tim_shady Posted May 26, 2006 Share Posted May 26, 2006 Do you think it would be possible to add the bullet_hit_concrete decal and animation in red of course to the bullet_hit_flesh stuff . I realize this may be a little farther then you want to take your mod but myself and quite a few others I'm sure wouldnt seeing the effect of our Barret head shots ! I think it would involve adding the phys stuff from a wall hit and of course altering the color do you think I'm on the right track ? Quote Link to comment Share on other sites More sharing options...
rossiski Posted May 27, 2006 Share Posted May 27, 2006 can someone post a screenie of it? it's an animated fx so it's quite hard to show it through a still image.. btw there is a short video video Is it just me or does the video not show up? I'm just seeing black with sound... Quote Link to comment Share on other sites More sharing options...
solecist Posted May 27, 2006 Share Posted May 27, 2006 i set the blood decal to active in the decals.xml file. i have witnessed it working maybe twice, otherwise it does not seem to show up for some reason. either this is why it was disabled in the first place or i am doing something wrong. also when i got a headshot and inspected the corpse the decal was actually sitting several inches outside the helmet. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 27, 2006 Author Share Posted May 27, 2006 @*SK*TiMeNiM' yup it's possible..a barret headshot probably needs a dedicated fx but I'm not sure that a modified "concrete" fx is the best choice (you need more debris..). Anyway it seems you're on the right track so I'm sure you'll sort it out @rossiski yup sorry it seems that a few of you can't see that video (u need a codec maybe), but the mod is just 24kb, easy to install and to uninstall so just give it a try (it works with all version and it will not mess your installation coz it doesn't overwrite or change anything at all ) @solecist My idea on this matter is: decals have been applied to the "hit boxes model" or to the "animation model" and both are bigger than the detailed one you use to play. They are hidden and not optimized (so they don't waste resources) ------------------------- I'm happy many of you enjoyed this little mod (I did too when I eventually had the time to play with the game and not with the notepad ) Have fun Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted May 27, 2006 Share Posted May 27, 2006 Does it work for the demo? I still haven't installed the retail version. Quote Link to comment Share on other sites More sharing options...
Trident-za Posted May 27, 2006 Share Posted May 27, 2006 Nice effect, thanks Quote Link to comment Share on other sites More sharing options...
unwritt3n Posted May 28, 2006 Share Posted May 28, 2006 great mod mate... golf clap!! Quote Link to comment Share on other sites More sharing options...
enven Posted May 28, 2006 Share Posted May 28, 2006 Very nice mod mate. I am really enjoying it a lot...Its good to see how speedy all the modding has been and all the positive updates that the dev's have given...Giving to the community more of a chance to mod; Excellent work dude. Quote Link to comment Share on other sites More sharing options...
FWF.Osteo Posted May 28, 2006 Share Posted May 28, 2006 Thanks, Digitaly, the mod is great. Just enough to know you made the hit, and not gory at all Keep up the good work! Quote Link to comment Share on other sites More sharing options...
HighGround Posted May 28, 2006 Share Posted May 28, 2006 Does it work in multiplayer? Like is this a client side only mod like [GR] Gridded Command Maps or does the server need to be running it? Quote Link to comment Share on other sites More sharing options...
silent_op Posted May 28, 2006 Share Posted May 28, 2006 Does it work in multiplayer? Like is this a client side only mod like [GR] Gridded Command Maps or does the server need to be running it? The mod is client side and it should work in multiplayer Domination (works in CO-OP muliplayer). silent_op Quote Link to comment Share on other sites More sharing options...
AlphaModel Posted May 28, 2006 Share Posted May 28, 2006 Very nice mod. It works in domination. Finally you are able to see when you hit your target. Thanks! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 28, 2006 Author Share Posted May 28, 2006 thx guys, as soon as I solve my problems with the file hosting system (thx rocky) I'll show you a little preview of what's coming next.. Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 28, 2006 Share Posted May 28, 2006 thx guys, as soon as I solve my problems with the file hosting system (thx rocky) I'll show you a little preview of what's coming next.. Fixed Quote Link to comment Share on other sites More sharing options...
patrickegray Posted May 29, 2006 Share Posted May 29, 2006 Anyone have any screenies of what the effect looks like? Quote Link to comment Share on other sites More sharing options...
