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FWF.Osteo

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Everything posted by FWF.Osteo

  1. As the topic title stated, has there been any offical word on true stand alone dedicated server files / support? I've been gone awhile while FWF played around with GRAW, left and picked up Vegas (now in a holding pattern awaiting a patch to see if it will become truly matchable) and reverted back to AA. I've read through the posts, did a search, but found no official word on whether GRAW2 will have SADS. If not, I doubt we as a clan will shell out for it. Most of us did for GRAW, liked the game play, but bailed when the MP side wasn't patched up quickly enough to allow us to match on TWL. Any ideas or input from GRiN? Thanks in advance!
  2. Hiya Roco! Yeah but my mobo was stock with mem clock at 666mHz so turning off any mem acceleration wouldn't have helped as it wasn't accelerated! I can see where the effect would be the same though...
  3. I haven't been around in a while but with the upcoming AW2, I figured I'd peek back in... I think I've permanantly fixed the 'screech of death'! Haven't had it in > 4 months and I used to get this on all newer games randomly. Searching Creative's site, I found the problem is with the their cards and the nForce older mobo chipset. No amount of driver updating helped. I finally underclocked (yes, underclocked) my memory from 666mHz to 600 mHz and I haven't had the problem once since. I've got 2 gig DDR 2 and underclocked it in the BIOS. So if you have an nForce mobo, try underclocking you system memory. Hope this helps (and I hope AW2 rocks)! Edit: I've noticed no performance degradation with this change, no change in FPS, no change in load times, ect.....
  4. I love it but find that my clanmates have regressed to Ravenshield... When no clan mates on our comms, I usually pub in GR:AW...
  5. I'm fairly sure you can run graphics on high but it will take an .xml edit thats easily done. Go to www.tweakguides.com and read the GRAW guide and it will walk you through it. I've got the 7800GTX 256mb and with the xml edits can get 30-40 fps at max settings with only a slightly faster CPU.
  6. Hey Papa, how far were you able to get the draw distance out to finally?
  7. Great Idea, Angel! FWF has been going through the same issues now that we have folks who are playing. Currently the BDA site's link to their "mother of all hangovers" map pack is broken and some of our members are getting sick of auto d/l the maps, dropping out of the game, restarting, and missing the round...
  8. I patched to the 1.30, played a good bit, didn't crash at all and had a blast but I didn't notice the "thud" that was talked about in the past ala [GR] for player death. I seem to remember Desmond mentioned that the dull thud didn't make it into the prior release and that it was slated for this MP3. I do hear the groans that were included... Desmond22, did we get your death thud in 1.30?
  9. Alive, like Steve Austin. "We can rebuild him, we have the technology"... I'm pleased how the vanilla game has progressed these past few months and can't wait for MP3.
  10. I always assumed that the MR-C magazine included something integral in the firing mechanism akin to the chamber / breech and therefore when the magazine was removed there was no round in the chamber...
  11. Wink Wink, Nudge, Nudge, Rabbi... I could be wrong but you post really makes me happy! Thanks as those of us not in the beta (I was too lazy to get in on it, damnit) do suffer from an information vacuum...
  12. I love my Medusa Speedlink 5.1 headphones with integral mic but I'm afraid you being an audiophile, Desmond, to make a strong recommendation! http://www.medusa-usa.com/medusa-51-home-e...75e8fa1b1ab81cd
  13. Desmond, music is currently featured in some modded RvS maps just to add some flavor. One map called Chutes and Ladders has a very "spy vs spy" type music clip that actually seems to heighten the combat stress at one of the choke points. While Chutes is a really "arcade-y" type map, its fun for a change. I've also heard music in other modded maps; one is a James Bond themed map and has some Bond music... Just a small FYI.
  14. Don't let age get you down. I'm in the over 40 crowd and can keep up with the 'young bucks' out there. Granted I have bought some technology to help my old fingers and ears out a bit (a Zboard keyboard (www.zboard.com) and a good 5.1 surround headset (many exist but I use the Speedlink Medusa's)). Hop on and enjoy the ride!
  15. Great game, do buy, but realize that the MP community is very split on how its panning out. I love it, my clan doesn't yet (still waiting on the dedicated server files; GRiN has provided all the other fixes that we were waiting for - search through the boards and you'll find flame after flame about what is / was missing). Do get the memory upgrade! I've been able to get all graphics to max with the addition of another gig and its gorgeous and very immersive. You can search the boards for the .xml edit to get high level graphics if you don't have the top end graphics card needed... Oh, and the cocaine addicted monkey usually makes sense (as do the of the others that have responded!) and as you can see, the dev's (as denoted by the GRiN tags) actually hang out here and actually listen to the comments from the community!
  16. Its been a while but I had the same bug-a-boo; I wonder if you're in the same place... I wanted to track to the far right of the fountain and kept going out of bounds. If I remember correctly go just to the right of the fountain across the main thoroughfare not beyond the 1st set of buildings to the right of the fountain... Hope this helps. The resupply is after you air strike the last of the mobile big guns...
  17. Off topic but: Thanks Wille. You GRiN guys must wear armoured underware and have really powerful self esteems to keep putting up with the rampant hatred that abounds on these boards. I "grin" when I see the GRiN posts, please keem 'em coming! Its so rare (and much appreciated) to have the developers to chat with.
  18. I have the Medusa 5.1's and its not a gimick! Love 'em and the sound separation is actually quite good. With the base boosted they vibrate my skull when near to explosions. You've got to remember that the head set has 4 speakers per side (front, side, rear, and sub woofer). If they only could add above and below..... The built in mic is actually quite good as well. I'd recommend 'em...
  19. Ditto! Got on with a clan mate and had a ball. Folks on ventrilo / teamspeak have a definate advantage...
  20. I guess that is for the DEA insurgent map where one team flys in in the Black hawk trying to arrest the other team while they harvest their crop. I hear Cheach and Chong have done the voice overs for this one ...
  21. Maybe Desmond22 could provide some guidance. I can see needing some door sounds (slow creak for slow opening, loud bang if opened in a hurry, ect...).
  22. You're my personal hero, DiGiTALY...
  23. Thanks, man..... Keep up the good work. Don't let this swell your head, but you may nearly build the game I'm (and from what I'm reading many others are) looking for on your own! Oh, forgot to ask, is the elevator truly animated (i.e. do other see the character in the elevator move up or down or do they see the character dissapear in one location and reappear in the other location)?
  24. Digitaly, a bit off topic but..... How about a working door? I think if a door can be provided, it would open the MP game up to the RvS crowd. One of the Grin posts a while ago stated all you needed was an animated 3d object with a trigger. Seems you did that with the elevator so a door must be possible...
  25. Quick note on the MR-C... Still one shot to the head kills and as the recoil is minimal, aiming is very easy. If you remember this, spray at the upper body, its a good choice (kind of like the MP5SD for RvS). I've racked up more kills with this as it is truely silent with the silencer and no one can follow the sounds or flash back to you. People also seem to get ticked off when they're taken down by the MR-C (kind of like a paddle kill in BF-2)...
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