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Everything posted by shadowblade

  1. Got it as well, oh man, not happy at all... No pre-mission planning ala Rogue Spear, really really bad AI. 5 levels, 5... Couldn't connect with friends on the MP servers. I had a "lost connection" in SP a few times, what the?!? Why it wasn't put on as early access i'll never know, an unfinished product. If you want a clear picture of it, watch this. It's pretty much the same as my experience
  2. Hey peeps check out this game called Receiver It has excellent gun and bullet mechanics. The point of the game is to collect 11 tapes and avoid/destroy drones and turrets placed randomly around the map. Every map is also generated randomly each time you play it so no two maps are the same and the tactical hit capabilities with how and where you shoot drones and turrets affect your success in progress. The game has perma-death and limited bullets so it's super tricky to play. The tactical element kinda reminds me of the early Rainbow Six games as you have to explore every nook of every room for bullets, tapes and enemies because survival is really important for success in getting all three. And it's very cheap to buy http://www.wolfire.com/receiver
  3. Hmm, it's not a "bad" game but there are issues like the linearity of missions, lack of planning a mission and the overarching story invading the game during a mission which makes it a bit groan worthy, especially when it goes a bit 'on the rails' with the shooting sequences. Once you've ironed the kinks out with the mouse and graphics settings it's ok to play. It will be better with patches released. I like the cover system and the 3rd person view, its what I expected through SC:C and R6V but alot better. In terms of games, ARMA II: Combined Ops is probably the closest thing to OGR though
  4. Gache is right. Anti aliasing isn't the topic I was talking about. With regards to the BMS mod and others like it like Fake Factories Cinematic Mod for HL2, they all started out this way with general texture upgrades and then modelers came in onboard later. They're out there, believe me, there only really needs to be a solid reason for the work to happen. That's all. Both examples actually have their own executables so they operate around the framework of the original engine but don't rely on the engine's limitations to show the enhancements. It's a shame something hasn't happened on Cry engine or UDK already. The tools are there for something to be made. A Ghost Recon reboot on cry engine would be epic Here's Fake Factories Cinematic Mod 11.35 in action for those of you who aren't familiar with it. Half Life 2 never looked so good! The executable that runs it requires a 64bit Windows OS, so you are warned. Version 7 or 8 was the last that was 32bit compatible [media=]
  5. Haters will hate... This game was meant for PC, looking forward to it!
  6. The reskinning job you've done is fantastic, there's no doubt how much of a mammoth undertaking that would've been. It reminds me of the origins of the Falcon 4.0 Benchmark Sim mod (BMS) project that updated Falcon 4.0 to what it is now. Video is below Will the character and map models be tessellated/subdivided to have more rounded edges? The low poly count of the models, especially with the maps, betray the quality of your hard work to some degree. It would be a huge plus if a 3D modeler got onboard the project to remodel all the poly's and smooth them out to compliment the texturing effort you've made.
  7. They blur their faces out but they list the 'mo-cap' talent at the end credits?!? Who edited this clip? Unless those names are aliases, it totally defeats the purpose of hiding the identity of the former navy seals altogether
  8. Does anyone here play 'Neo Tokyo'? If you haven't heard of it, but are into CQB style games like Rainbow Six or GR:O, then you will love this HL2 mod. Get it now! http://www.neotokyohq.com/ [media=]
  9. I like the fact they release on console first, because they get the unrefined garbage first so that we pc users (optimisation and updates for the PC version withstanding, depending on the publisher obviously) end up with the better version of the product. It's not always the case but it sounds like Ubisoft are hearing the main points of criticism this time which I think is good of them to do. And that suits me fine
  10. I Agree. Sorry to play devils advocate but it's the way things are unfortunately. OS'es will continue to upgrade and US$119 for a copy of it is not really expensive unless you have a system that dates back to hardware more than 8 years old and need to upgrade or you're under a legal age to be working part time (and too young to be playing a game like Ghost Recon to begin with) XP is getting phased out http://gs.statcounter.com/#os-ww-monthly-201105-201205
  11. I can understand those who have bought the game who still have XP would be frustrated, it's a pain in the butt. In all seriousness though, Microsoft have abandoned XP for a while now and Win7 is infinitely better. It was no different when the transition between DOS to Win 95 came, many still wanted to use DOS but it was an eventuality that Win 95 would be the victor given the number of devs producing for it over DOS. By the time Win 98 was out, every non-linux PC program was Windows only and 32 bit. It's the same with Win 7. But unlike Win 95 (or Vista), the upgrade to Win 7 is totally worth it on many, many levels. It's a step forward. Trust me, XP will be phased out with the new software requirements in 2yrs time, many programs will be making the transition to a purely 64 bit OS environment. And malware developed then will be capable of bypassing all of XP's security features too as the OS will receive no security support updates for a considerable length of time. It'd be madness to stay with it any longer.
