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OFFICIAL PC Screenshots and Release Date!


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Looked around on my facebook today and i was greeted by new screenshots fromt he PC AND a release date which is:

Europe: 28th June 2012

UK: 29th June 2012

North America: 26th June 2012

I have to say the graphics look much better over the Xbox 360/PS3 version

these are OFFICIAL screenshots from the PC:

542951_10151182291852576_45394952575_13637105_349411530_n.jpg

547887_10151182291997576_45394952575_13637107_65228888_n.jpg

540471_10151182292382576_1620638487_n.jpg

576700_10151182292197576_1020894262_n.jpg

Please, for the love of god, and for anyone else's sanity, don't be negative about it, if you've got nothing nice to say, say nothing at all.

Edited by Zeealex
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what are you talking about 101!? to be honest, I'm getting fed up with this now! if you do not like what you see, thats fine, it's your opinion and your money you have, but please for the love of god, leave the negativity at the door with threads like this!

Edited by Zeealex
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Yeah, when I see somebody get on a thread that specifically says 'DO NOT POST NEGATIVENESS', it really makes me think that they're just trying to cause trouble.

Negativity right there. :) You know that being negative is so much more fun than being positive, right?

But yeah, the graphics on FS on console are lacklustre (for want of better negative non-swear word), game looks somewhat dated on console.

Edited by WytchDokta
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Ouch my eyes! I thought higher resolution would make these images look better, but it looks even worse than I imagined... What a bummer...

:(

You know that they never post real screenshots right? These will have been through a filter.

More importantly, it would seem the OS question is answered.

Supported Operating Systems*: Windows Vista® (with Service Pack 2)/ Windows 7® (with Service pack 1), both 32 bit & 64 bit versions;

No XP!

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Just saw this at Blue's News

http://www.bluesnews...dier-this-month

Ubisoft announces a June 26th release date for the Windows PC edition of Tom Clancy's Ghost Recon: Future Soldier. They include a list of PC-specific features in the military shooter sequel, as well as system requirements:

PC Version Key Features:

  • Support DX11 (adding stunning amount of visual details on characters through displacement mapping, as well as some global illumination effects.)
  • More complex materials (like parallax occlusion mapping or gloss and specular maps.)
  • Improved dynamic lighting
  • Volumetric lighting effects
  • Soft shadows
  • Improved post-processing with better HDR and motion blur
  • Playable with keyboard and mouse, or with wired and wireless X360 pads
  • Will be available via digital distribution
  • Windows XP patch coming shortly after release

Minimum hardware requirements:

Supported Operating Systems*: Windows Vista® (with Service Pack 2)/ Windows 7® (with Service pack 1), both 32 bit & 64 bit versions.

PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz

RAM: 2GB Windows Vista or Windows 7

VIDEO CARD: 512 MB DirectX-compliant, Shader 4.0-enabled video card based on nVidia GeForce 8600 GTS/AMD Radeon HD 4650

DIRECT X®: DirectX 11

DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive

SOUND CARD: DirectX 11 - compliant sound card

HDD space: 25 GB

Recommended Configuration:

CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher

RAM: 3 GB Windows Vista® & 7®

Graphics Card: 1024 MB DirectX-compliant, Shader 4.0-enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better.

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I like the fact they release on console first, because they get the unrefined garbage first so that we pc users (optimisation and updates for the PC version withstanding, depending on the publisher obviously) end up with the better version of the product. It's not always the case but it sounds like Ubisoft are hearing the main points of criticism this time which I think is good of them to do. And that suits me fine :)

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what are you talking about 101!?

The blur and DOF effects are for many a literal insta-headache -- if they can't be turned off or down...

to be honest, I'm getting fed up with this now! if you do not like what you see, thats fine, it's your opinion and your money you have, but please for the love of god, leave the negativity at the door with threads like this!

Just because you don't like my reaction doesn't make it inherently negative...

Yeah, when I see somebody get on a thread that specifically says 'DO NOT POST NEGATIVENESS', it really makes me think that they're just trying to cause trouble.

The OT posted was edited to include the religious and mental health histrionics 'for the love of god, and for anyone else's sanity, don't be negative about it' after I made my post (look at the edit time)... What kind of 'trouble' would I be trying to cause? Inspire the same concern from an Ubisoft Developer that may look to a more serious forum then their own public forum for feed-back as EA and BI have done regarding post processing effects on their deferred render engines? Wouldn't that be terrible...

I honestly am sorry if you're offended, but sorrier to discover how absurdly touchy and intolerant some people are, on an game forum no less; and somehow feel that anything and everything that isn't some sort of Stepford Wives lock-step nodding, smiling, agreement that everything is wonderful and perfect becomes an either/or us/them 'negative'...

The upside of this, and point (if anyone from Ubispoft is reading/concerned) is the Windows XP patch should also work on Windows Vista and Windows 7, and, if some configurability allow those systems to run the game in DirectX 9 mode, it should remove entirely what for some are literally painful artifacts and not 'eye candy'... '

The alternative of course is someone may feel forced to take the matter at hand with his expensive game (as was the case with R6 Vegas) where shaders had to be manually edited to make the game playable for some, and got these Players blacklisted on PunkBuster for doing so -- I'd rather the more 'positive' alternative...

:blink:

Edited by 101459
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That first screenshot is from the mission where you are to infilitrate a cargo ship, this mission takes place at night on consoles, but above it looks like day. I see a grey sky, not a black sky. And screenshots numbers two and four are from cutscenes.

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I quite like the look of it but I really can't figure out why they have the ring around the gun - what does it do? lol

I feel like its there to make it look more futuristic but they just couldnt think of anything to tie to it. Would it not be a distraction? I guess I'll find out at some point.

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I quite like the look of it but I really can't figure out why they have the ring around the gun - what does it do? lol.

Aesthetic augmented reality i suppose, haha!. It's very subtle imho, but i don't think GRFS is all that futuristic, the gadgets are sort of futuristic but the rest is very very near future, i suppose?.

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I quite like the look of it but I really can't figure out why they have the ring around the gun - what does it do? lol.

Aesthetic augmented reality i suppose, haha!. It's very subtle imho, but i don't think GRFS is all that futuristic, the gadgets are sort of futuristic but the rest is very very near future, i suppose?.

I think your right. Google is working on glasses right now that have real world augmented reality. The Ghost are all wearing glasses so this could be the case. I'm sure the rings give the person a real hud in real time for info on their gun.

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@ 101459, Riley and Alex.

If you three can't stop this stupid bickering I'll put all three of you on post moderation.

I have deleted all of your posts to tidy the thread up.

Let this be a public and final warning to you all, anymore and you will have warnings logged on your account and face post moderation.

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