Satoh Posted July 25, 2007 Share Posted July 25, 2007 (edited) Here's a new one to me ... Tue Jul 24 23:56:45 2007 Crash in application version: 30292.2673 data\lib\units\types\weapons\bulletweapon.dsf(-1): Abnormal script call stack depth. SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\script_network\identity.dsf(0) Renderer: threaded Physics : threaded Straight DTD, while playing the coop_quarry map. Intel C2D E6400 2gb RAM NVidia GF 7900 GS/256mb/94.24 drivers SB X-Fi Win XP Pro SP2 Edited July 25, 2007 by Satoh Link to comment Share on other sites More sharing options...
Xcutor Posted July 25, 2007 Share Posted July 25, 2007 Ok, seems like there might be "memory leak" on dedicated server CO-OP mode. I only get server crash if I run CO-OP and there's no-one playing, if someones play this slows "memory leak"? Anyone else noticed this kind of behaviour? Running dedicated server, now got this 4 times (Intel E6600, 2GB RAM and 250GB HD runs on WIN XP PRO): ---------------------------------------------------------------------- Sat Jul 21 01:54:05 2007 Crash in application version: 30292.2673 Out of memory allocating 2799652 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Sun Jul 22 14:47:06 2007 Crash in application version: 30292.2673 Out of memory allocating 2799652 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Sun Jul 22 20:32:25 2007 Crash in application version: 30292.2673 Out of memory allocating 2799652 bytes Renderer: threaded Physics : normal ---------------------------------------------------------------------- Wed Jul 25 20:50:40 2007 Crash in application version: 30292.2673 Out of memory allocating 2799652 bytes Renderer: threaded Physics : normal Link to comment Share on other sites More sharing options...
buttercupp Posted July 25, 2007 Share Posted July 25, 2007 Ok, seems like there might be "memory leak" on dedicated server CO-OP mode. I only get server crash if I run CO-OP and there's no-one playing, if someones play this slows "memory leak"? Anyone else noticed this kind of behaviour? Ah, indeed we have. Coop dedicated seems to have a healthy, active memory leak. Odd, it does seem to slow/fluctuate with players on. Here's what I posted on the UBI forums: -------- GRAW2 Dedicated Server 1.02 Win2003 Server 64 bit Abit AN8 SLI Athlon 64 X2 3800+ nVidia 6200 LE 2GB DDR400 Abit AudioMAX Ultra 550w NAV 10 Two most common errors from our logs, coop gametype: ----------------------------------------------------------------- Tue Jul 24 22:19:24 2007 Crash in application version: 30292.2673 data\lib\script_network\gametype\gametypecustom.dsf(-1): GametypeCooperative::from_client_unit_use_seat(), unable to change mod to seated without one of unit: vehicle: <Unit> align_name: panhard_front_passenger_align SCRIPT STACK: data\lib\script_network\gametype\gametypecustom.dsf(0) Renderer: threaded Physics : normal ---------------------------------------------------------------------- Wed Jul 25 04:05:14 2007 Crash in application version: 30292.2673 Out of memory allocating 2799652 bytes Renderer: threaded Physics : normal Link to comment Share on other sites More sharing options...
Bounty_Hunter Posted July 26, 2007 Share Posted July 26, 2007 Ooh got another one, right in the middle of Coop on mission 10 Crash in application version: 30292.2673 data\lib\managers\pickupmanager.dsf(-1): cant find member: weapon_data in type <void> Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
mwgfghost Posted July 26, 2007 Share Posted July 26, 2007 Yeah I got the same crash. Eh! Link to comment Share on other sites More sharing options...
Colin Posted July 26, 2007 Share Posted July 26, 2007 On the crash logs. It would be helpful if the OS was mentioned. Link to comment Share on other sites More sharing options...
vstwolfhk Posted July 26, 2007 Share Posted July 26, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded This is the crash I almost always get, regardless of mode (SP/MP) after 30 minutes playing time. If I restart the game right away I get the error msg: "Game executable is corrupted - please reinstall" After a complete reboot of the system it works again for 30 minutes. My Specs: WinXP Pro SP2, P4 3.0Ghz, 3Gb RAM, X-Fi Xtreme Music, Geforce 7800GS (AGP), newest drivers for all components Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted July 26, 2007 Share Posted July 26, 2007 ^ Out of curiosity, what is your sound quality set to? Link to comment Share on other sites More sharing options...
