PC Version is enhanced
#1
Posted 29 April 2012 - 01:01 PM
Creative director Jean-Marc Geoffroy and development director Adrian Lacey are quoted as saying
... it isn’t a straight port, on PC you need to step up your game ...Ghost Recon was founded on PC, so it’s something we’re very cautious and aware of doing right, otherwise [fans are] not happy."

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#2
Posted 29 April 2012 - 02:51 PM
#3
Posted 29 April 2012 - 03:20 PM
I don't really get the point about "... it isn’t a straight port, on PC you need to step up your game", can't they just make it the same with xbox and PS3? but just in 1st person.
Not if they want to maximise sales to PC gamers who tend to avoid console ports and look for a bit more from their games than console graphics.

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#4
Posted 29 April 2012 - 08:55 PM
“It’s the fact that it isn’t a straight port,” creative director Jean-Marc Geoffroy told BeefJack. ”You have to adapt the controls [to keyboard and mouse] and more than that, you have to adapt the game to DirectX 11 and the best graphics cards, so it takes time.”
Sorry, but it sounds like a straight port to me... I hope I'm wrong though. I still might pick it up if ubi confirm SADS and anticheat, I'm not even hoping for mod support but it would seal the deal for me.
Edited by Joseph_Q, 29 April 2012 - 08:56 PM.
#5
Posted 29 April 2012 - 09:52 PM

"I can say this honestly, Ghost Recon: Future Soldier will be THE greatest Military Shooter to hit stores since BF3 and MW3. "
#6
Posted 29 April 2012 - 10:24 PM
#7
Posted 30 April 2012 - 07:37 AM
If GRFS PC is made on a different engine, it will pretty much be unlike any media assets we've seen so far from Ubi. This article actually gives me hope it will be a port on the same engine used for console versions, but with enhanced DX11 graphics and KB/mouse support
In fact, I think we should all be a little worried that we have essentially had negligble info on the PC version besides a release date. You have to wonder why is Ubi so hesitant giving us more concrete info on GRFS PC?
#8
Posted 30 April 2012 - 08:29 AM
We'd have every right to start to worry, you pay $100.00 for the "collectors" edition only to find out that you can't install the dam thing.
I think UBIsoft will get nailed by it's customer base.
#9
Posted 30 April 2012 - 09:22 AM
Nobody really wants to see COD and BF mix with GR, it kills the game completely.I am worried if it's not a straight port. The MW series and BF3 PC "ports" were fine with me.
If GRFS PC is made on a different engine, it will pretty much be unlike any media assets we've seen so far from Ubi. This article actually gives me hope it will be a port on the same engine used for console versions, but with enhanced DX11 graphics and KB/mouse support
In fact, I think we should all be a little worried that we have essentially had negligble info on the PC version besides a release date. You have to wonder why is Ubi so hesitant giving us more concrete info on GRFS PC?
#10
Posted 30 April 2012 - 05:40 PM
The only thing more consolish in my opinion would be the button push automatic cover system. Looks like this is only on the free to play version.
This is UBI basically saying goodbye to the PC version altogether, other than a few sales to players who have never played the series before.
Very dissapointing.
Edited by PwntUpRage, 30 April 2012 - 05:41 PM.
#11
Posted 30 April 2012 - 05:45 PM
Encouraging, but vague words... Soon enough I guess we'll know if this is just marketing spin, and GR:FS will be the first Ghost Recon PC title to ship without important features like mod or server support...According to this Beefjack interview, Ghost Recon Future Soldier on the PC is to be an enhanced version, and not a straight port.
Creative director Jean-Marc Geoffroy and development director Adrian Lacey are quoted as saying
... it isn't a straight port, on PC you need to step up your game ...Ghost Recon was founded on PC, so it's something we're very cautious and aware of doing right, otherwise [fans are] not happy."
Sans definitive PC feature support GR:FS like the R6 Vegas games still looks promising, but with so much competition coming at the same price point that does understand the PC as a platform and its audience, it won't be difficult to understand Ghost Recon PC Fans feeling snubbed by Ubisoft with GR:FS making such a wholesale departure from Ghost Recon design canon on so many levels if Ubisoft doesn't even provide means for mods, or capable on-line play...
In that event, I'll still buy GR:FS though it will probably delay the sale for a lower price point. and it will be the last straw for lot of my friends and acquaintances who won't buy at all in the absence of mod support or dedicated servers to play on.
Edited by 101459, 30 April 2012 - 05:48 PM.
#12
Posted 30 April 2012 - 09:05 PM
Encouraging, but vague words... Soon enough I guess we'll know if this is just marketing spin, and GR:FS will be the first Ghost Recon PC title to ship without important features like mod or server support...
According to this Beefjack interview, Ghost Recon Future Soldier on the PC is to be an enhanced version, and not a straight port.
Creative director Jean-Marc Geoffroy and development director Adrian Lacey are quoted as saying
... it isn't a straight port, on PC you need to step up your game ...Ghost Recon was founded on PC, so it's something we're very cautious and aware of doing right, otherwise [fans are] not happy."
Sans definitive PC feature support GR:FS like the R6 Vegas games still looks promising, but with so much competition coming at the same price point that does understand the PC as a platform and its audience, it won't be difficult to understand Ghost Recon PC Fans feeling snubbed by Ubisoft with GR:FS making such a wholesale departure from Ghost Recon design canon on so many levels if Ubisoft doesn't even provide means for mods, or capable on-line play...
In that event, I'll still buy GR:FS though it will probably delay the sale for a lower price point. and it will be the last straw for lot of my friends and acquaintances who won't buy at all in the absence of mod support or dedicated servers to play on.
Man, does Ubisoft give away it's hand early or what? I can see a total meltdown if the PC version is 3rd person. Ubisoft will nuke itself into an oblivion and then someone will buy it up.
Edited by Papa6, 30 April 2012 - 09:07 PM.
#13
Posted 30 April 2012 - 10:47 PM
I don't agree... I think they've made smart use of TPP, a lot of PC Fans have favorably reacted to GR:O, and what negative reaction there is has nothing to do with it being a TPP game.Man, does Ubisoft give away it's hand early or what? I can see a total meltdown if the PC version is 3rd person. Ubisoft will nuke itself into an oblivion and then someone will buy it up.
GR:FS looks like a very cool game design just like the R6 Vegas games, but like them if it's running via an awkward match-making system on listen servers only, and there's no mod support for new maps, or FPP mods etc for those that really are frustrated with aspects of the default game -- it obviously won't sustain the PC tactical realism audience much longer then the Vegas games did.
Give GR:O a whirl, while it's not Ghost Recon per the original it's an interesting and compelling game, that is surprisingly addicting...
Edited by 101459, 30 April 2012 - 10:47 PM.
#14
Posted 30 April 2012 - 11:04 PM
Give GR:O a whirl, while it's not Ghost Recon per the original it's an interesting and compelling game, that is surprisingly addicting...
This seems to be the main point that everyone has. 2 main views on this I see:
1: Except it for what it is and have fun.
2: Be bewildered as to how this is ghost recon.
Neutral view here right now, no beta, demo, wait for release for me.
#15
Posted 01 May 2012 - 04:31 AM
like someone says: they are too lazy to make a solid PC version on First Person, so they prefer to ######ed the game making it 3rd person view, its like, imagine Battlefields or Cod turning on TPS view? (weird huh) im pretty sure the people will be screaming at forums and so, but thats why UBI can make what they want, cuz the community is kinda Calm and quite. SAD.
Edited by Crossix, 01 May 2012 - 09:17 PM.
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