JASGripen Posted May 29, 2006 Share Posted May 29, 2006 Could anyone please post an effect sample in this thread? I am curious to get a hunch of the mod's appearance before using it. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted May 29, 2006 Author Share Posted May 29, 2006 sry guys but it's hard to catch with a single image..it's not a decal fx it's a temporary blood spray there's a link to a "works for someone" video on page 2 or just install it, see it and delete it (I think it works also with the demo) Quote Link to comment Share on other sites More sharing options...
FWF.Osteo Posted May 29, 2006 Share Posted May 29, 2006 To all thinking about installing this mod, just do it! No negatives, didn't drop my frame rate, and the install was a breeze. DiGiTALLY -TC- has done a great job and it recreates the original GR feel visually when AI or enemy takes a hit. Thanks again for the mod, D... Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 13, 2006 Author Share Posted June 13, 2006 What's new? not much but I was testing the ROM mod and by removing all modded files I realized I forgot to release this little upgrade -modded post fx for bullet hit and death (fullcolor buddy cam is an extra coz I know many of you like it) Blood MOD v1.1 Quote Link to comment Share on other sites More sharing options...
Big Posted June 13, 2006 Share Posted June 13, 2006 Ghostaholic.com link: Blood mod v1.1 NOTE: i kept the link for the previous version at the end of the page, just in case someone wants that version. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 13, 2006 Author Share Posted June 13, 2006 Ghostaholic.com link: Blood mod v1.1 NOTE: i kept the link for the previous version at the end of the page, just in case someone wants that version. wow that was fast thx and good idea to keep the original coz there might be compatibility issues with others mods Quote Link to comment Share on other sites More sharing options...
silent_op Posted June 13, 2006 Share Posted June 13, 2006 What's new? not much but I was testing the ROM mod and by removing all modded files I realized I forgot to release this little upgrade -modded post fx for bullet hit and death (fullcolor buddy cam is an extra coz I know many of you like it) Blood MOD v1.1 I'm going to try this new Blood Mod v1.1 version later today. I like the original black & white buddy cam. Which line in the post_effects.xml do I change to get the black & white camera back? silent_op Quote Link to comment Share on other sites More sharing options...
TedSmith Posted June 13, 2006 Share Posted June 13, 2006 What's new? not much but I was testing the ROM mod and by removing all modded files I realized I forgot to release this little upgrade -modded post fx for bullet hit and death (fullcolor buddy cam is an extra coz I know many of you like it) Blood MOD v1.1 I'm going to try this new Blood Mod v1.1 version later today. I like the original black & white buddy cam. Which line in the post_effects.xml do I change to get the black & white camera back? silent_op By the looks of it the only post effect edited in this mod is the buddycam, so you should just be able to delete the post_effects.xml file that's included with it to get your black and white camera back. It has no effect on the mod other than that which I can see. Correct me if I'm wrong of course Digitaly. Quote Link to comment Share on other sites More sharing options...
DiGiTALY -TC- Posted June 13, 2006 Author Share Posted June 13, 2006 By the looks of it the only post effect edited in this mod is the buddycam, so you should just be able to delete the post_effects.xml file that's included with it to get your black and white camera back. It has no effect on the mod other than that which I can see. Correct me if I'm wrong of course Digitaly. you're too good ted..let enemies hit you and you'll see the new post fx silent the post fx on the buddy cam has been ripped off, just add this: <posteffect name="buddycam" modifier="override"> <sepia_r x="0.470" y="0.500" z="0.530"/> <sepia_g x="0.470" y="0.500" z="0.530"/> <sepia_b x="0.470" y="0.500" z="0.530"/> <sepia_opacity value="1.000"/> <bloom_tint x="1.000" y="1.000" z="1.000"/> </posteffect> instead of this (3d section): </posteffect> <posteffect name="buddycam" modifier="override"> </posteffect> and you'll be black and white again Quote Link to comment Share on other sites More sharing options...
silent_op Posted June 13, 2006 Share Posted June 13, 2006 I'll try that out, thanks Digital. silent_op Quote Link to comment Share on other sites More sharing options...
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