vstwolfhk Posted July 26, 2007 Share Posted July 26, 2007 ------------------------------------------------------------------- Thu Jul 12 12:39:12 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\units\ai\soldier\sgunlogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sat Jul 14 16:38:49 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: PhysXCore (???) : NxCreateCoreSDK ??? (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sat Jul 14 22:29:09 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: PhysXCore (???) : NpGetPhysicsSDKAllocator SCRIPT STACK: data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\units\extensions\damagesystem.dsf(0) data\lib\script_network\networkdamage.dsf(0) data\lib\units\extensions\damagesystem.dsf(0) data\lib\units\types\vehicles\abrams.dsf(0) data\lib\units\types\vehicles\abrams.dsf(0) data\lib\units\ai\vehicles\tattacklogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sat Jul 14 22:47:03 2007 Crash in application version: 30292.2658 Non-identity pivot in object ambient1912 SCRIPT STACK: data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sat Jul 14 22:48:02 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sat Jul 14 22:53:12 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\managers\environmentmanager.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sat Jul 14 22:55:43 2007 Crash in application version: 30292.2658 data\lib\units\extensions\cover.dsf(-1): cant find member: world_rot in type <void> SCRIPT STACK: data\lib\units\extensions\cover.dsf(0) data\lib\units\extensions\cover.dsf(0) data\lib\units\extensions\cover.dsf(0) data\lib\units\extensions\coverstatic.dsf(0) data\lib\units\extensions\coverstatic.dsf(0) data\lib\units\extensions\coverstatic.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sun Jul 15 12:23:35 2007 Crash in application version: 30292.2658 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sun Jul 15 21:54:28 2007 Crash in application version: 30292.2658 data\lib\units\extensions\animatedjet.dsf(-1): cant find member: front in type <void> Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 12:52:45 2007 Crash in application version: 30292.2673 data\lib\units\extensions\animatedjet.dsf(-1): cant find member: front in type <void> Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 17:53:08 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 18:22:27 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\managers\guiscreens.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\savemanager.dsf(0) data\lib\managers\savemanager.dsf(0) data\lib\managers\menumanager.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 18 19:35:04 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: PhysXCore (???) : NpGetPhysicsSDKAllocator Renderer: normal Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 22:06:01 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: Graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 22:18:04 2007 Crash in application version: 30292.2673 data\lib\units\extensions\animatedjet.dsf(-1): cant find member: front in type <void> Renderer: normal Physics : threaded ---------------------------------------------------------------------- Fri Jul 20 23:34:30 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 25 21:46:04 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 25 22:26:42 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\units\extensions\damagesystem.dsf(0) data\lib\units\extensions\damagesystem.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Wed Jul 25 22:37:52 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? SCRIPT STACK: data\lib\utils\worldinfo.dsf(0) data\lib\utils\worldinfo.dsf(0) data\lib\utils\worldinfo.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\menu\menu.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 14:22:59 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 14:48:53 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 15:15:33 2007 Crash in application version: 30292.2673 Invalid desc RightLeg SCRIPT STACK: data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\managers\damagemanager.dsf(0) data\lib\units\extensions\humandamage.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 15:32:40 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 18:20:15 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\damagesystem.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 18:24:53 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 18:27:05 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\types\base.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\utils\worldunits.dsf(0) data\lib\setups\setup.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 19:26:05 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 19:54:22 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 20:09:04 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 20:23:40 2007 Crash in application version: 30292.2673 vector<T> too long Renderer: normal Physics : threaded This is my crash Log with all its entries I've rechecked all my drivers / System Resources (Graphics Temperature, RAM, etc.) - All perfectly in order I've tried Generic Hardware Audio, Generic Software Audio and X-FI Mode with all quality settings and EAX on and off (in case it's the Audio) One thing I've noticed then: it seem that my game especially can't cope with mp coop map changes - it always crashes when I've just finished a map. I normally don't play much Multiplayer, but the Coop Mode is very nice! That unfortunately makes the permanent crashes just more annoying and doesn't help my motivation I'm going crazy Any suggestions most welcome... For my Specs see my post above... Link to comment Share on other sites More sharing options...
