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Everything posted by Earl

  1. I guess Rocky put together that full 1.1 version, thanks for that! I'll stick it on my website to replace the 1.0 + patch files. As more time goes by I grow more fond of the good old days and don't want to lose track of the source files.
  2. Holy crap, is the dates right? 2008? Funny thing is we just added a script command to VBS2 for taking a screenshot, so the 35mm camera lives on I'll see if I can actually dig that 2.1 up, I trimmed the modworks area of baconbomb and destroyed a few things along the way, but should still have the offline mirror stored away though. Edit: Whoa, my spetznaz avatar is still there. That makes my day
  3. It's sorta backwards, chronologically. But pretty cool, and i mean that, because this is the first I've heard of it :-P Had to look around to find the source. Too bad they didn't use a real blog service like blogspot and let it run a while. http://www.armedassault.com/william/
  4. I heard it messed up MSN and Outlook for a bunch of people. Boo. Opera. I'm a convert and there's no turning back: http://opera.com/
  5. It's important not to speculate too much, here is the article that stemmed the RPG discussion. Obviously there are a lot of elements in an RPG, the focus here seems to be persistent worlds that react and remember.
  6. Hi. Andy Rooney himself has vehemently denied writing that. It's both sad and telling that some redneck with an internet connection had to pick a credible name to tag on that crap. And on the other side there's a lot of people who define themselves by some minority group and start screaming at the first hint of discrimination. Both extremes are as bad in my opinion.
  7. He's got some good ideas because... prohibition works. right? history shows what? The best and most interesting part is that he hason his website: and meanwhile that very army produced America's Army with US taxpayer money, a violent video game. And then, you can't really tax a free game can you?
  8. Thanks guys. @Rocky - info loss? the redesign was done with the assumption that anybody who is looking for the downloads already heard about the mod somehwere else and just needs quick links to download. i'm not trying to sell the mod to new visitors. specific details are in the readme.txt for install instructions etc. I'll fix the link for the SU patch, thanks for the heads up. I'll also add the downloads for Vympel and CdnOps2. @element11, the separate pages were justified back in the day, but now it's just too many links to follow. At the moment the main purpose of the site is to give an overview of projects I've made (for visitors who probably don't have the games installed anymore). Secondly give quick links to download the projects in case anybody actually needs that anymore.
  9. I've been thinking for a long time about removing the various websites I've had for RS/GR mods, because at this point there were too many sub-sections for too much unecessary information. But then I saw a really nice website by (for) graphic designer. It had no subpages, no intro, probably less that 100 words total, and you could get everywhere important with one click from the index page. Within a minute or two you had knew as much as you needed about the guy and his work. I tried something similar by making 'posters' with the best images from each project - a few of them turned out quite nice, others not so nice. So, in loving memory of baconbomb modworks: http://www.baconbomb.com/modworks/ If anybody knows where Vympel and CdnOps2 are still hosted, I'll update the links, though I doubt it'll be getting much download traffic.
  10. If you make it to Krakow, Wieliczka is open and worthwhile. I went there in February. http://www.muzeum.wieliczka.pl/pl/english.html And if you didn't know already, just south of the main tourist area inside Krakow's old town walls is Kazimierz, the Jewish Quarter which is being revived and now considered an attraction of the city.
  11. Those don't give a correct sense of proportions, i created my first ACOG reticule before I saw this:
  12. I guess you are confusing the init.sqs with init strings for each unit. Papa6 most likely wants the init.sqs which will always run at the beginning of a mission and doesn't need to be executed. Try this putting this text into a txt file named init.sqs : ; init.sqs ; View distance is 900 m by default in MP. ; We'll use 2000 for the pilot units and everyone else gets 1000 _vdist = 1000 ? player in [pilot_1, pilot_2, pilot_3]: _vdist = 2000 setViewDistance _vdist For this to work, you have to name the units and make sure those unit names are included where it currently says "pilot_1, pilot_2, ..." There's lots of different ways to do it, this should get you started.
  13. When in Krakow, make sure you visit Wieliczka, 20min to the south. It's like Moria, but with Poles instead of dwarves. It's a 900 year old salt mine and to burn out the dangerous methane gas pockets they used to send guys wearing wet clothing carrying a torch on a really long stick. And don't take the minibus there. A guy tried to sell me a ride there for about 100 zwotych when the regular bus costs just 1.5, just look for any bus that has Wieliczka in the front window. It's a shame you aren't going to the Czech Republic. I miss europe.
  14. How much have you guys been following current affairs in Nepal? Have a look-see... Those are some interesting numbers, yea?
