CR6 Posted March 22, 2005 Share Posted March 22, 2005 Christian "Serellan" Allen (GR2 Game Designer) presented the lecture "Navigating the Minefields: Military Accuracy in Tactical Shooters" at the recent 2005 Game Developers Conference. His session had a great turnout, and now Serellan has generously allowed the PowerPoint slides from his presentation to be available to the community here. http://files.3dretreat.com/file.asp?fileid=628 It's very informative and one of my favorite parts is when Serellan talks about dealing with "grognards" Definitely gives us some insight into what research goes into developing a game like GR2. Here's the introduction to Serellan's GDC session from the official GDC website: Navigating the Minefields: Military Accuracy in Tactical Shooters Speaker: Christian Allen (Game Designer, Red Storm Entertainment) Time/Date: Friday (March 11, 2005) 2:30pm — 3:30pm Track: Game Design Format: 60-minute Lecture Experience Level: Intermediate - Basic familiarity or some experience. Description: Military-themed shooters are a large part of today’s games market, and as more “tactical realistic” titles crowd the marketplace, the line between simulation and game is blurred. Real life often conflicts with what makes games fun, and it is a challenge to combine the perception of what happens in the military with what is exciting and satisfying for the player. With a setting based in a world of jargon and details, there are many pitfalls and challenges to designing in the realm of military shooters. This talk focuses on the techniques that designers can use to ensure that military shooters are exciting and fun, while avoiding common accuracy mistakes. With a consistent gaming world model, proper attention to detail, and a good use of resources, you can mold your title into a game that takes advantages of the genre and appeals to both niche fans and mainstream audiences. Idea Takeaway: As the competition in the tactical shooter genre increases, more detailed and accurate games stand ahead of their rivals. The audiences takes away the core techniques, challenges, and details involved in creating a military-themed shooter. Intended Audience and Prerequisites: This session is aimed at game developers working on or aspiring to work on military themed games, particularly in the tactical shooter genre. Writers, marketing professionals, and military consultants will also benefit. Link to comment Share on other sites More sharing options...
Pave Low Posted March 22, 2005 Share Posted March 22, 2005 an interesting presentation Real life sucks. It’s hot, stinky, and often boring. Link to comment Share on other sites More sharing options...
Rocky Posted March 22, 2005 Share Posted March 22, 2005 Nice! Link to comment Share on other sites More sharing options...
NYR_32 Posted March 22, 2005 Share Posted March 22, 2005 I loved the part about what real SF soliders look like LOL. Link to comment Share on other sites More sharing options...
fr1j0l3 Posted March 22, 2005 Share Posted March 22, 2005 Nice presentation. Puts a new look on the job of a game designer. (anf the trials they have gone through) Link to comment Share on other sites More sharing options...
X69RZX Posted March 22, 2005 Share Posted March 22, 2005 I'll have to check it out at home later, my crappy work puter doesn't even have ppt viewer. Link to comment Share on other sites More sharing options...
pz3 Posted March 22, 2005 Share Posted March 22, 2005 (edited) ill have to go install ms office again i think Edited March 22, 2005 by Prozac360 Link to comment Share on other sites More sharing options...
Whisper_44 Posted March 22, 2005 Share Posted March 22, 2005 (edited) Power Point Viewer 2003 - it's a Free DL from MS.. Nice Job Serellan.. Edited March 22, 2005 by Whisper_44 Link to comment Share on other sites More sharing options...
Serellan Posted March 22, 2005 Share Posted March 22, 2005 Thanks guys. Link to comment Share on other sites More sharing options...
Traveler Posted March 23, 2005 Share Posted March 23, 2005 Nice presentation. Serrelllan, you sure spend allot of time in the (PC) forums for the Lead designer of the xbox GR2. Hum. Link to comment Share on other sites More sharing options...
Serellan Posted March 23, 2005 Share Posted March 23, 2005 Nice presentation. Serrelllan, you sure spend allot of time in the (PC) forums for the Lead designer of the xbox GR2. Hum. ← I check "View New Posts" every day. That way I see all of the forums. My name in a post tends to draw me in... Link to comment Share on other sites More sharing options...
pz3 Posted March 23, 2005 Share Posted March 23, 2005 (edited) would love everyone at RSE more if ubi didnt have a gag over everyones mouth Edited March 23, 2005 by Prozac360 Link to comment Share on other sites More sharing options...
