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pz3 last won the day on January 17

pz3 had the most liked content!

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About pz3

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    Ghost - 1st Class

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  1. This is my new modding thread where I'll keep everyone up to date with what I'm up to. Right now I know there are 4 mods I really want to make. I would need an insane amount of time or a lot of help making them but None the less, I'll push in that general direction for all of them. No promises but here's what I have in mind.... Ghost Recon 2021 Edition: Basically a full update to as many original game files as possible. Clean up the UI etc. Replace or Reskin as much as possible. Basically re-polish the game until it looks, sounds, and feels close to being remastered. Afghanis
  2. Went ahead and made the tree modeling tutorial. I'll show you how to make this in blender and photoshop but also how to use the sapling tree generator addon to your advantage. It's pretty lengthy but will have you creating some foliage in no time. Video Below https://youtu.be/w75NGPHF8wc
  3. Just a little video update. https://youtu.be/avcIFs8p6Yg
  4. I can agree with the Thomas Clancy part. The height of the cold war taking place in his life heavily influenced him. Clancy certainly didn't operate by himself and had great help and military junkies backing him up. It may be a moment in time that may eventually be remastered but for now that doesn't seem likely to occur by many developers. The return on investment seems minimal at best to large game studios. The average FPS today focuses heavily on what I consider a paintball or airsoft like game mentality. The original rainbow six titles prepped us for what was to become ghost recon. W
  5. GR was still very clancy like. Remember clark and chavez in novels were savages. splinter cell had it too. You felt the same way about the ghosts. Somewhere along the way it became all john woo like. Just never felt the intense nature behind the characters. It became more about action and gun play. Kinda got stuck there since.
  6. That thread is madness lol. I've no idea what you all are talking about there. What was the results after substance?
  7. COMMUNITY MODDING PROJECT The Community Modding Project is an upcoming asset pack which includes 3d models and textures. Categories will include weapons, vehicles, characters, and various level assets. Items in this pack will not be restricted to any one location or time however they will depict realistic real world settings and objects. The purpose of the community project is to aid modders in the future by giving them full access to content that they can fully utilize. Files will be stored in multiple formats which may include game ready formats. Individuals are free to use,
  8. When youre in the middle of a firefight but the tree keeps telling you jokes.
  9. It can be daunting for sure but it becomes easier the more you learn. Certainly eats up a lot of time but completely worth it. I tossed out a good bit of info in this thread so hopefully some people use it and get into it. Just want to mention something real quick. Max5 might be a roadblock for a lot of people but Blender is free. Anyone can certainly download it and get started modeling. https://www.blender.org/ I think GR seems to handle rubble like this fairly well. I'll keep at it with little things like this and see how it goes. Hescos look good in game too. The whol
  10. The dreaded Sherman level system gets a video now too. Pretty tricky thing to do that really needed a video for it. Sherman Level Transitions
  11. We chatted already but they come by time to time, usually. I've caught a few lurking before. Good to see you though. I always went by prozac. Somehow I changed my name on here. Its been a while.
  12. Apparently I trolled back in the day. Im nominating all the original developers who put an sdk together. None of it would of been possible without it. Good to see you on here Don!
  13. Setting up Portals on a level. Creating Level Lighting
  14. The last couple of days I've tried pushing the GR engine in a few different ways. I tried to bypass the lighting system and create my own lightmaps. It didn't work out though. An asset library is starting to come together too. Last but not least. I've finally decided to focus on doing an Afghanistan map. I'll be doing some videos as I go through the process of making it. Whenever it is finished, I'll be putting all the files up for download. Should pair up nicely with Centcom don't you think?
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