ChrisCool Posted January 28, 2003 Share Posted January 28, 2003 EARL: I would just like to thank you for making such an excellent weapon mod. Usually I'll play a weapon mod for only so long but I can gaurantee this will be permantly on my active mods along with DS and IT. MP is a plast especially in coop. I knew I was hooked when I saw the writing on the silencer of the m9sd. I was like omfg I can even read the fine print! Once again thanks for all your hard work, it's really paid off. Quote Link to comment Share on other sites More sharing options...
Viper Posted January 28, 2003 Share Posted January 28, 2003 WOW, just about all I can say, absolutely amazing. Just one problem, I encountered the white texture problem with the M-4, and corrected it in the kit selection screen as stated above and it worked, but when the mission loaded the in game model had the white textures, only happened to me once though. All things considered, well worth the wait CLARK Quote Link to comment Share on other sites More sharing options...
ChrisCool Posted January 28, 2003 Share Posted January 28, 2003 Yeah it only happens the first time u use that weapon, it will work after that. The only other minor problem was an incorrect hand placement on the m16/m203. Other than that insignificant thing this mod is basically flawless. Quote Link to comment Share on other sites More sharing options...
ScarfaceSAS Posted January 28, 2003 Share Posted January 28, 2003 Very awesome Earl. Appreciate it man. Quote Link to comment Share on other sites More sharing options...
Tollen Posted January 28, 2003 Share Posted January 28, 2003 This was one heck of a good mod! It even made me steal one of my coworkers CD-R´s to get it home. He´ll get it back soon enough... Quote Link to comment Share on other sites More sharing options...
San Posted January 28, 2003 Share Posted January 28, 2003 (edited) @Tollensteal one of my coworkers CD-R´s What did you think: that you earned it ? (CD-R) Give it back and apoligize, he will forgive you. Keep it and you made a new enemy (YOU). Edited January 28, 2003 by San Quote Link to comment Share on other sites More sharing options...
Aggressor Posted January 28, 2003 Share Posted January 28, 2003 EARL, amazing work! Awesome mod Quote Link to comment Share on other sites More sharing options...
9mm Posted January 28, 2003 Share Posted January 28, 2003 (edited) I got stucked with partly untextured M4 during mission. It happend after activating DAGRM 4.8 mod. Anyway I couldn't get rid of the problem by any way, and now i am reinstaling Ghost Recon. Edited January 28, 2003 by 9mm Quote Link to comment Share on other sites More sharing options...
BoogeyMan Posted January 28, 2003 Share Posted January 28, 2003 I must be blind because every DS mission I've played using Ramirez, I dont see a desert camo M4 just a black one. All the weapons skins are sweet though! Why cant I see the M4 in desert camo??????????????? Quote Link to comment Share on other sites More sharing options...
ChrisCool Posted January 28, 2003 Share Posted January 28, 2003 You can only use it in SP when in the DS campaign mode. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted January 28, 2003 Share Posted January 28, 2003 @Earl: what are the poly counts for some of your weaps? they are sooo detailed, how did you manage to keep the poly's reasonable? (or is that a trade secret) Quote Link to comment Share on other sites More sharing options...
DWilliams11 Posted January 28, 2003 Share Posted January 28, 2003 It happend after activating DAGRM 4.8 mod. That is why. I'm sure the two mods didn't work together properly and messed your textures up. Remember, modders make a mod to be compatible with Ghost Recon, NOT other mods. As a rule, I generally only use one mod at a time, unless I have found that both mods work together. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted January 28, 2003 Share Posted January 28, 2003 don't worry about exact numbers Earl. That is amazing . i'm amazed most are bellow 1000! Quote Link to comment Share on other sites More sharing options...
ogre_h Posted January 28, 2003 Share Posted January 28, 2003 Hey Earl, Awesome mod! I did have the texture problem too. Will you be releasing a non-sd version of the SR47 Quote Link to comment Share on other sites More sharing options...
