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Alfa FSB

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About Alfa FSB

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    Scout - 3rd Class
  • Birthday 27/04/1984

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  1. None of them. .rar file. But i`m too lazy to get the email adress of all the people i`m using parts of mods from. Maybe tommorow.
  2. The README . Well whatching the development of Ghost Recon 2 even if there is no PC version details got me exited again like the days i got Ghost Recon for the first time.And i reinstalled the game and began work on my mod to finish it up. What dose this mod do: Actor files (Heroes/standard/enemys): Heroes have alterd stats depending on speciality,gender,height,weight and age.And also on the fact that you wil use the m in 31 missions. Standard soldiers RIfleman,Demo and Support all have Interceptor body armor so ingame they ahve armor class 3 and snipers have 1. Enemys very few hav
  3. I will but first i have to get permission from the makers of the mods i`m using parts of.
  4. <Recoil>100</Recoil> <RunStandAccuracy>900</RunStandAccuracy> <RunCrouchAccuracy>1200</RunCrouchAccuracy> <RunProneAccuracy>1300</RunProneAccuracy> <WalkStandAccuracy>400</WalkStandAccuracy> <WalkCrouchAccuracy>450</WalkCrouchAccuracy> <WalkProneAccuracy>480</WalkProneAccuracy> <ShuffleStandAccuracy>130</ShuffleStandAccuracy> <ShuffleCrouchAccuracy>150</ShuffleCrouchAccuracy> <ShuffleProneAccuracy>175</ShuffleProneAccuracy> <StationaryStandAccuracy>6
  5. Well it`s done i had a couple of days free and got it toghether. A full list of changes will follow. Problems are: It`s 36MB so i don`t have where to upload it. I have to get permission from the makers of XM8 Armoury,WoW 3.1,British infantry and Standard Upgrae / Spetsgrupa Vymple. I have to make a readme and test it. Changes: It`s basicly a Ghost Recon update. Missions: All the three campaigns linked. Diverse weapons for enemys including RPG`s,VSS and A-91SD.Also new models. Weapons/kits: I don`t understand why people bother to make superb weapon models and missions but such cra
  6. The best rally simulation a real hardcore fans game. Love it.
  7. IF and only IF the N. Korea made a FPS in wich you kill american civilians and put bombs in buildings in New York how would you feel ???
  8. Yes you can use my skins with full credits.
  9. actualy it is called the F/A-22 so ....
  10. I`m not familiar with GRM 6 but you can combine my mod with SU 1.1 and the soundpack. Yes you could merge them but i don`t have time for this the exams are here. But if you want and can you have my permision to merge my mod with others.
  11. Hmm i found that the friendly AI is quite smart used properly and if you manage to keep them health with high stats. FOr example in a firefight if you keep them on Supress they will use the M203 and grenades,lay cover fire and short bursts or even single fire depending on target. If they are under fire and on SUpress and Advance at all costs they will leap frog like in Recon mode and so on.
  12. OMG ... Aliens is one of my favorite movies i remember that when we were kids in summer we would play as Aliens for hours each day.
  13. @EricJ: The wooden grip AK`s are romanian licences build. @Parabellum: as a general advice make the enemy weapons with only full auto except sniper weapons and make a higher stabilization time something like 3-4 times the normal one since the AI has no problem hitting you even with this settings belive me . Example for Ak-47: <GunFile> <VersionNumber>2.000000</VersionNumber> <ModelFileName>w_ak47.qob</ModelFileName> <NameToken>WPN_AK47</NameToken> <Weight>4.200000</Weight> <MagazineCapacity>30</MagazineCapacity>
  14. You should ask RSE to hire you guys. As for the guns behaiviour a few examples of how i made them for my mod. M249para: <Recoil>30</Recoil> <StationaryStandAccuracy>60</StationaryStandAccuracy> <StationaryCrouchAccuracy>30</StationaryCrouchAccuracy> <StationaryProneAccuracy>10</StationaryProneAccuracy> <StabilizationTime>0.45</StabilizationTime> What i wanted to do is to force a player(me in this case) to use the support weapons while prone and not go full-auto while satanding and hit a target at 70m with 80% of bullets.
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