CR6 Posted March 23, 2005 Author Share Posted March 23, 2005 I originally posted this additional Red Storm-related GDC news in the GR2 Console forum, but I don't think that forum gets as much traffic this forum does, so I'll post it here: GR2 Redux Article from GDC, Production Challenges for GR2 Outstanding article (free registration required) for those of you who are curious about what happens "behind the scenes" http://www.gamasutra.com/gdc2005/features/...andler_01.shtml Link to comment Share on other sites More sharing options...
le Tigre Posted March 23, 2005 Share Posted March 23, 2005 Nice presentation. Serrelllan, you sure spend allot of time in the (PC) forums for the Lead designer of the xbox GR2. Hum. ← Yup he does, he takes an actice intrest in the community, and its great! Just one more reason why RSE is the best development studio out there. Link to comment Share on other sites More sharing options...
BornToKill Posted March 23, 2005 Share Posted March 23, 2005 very true, remembers his roots. Nice presentation btw Link to comment Share on other sites More sharing options...
GRT Posted March 23, 2005 Share Posted March 23, 2005 Yup, id have to say it always puts a good feeling and smile on my face everytime i come here and see serellan, psekula, or geridak viewing the forums. BTW whos geridak? Link to comment Share on other sites More sharing options...
le Tigre Posted March 23, 2005 Share Posted March 23, 2005 Hmmm... I just got an idea! (Im sure theres acouple people saying "ohh great..." But please read on. RSE is the best And I, based on my own curiosity, think it would be absolutly awsome if GR.net was able to do a special feature for their site. Something along the lines of "Getting to know RSE" It could be one big article about their emploies, general intrests and specific jobs. Or mabey a weekly thing, each week being a new employee. It would be a great read, and something Im sure many fans around here would appreciate. hmmm.... Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted March 24, 2005 Share Posted March 24, 2005 Hmmm... I just got an idea! (Im sure theres acouple people saying "ohh great..." But please read on. RSE is the best And I, based on my own curiosity, think it would be absolutly awsome if GR.net was able to do a special feature for their site. Something along the lines of "Getting to know RSE" It could be one big article about their emploies, general intrests and specific jobs. Or mabey a weekly thing, each week being a new employee. It would be a great read, and something Im sure many fans around here would appreciate. hmmm.... ← OK, the first person you get to interview is John Sonedecker who used to work for RSE. Link to comment Share on other sites More sharing options...
NYR_32 Posted March 24, 2005 Share Posted March 24, 2005 LOL Link to comment Share on other sites More sharing options...
BornToKill Posted March 24, 2005 Share Posted March 24, 2005 Hes already been interviewed here Dec 03, by Rocky, ZJJ and SotoMac Link to comment Share on other sites More sharing options...
WhiteKnight77 Posted March 24, 2005 Share Posted March 24, 2005 Doh!. Still, he would be a great place to start. She could get an insight of if what he was talking about then is what he sees now and compare that with how it was when he was with RSE. Remember, that was Battleborne title we were interviewing him about. Link to comment Share on other sites More sharing options...
ZJJ Posted March 24, 2005 Share Posted March 24, 2005 Now, John has his own company, BlackFoot Studios, and does contract work with RSE. Talk about coming full circle. Link to comment Share on other sites More sharing options...
le Tigre Posted March 24, 2005 Share Posted March 24, 2005 (edited) Are they doing any original products themselves? Could be very intresting... do they have a website, I googled but didnt see anything Edited March 24, 2005 by MissLoki Link to comment Share on other sites More sharing options...
ZJJ Posted March 24, 2005 Share Posted March 24, 2005 BlackFoot Studios To my knowledge he is working on an independant project. Link to comment Share on other sites More sharing options...
Old_Geezer Posted March 24, 2005 Share Posted March 24, 2005 (edited) Yup, id have to say it always puts a good feeling and smile on my face everytime i come here and see serellan, psekula, or geridak viewing the forums. ← Yeah, gives me a warm and tingly feeling all over. Edited March 24, 2005 by Old_Geezer Link to comment Share on other sites More sharing options...
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