celeron Posted July 28, 2007 Share Posted July 28, 2007 (edited) ---------------------------------------------------------------------- Tue Jul 17 16:40:56 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 19 16:28:13 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 19 17:40:13 2007 Crash in application version: 30292.2673 Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D does not have enough display memory to perform the operation. SCRIPT STACK: data\lib\managers\guiscreens.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\managers\genericstatemanager.dsf(0) data\lib\utils\inputtriggers.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Mon Jul 23 16:40:26 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\hud\hudorders.dsf(0) data\lib\units\extensions\hud\hudorders.dsf(0) data\lib\units\extensions\hud\hudorders.dsf(0) data\lib\units\extensions\tacticalmap.dsf(0) data\lib\units\extensions\tacticalmap.dsf(0) data\lib\units\extensions\tacticalmap.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 16:18:40 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ntdll (???) : RtlSizeHeap graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 16:24:08 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 17:10:30 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 17:12:23 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Thu Jul 26 17:40:52 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 27 17:11:54 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: PhysXCore (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 27 17:13:17 2007 Crash in application version: 30292.2673 Out of memory allocating 1053083143 bytes Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Fri Jul 27 17:22:11 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\utils\settingshandling.dsf(0) data\lib\managers\posteffectmanager.dsf(0) data\lib\managers\posteffectmanager.dsf(0) data\lib\managers\environmentmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 28 06:56:48 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: PhysXCore (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 28 06:58:07 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: PhysXCore (???) : ??? PhysXCore (???) : NpGetPhysicsSDKAllocator ??? (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 28 11:16:05 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ??? (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 28 11:16:05 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: PhysXCore (???) : ??? Renderer: threaded Physics : threaded ---------------------------------------------------------------------- Sat Jul 28 11:21:21 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ??? (???) : ??? PhysXCore (???) : NpGetPhysicsSDKAllocator PhysXCore (???) : NxCreateCoreSDK Renderer: threaded Physics : threaded Here's my crashlog. Sometimes I get to play for 2 hours in a row but sometimes just 5 minutes. Specs: C2D E6600 (stock speed) Gigabyte GA-965P-DS4 (6.2.1.1002 sata-raid drivers) R1900GT (cat7.7) X-FI xtrememusic (latest drivers from creative autoupdate) Corsair 2 GB ddr800 dualkit BeQuiet! 450W psu WinXP SP2 32-bit Edited July 28, 2007 by celeron Link to comment Share on other sites More sharing options...
Tinker Posted July 28, 2007 Share Posted July 28, 2007 Playing T v T Deathmatch, spawned with no weapon. Tried to reselect and crash. Crash in application version: 30292.2673 data\lib\units\extensions\hud\hud.dsf(-1): cant call this thing (type: <void>) SCRIPT STACK: data\lib\units\extensions\hud\hud.dsf(0) data\lib\units\extensions\hud\hud.dsf(0) Renderer: threaded Physics : threaded Bah! Link to comment Share on other sites More sharing options...
ranthorjoe Posted July 29, 2007 Share Posted July 29, 2007 The game produces the same error message every time I attempted to start ... Crash in application version: 0.2562 Unhandled exception - breakpoint C STACK: Graw2 (???) : ??? Graw2 (???) : ??? Graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded ****************** CPU: Intel Pentium 4 631 Cedar Mill Socket 775 LGA 3.00GHz MB: Gigabyte 81865GME-775-RH-R2.0 Graphics: Nvidia Geforce 6600GT AGP 256MB RAM: 1GHz I currently have 2 possible reasons, 1) CPU voltage error has reduced CPU speed from 3.0GHz to 2.4GHz & 2) DDR RAM is a TOTAL of 1 GHz on single channel. Any suggestions from the error message would be appreciated. Link to comment Share on other sites More sharing options...
viiiper Posted July 30, 2007 Share Posted July 30, 2007 I think this is a sound card driver crash Creative NX card NxCreateCoreSDK Crash in application version: 30292.2673 Unhandled exception - stack overflow C STACK: PhysXCore (???) : ??? PhysXCore (???) : NxCreateCoreSDK Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
Yanishka Posted July 30, 2007 Share Posted July 30, 2007 THIS IS MINE..... dam Vista is so C*** is unbelivable..... works fine in XP btw. Used 158.43, 162.22 and 163.11 drivers..... I'd really like to know how or what this crash is so I can sort it out. It will not let me get past the Profile screen... it briefly says the Video Card is unidentified... however the GRAW Detector detects it as a 8800 which is correct.... I'm stuffed... Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: WRAP_OAL (???) : alcCreateContext WRAP_OAL (???) : alcCloseDevice WINMM (???) : DriverCallback WINMM (???) : midiOutGetDevCapsW WINMM (???) : midiOutGetDevCapsW kernel32 (???) : BaseThreadInitThunk ntdll (???) : LdrInitializeThunk Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
viiiper Posted July 30, 2007 Share Posted July 30, 2007 As the M99 was shot, by a player, probably coincidence MAP NOWhere Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\managers\viewportmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
A4D_Mofoka Posted July 31, 2007 Share Posted July 31, 2007 Crash in application version: 30292.2673 data\lib\units\extensions\inventory.dsf(-1): cant find member: stance_block in type <UE_ScriptExtension> Renderer: normal Physics : threaded Link to comment Share on other sites More sharing options...