Earl Posted January 29, 2003 Share Posted January 29, 2003 No, I won't have a non-SD SR47. It only barely made the cut because I liked it so much that I wanted some way to get it in GR. I really want to stick with the idea of non changing the feel or balance of original GR, and that was almost enough for me to keep the SR47 out altogether. It's a fun gun though, the full auto recoil is enough to make it worse than the M4, but the kill power and accuracy are better. I think it fits well, and for me, the suppressed version is the 'common' configuration. Poly counts (exact numbers ) fal para - 699 m4 - 696 sopmod - 892 m4/m203 - 919 m4/masterkey - 824 m9sd - 394 m9 - 292 m16 - 641 m16/m203 - 786 m16cmag - 609 m24 - 800 m82 - 566! m240 - 954 m249 - 818 m249 para - 974 sr47 - 1201 Quote Link to comment Share on other sites More sharing options...
DWilliams11 Posted January 29, 2003 Share Posted January 29, 2003 I used the SR47 with my "Williams" specialist on IT mission 5 and it worked great! I really like the kill power and first shot accuracy. Plus the gun looks rad! What ChrisCool said... This will always be on my active mod list. Great idea Earl. Quote Link to comment Share on other sites More sharing options...
TRC Posted January 29, 2003 Share Posted January 29, 2003 9mm, I've experienced missing texture in kit screen, but following Earl's readme solutuion, I've always had texture in game. If you have multiple soldiers carrying m4 varient, after you pick team/weapons, click on each soldier again as I once found texture was missing from earlier selected m4. Quote Link to comment Share on other sites More sharing options...
Earl Posted January 29, 2003 Share Posted January 29, 2003 Just to confirm 9mm's problem, I once had good textures in kit selections, but white parts in-game. I couldn't get rid if it, but I don't think I tried restarting GR. That was when I split the textures for some of the main variants, and when I went back to the game, the texture problem was much more uncommon. Quote Link to comment Share on other sites More sharing options...
spotH3D Posted January 29, 2003 Share Posted January 29, 2003 Earl, the masterkey has no muzzleflash that I can see, and I see in the gun file the flash is set at 3, which should definately be visible. FYI Quote Link to comment Share on other sites More sharing options...
Earl Posted January 30, 2003 Share Posted January 30, 2003 (edited) Thanks for the info spotH3D - I think I actually used an invalid weapon motion type - I wanted the shotgun motion where it reloads 1 shell/action, and forgot to correct it. And one general tip for Fileplanet - they occasionally hide the free servers - just refresh after a few minutes and you'll see them Edited January 30, 2003 by Earl Quote Link to comment Share on other sites More sharing options...
Alfa FSB Posted January 30, 2003 Share Posted January 30, 2003 Earl did you get my latest mail i had a problem with the email account ? I finaly figured out what the things on the bottom of the mags are mag pulls but i thought that the magazines from M16 and variants fall off not like the Ak47 that have to be removed. Quote Link to comment Share on other sites More sharing options...
Tollen Posted January 30, 2003 Share Posted January 30, 2003 Magpuls are used when you want to get magazines out of the ammopounches. Quote Link to comment Share on other sites More sharing options...
Sgt. Slaughter Posted January 30, 2003 Share Posted January 30, 2003 Just had to say nice job Earl. Your weapons look awesome. Looking forward to the upgraded Russian weaps as well. Your Vympel mod is excellent as well. Will you be making a campaign for it eventually? Quote Link to comment Share on other sites More sharing options...
ogre_h Posted January 30, 2003 Share Posted January 30, 2003 Earl, I hope you'll consider a non-sd SR47 for another mod. You're right, it doesn't really make sense for a standard upgrade mod. Perhaps and Ultimate Upgrade mod I loved the Sr47/74 for Flashpoint by the way. I finally loaded Resistance and started to have fun with it. Is the SR47 the only weap you have for OFP or are there other gems, and if so where can I grab 'em? Quote Link to comment Share on other sites More sharing options...
The_Slink Posted January 30, 2003 Share Posted January 30, 2003 Excellent mod Earl. The best yet. <continues for some time> Congrats on the only mod I have active. (Xcluding DS + IT) This is the sweetest mod around. Quote Link to comment Share on other sites More sharing options...
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