or grenade spammed. And all this within 15 seconds. That mission is missing the fun factor. I think you should consider dialing down the spotting distance on this one.
  13. The game was dead before it came out. Low sales and low online numbers. I think we might not see another Ghost Recon for quite a while.
  14. Will you just be doing mission scripting or will you be making assets as well?
  15. You will need to have some clear differences between the remake and the original, no matter what you call it. Anyway I will help with this if others are interested. I can do static models, seamless textures, terrain sculpting, particles ( ok, not great ), scripting and vegetation/object placements.
  16. There are tons of weapons and free models to use online. Problem is texturing and animating them. Here is a sample of models you have online for free. Also here is a terrain texture pack I made. It includes diffuse, specular, normal and displacement maps. All textures are parallax ready. https://www.dropbox.com/s/vdwg2ywzheahgnc/Terrain%20Textures.rar I must say that before you even attempt this you need permission from Ubisoft to make this game. Otherwise you will be swiftly dealt a cease and desist order. It would be easier to make a Ghost Recon inspired game rather than a direct copy.
  17. This could be done in Cryengine SDK. But it would be wrong to do a simple HD update. Most non organic models could be done in sketchup for free. If this is a free project then you can use alot of assets that come free with cryengine including some great vegetation packs. So much so that maps like Tank from DS could be replicated in a few days. Animations, character and weapon models will be the most time consuming. Scripting missions should be easy. You will need a C++ coder to add co-op and squad controls/commands. Plus you will need a flash guy to use scaleform to do the menus and PDA control system. AI behaviour and sounds integration are easy in cryengine. On top of that you could use the great particle system for weather effects, fires, explosions etc. Plus the weapon XML system has a ton of default options. More than a Ghost Recon remake would need. A team of ten guys could get it done if they knew what they were at. But finding the 10 guys is the hard part.
  18. In single player but GR2 had the much better maps.
  19. I'd would actually be embarrassed having my name on that game. But it is actually very cool that Rocky and others finally got the recognition they deserve. Well done mate.
  20. I played the Beta and that's all the review I needed. Pass for me.
  21. What's worse than not understanding something? Kinda understanding something and being in charge of that thing's implementation!
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