viiiper Posted July 31, 2007 Share Posted July 31, 2007 Another one Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: ntdll (???) : RtlSizeHeap graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: threaded Physics : threaded xp pro sp2 Link to comment Share on other sites More sharing options...
Guest User Name Posted August 1, 2007 Share Posted August 1, 2007 spawn with no gun Crash in application version: 30292.2673 data\lib\units\types\gear\gear.dsf(-1): cant find member: load in type <string> SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) data\lib\units\types\beings\mods_human\playeronfoot.dsf(0) data\lib\units\types\beings\mods_human\playeronfoot.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
Hammer Posted August 2, 2007 Share Posted August 2, 2007 Crashed to DT while playing mission 10 in MP none-dedicated server, when calling in airstrike. Crash in application version: 30292.2673 data\lib\units\extensions\animatedjet.dsf(-1): cant find member: front in type <void> Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
REN_KYA Posted August 3, 2007 Share Posted August 3, 2007 Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\level\level.dsf(0) Renderer: threaded Physics : threaded Link to comment Share on other sites More sharing options...
EricJ Posted August 4, 2007 Share Posted August 4, 2007 Retail Version Patch 1.02: Seems there's a bug regarding saves. I was playing Joining Forces last night, and decided for giggles to drop my MRC/GL and use a G36K. Well at that point, when I stopped the convoy, it saved. Leaving the game for a bit, I restarted the game, and started from that last save. After that, I retook my MRC/GL and when needing some grenades for the .50 nest that comes along, I realize... no grenades... I know up to that point I had a full loadout (no needing grenades at that point anyways) but had "0/0" on the display. Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted August 4, 2007 Share Posted August 4, 2007 Retail Version Patch 1.02: Seems there's a bug regarding saves. I was playing Joining Forces last night, and decided for giggles to drop my MRC/GL and use a G36K. Well at that point, when I stopped the convoy, it saved. Leaving the game for a bit, I restarted the game, and started from that last save. After that, I retook my MRC/GL and when needing some grenades for the .50 nest that comes along, I realize... no grenades... I know up to that point I had a full loadout (no needing grenades at that point anyways) but had "0/0" on the display. This is a known issue. It only saves 1 ammo count when a weapon is dropped, which is the ammo count for the rifle. It's on the list so to speak. Link to comment Share on other sites More sharing options...
NoQuarter Posted August 5, 2007 Share Posted August 5, 2007 Codename Farollon (SP) Continuing from a savepoint Beasley, who had previously been given a cover order, would not respond to subsequent move orders...I then went to his position and found him behind a prop with his weapon pointing straight up- 0°. He would not move from his spot or stance, or change his arc, etc...the only way to resolve it was to issue the follow command. Link to comment Share on other sites More sharing options...
JJUK Posted August 6, 2007 Share Posted August 6, 2007 (edited) Crash in application version: 30292.2673 Unhandled exception - access violation C STACK: graw2 (???) : ??? ??? (???) : ??? graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\units\extensions\inventory.dsf(0) Renderer: threaded Physics : threaded while shooting with sniper bullets were not hitting the target 5 headshots and still nothing he turns and shoots me first time ; windows xp 2048 ram amd x2 4800 xfi sound card 8800nvidia 21:58 sunday tug server this was after installing the new ageia drivers and nvidia drivers. Edited August 6, 2007 by JJUK Link to comment Share on other sites More sharing options...
LordBelfast Posted August 6, 2007 Share Posted August 6, 2007 During Codename Farallon, after the detonation of the EMP, I kept seeing the electromagnetic pulse. http://img.photobucket.com/albums/v394/waf...ss84/empbug.jpg Link to comment Share on other sites More sharing options...
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