  15. Been a while since I've looked around here, and I have to say this is pure gold. If you're going to complain about something, take a page from Kurtz's book. I have to pass it on to some folks at BIS, they'll love it. My only disappointment is that I misread one line, I thought the old man said "No time for that, Chuckles!" when he really said "No time for that. [chuckles]" But I'm going to address people as Chuckles from now on.
  16. Here is what I consider to be the ultimate source for upgrades to OFP: http://www.flashpoint1985.com/cgi-bin/ikon...=4;t=44390;st=0 This doesn't include new characters and units, the focus here is improving the appearance, sounds, etc. Right off the bat, I recommend ECP and EECP. When the latest EECP comes out I plan to reinstall OFP and play the CWC campaign again. EECP is a unit replacement mod that uses ECP effects, so you can replay original campaigns with all new weapons, vehicles, soldiers, effects, etc.
  17. This seems like it might be the best place to ask my question, sorry to bust in on your little cricket talk. I guess we're the only commonwealth country that wasn't afflicted by that hereditary sport ) Looking for some advice from Aussies on interesting sights to see on the Pacific Hwy between Newcastle and Brisbane. I'm long past due for a good road trip, and I've got a rental car and 5 days for 1700km
  18. It's probably best to use the latest drivers from here: http://www.marx.com/ftp/pub/tools/CbSetup/cbsetup.zip There is a very similar file on the same page called cbustep.zip which is only for the USB driver, but I understand it's a bit dated. The cbsetup.zip which the link above leads to is larger, at 300kb, because it includes parallel and serial cryptoboxes, but is 2 months newer. For whatever that is worth, maybe it will help. There have also been various strange errors with SP2 and how it affects the cryptoboxes. I can't tell you anything useful about that, except that a lot of regular VBS players have not installed (or uninstalled) SP2. I wouldn't like to recommend that, but if nothing else is working for you, it's something to consider. I would also suggest posting on the VBS resources forum, there's a lot more experience there with VBS troubleshooting, somebody can probably offer better advice there.
  19. You guys are aware of the dangers, right? Stay safe out there, wear your SAPI plates!
  20. i'm impressed... that thing is sweet!
  21. Well. True. I missed that part. It's probably been a long time since I visited any part of the website besides the forum so it didn't occur to me I don't mean to sound all negative, I really like GR.net and the community here, just wanted put out the suggestion.
  22. Bit of a rant that I've been sitting on for a while, but anybody else think this forum is divided into a few too many sections? #1 - First example: Off Topic > PC Games > Bohemia Interactive Studio(s) > Virtual Battlespace 1 VBS1 - Game Room 32 VBS1 - General Discussion 44 VBS1 - Expansion packs 10 VBS1 - Tech Support 13 VBS1 - Mission discussion 26 VBS1 - General Mod Topics 5 VBS1 - Modding: Mission Scripting 9 VBS1 - Modding: Weapons 10 VBS1 - Modding: Units/Characters 12 VBS1 - Modding: Vehicles 11 VBS1 - Modding: Maps/Structures 9 The number after the title is the number of threads in the subform... can I suggest: VBS1 - General Discussion (have one "game on" thread if it's really needed) VBS1 - Tech Support VBS1 - Mission Scripting VBS1 - Modding #2 - Second Example Ghost Recon.net Forums > Ghost Recon.net the Website > Ghost Recon.net: Discuss, suggest or complain about anything on this website. Discussion Forums: Suggestions, support or otherwise, anything about these forums. See anything funny about those two forums and the descriptions? At least it was clear to me where the complaints should go!!! #3. Last complaint. Now there are these subforums in PC Games: Bohemia Interactive Studios: -VBS1 -XBOX -ArmA -Sequal to OFP Operation Flashpoint: -lots and lots of empty flashpoint subforums -Codemasters [OFP: DR] OFP is a BIS product so it doesn't make sense separate these, and there is only one public statement about "[OFP: DR]" by Codemasters and no substance so it doesn't make much sense to have a subforum for it yet! Same with the BIS "as yet unnamed but the real sequel to OFP", these can still easily occupy one thread each in the General Discussion of OFP... The reason it bothers me is because I often don't have much time, so I just drop by quickly. A maze of subforums usually keeps me from browsing around and seeing what people are up to, and it must be a waste of time for everyone else too.
  23. Try the OFP:Resistance demo if you want to get used to the 'framework' that VBS is based on. All commands, actions, etc will be similar. VBS differs mainly in visual quality and content. (and higher level stuff to do with data logging and playback for military simulation/training purposes that doesn't concern gamers) http://www.bistudio.com/resistance/depository.html
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