  12. If my eyes don't deceive me, Ubisoft have given GR:O an April release date on their website. No specific day, just April 2012. Interesting... http://www.ubi.com/US/Games/Info.aspx?pId=9814
  13. Hi Christian, great work! I wish you and the team at Serellan all the best with Kickstarter and the project as a whole Just a few questions, will this game projected to be purely Multiplayer/co-op or will there be a single player campaign aswell? Also will the game be fully moddable with custom weapons/maps? Or is it too early in the process to tell at this point?
  14. How is it, that nobody here in this section of the forum, has discussed nor even started the topic about the binary awesomeness that is 'Frozen Synapse'? Incredible game, words cannot describe it well enough. Any Ghost Recon fan worth their salt should play it, no question
  15. I don't think TPP is a deal breaker. That's complete rubbish. My point? Ghost Recon has, and always been all about stealth & tactics. And what other game embodies those two traits successfully in Third Person only? Splinter Cell. I think the series needs a new breath of fresh air pumped into it rather than more of the same. Combining the aspects of Splinter Cell with Ghost Recon would make the PERFECT game, think about it. Regardless, it's going to be TPP no matter what you all say, its about as useless an argument as the "Who shot first: Greedo or Han Solo" argument. Just alot of first rate nerd rage coming off sounding like white noise. Get over it.
  16. Bigknees2000 is perfectly designed, good placement of various objects, excellent use of negative space on the back with the skull and screenshots/captions and the colours of the type over the background on the front and back both complement and contrast well against one another. It's easy to read and the soldier on the front cover would be easy to spot at a distance in a shop.
  17. Totally agree, they should remove all bricks and mortar copies, make it entirely digital download only and via steam. They would be able to sell it for less and save on packaging/printing costs. On the DRM scale, Steam is the least intrusive one out there. It just checks to make sure its legit with your account and away it goes. And nobody wants to really ###### with steam over piracy as they close your account down permanently if you do. No second chances. Which means if you have a large catalogue of games then just about all of them go useless because the account linked to the steam API to run the software is literally void. I can't think of a better deterrent. Ubisoft have to think outside of the box on this one
  18. The issue of it being true that Ubisoft weren't going to release GRFS for the PC is debatable. In one instance, the article by PC gamer last year could've easily been a bit of a publicity stunt to get a reaction of support for the game onto the platform, with the intention for release being there all the time in the background. Conversely, in an interview with 'I Am Alive' producer Stanislas Mettra and then the quick rebuttal of those comments by him shortly (and happening at the same time) after give rise to the fact that if the original article in PC gamer of GRFS being "only available to consoles" weren't true, then why didn't Ubisoft quickly backtrack and correct those comments either too. We'll never really know... In any case, I think a big congratulations should be given to each and every person who read of the news last year and expressed a public comment towards their support for the platform on the multitude of gaming websites, petition sites, social networking and youtube channels. Be those comments constructive, intelligent, offensive or otherwise, if it weren't for that overwhelming reaction, I doubt we'd be getting such news now. I also find it all too coincidental of this decision being reached shortly after a recent article by Gabe Newell about how important it is for gaming companies to listen to their customers. Love or hate him (& Steam), you can't deny that comments like this from someone like Gabe who is A) successful in what he does and B) is respected among other game devs in the industry do infact carry weight and are shared within the gaming industry extremely quickly. I'm sure assurances were given to Ubisoft by him over the security of his platform for distribution of such software, I don't see how it can be done any other way. Ubisoft is one of Steam's major software publishing clients, to lose releasing GRFS on that platform would be a huge blow to them since EA's take down of Crysis 2.
  19. I read alot of comments that go "Ubi this" and "Ubisoft that". Ubisoft are the publishers yes, they may have final say over the end result as they cough up the coin to make the game but they don't develop the game entirely per se. Red Storm and Grin (when they were around) were the ones who developed the game. Red Storm are developing Future Soldier. The same Red Storm who made Rainbow 6 and the original GR. So I don't see what the problem is. I seriously doubt Ubisoft would interfere with the internal production process of a gaming studio to the point of micromanaging, with an intention of 'f-ing up the series' when the IP is clearly successful to begin with because of the dev's innovations. No, the fans wont get the GR they want because everyone has an opinion of what it solely was to them, exactly like Milgeek said, and opinions essentially are like a-holes, as the saying goes... And besides, I liked the GRAW series too, I felt it fixed up alot of playability bugs that were present in the first game and that it was an excellent job by Grin overall. The single player campaigns are more engaging and rewarding to the patient player. And Red Storm oversaw the MP elements of the GRAW series too, which was why it was such a huge hit. My god, the original GRAW even won a BAFTA for crying out loud! LOL I'm totally confident Red Storm will deliver an outstanding game as they have done time and time again in the past. One that appears to combine all the best elements of the entire series into one complete whole. I feel this will give the fans the GR they want. If anybody feels they can do a better job in giving the fans what 'they' want, why don't you go ahead and produce a fanmade GR game with Cryengine or UDK. All the tools are there, it'll shut up the naysayers once and for all. Until then, the point of the argument is moot
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