Cpl Ledanek Posted April 25, 2011 Share Posted April 25, 2011 anyone having problem launching on a Window7 32-bit? i could have sworn it was working a while ago UPDATE: I restarted my PC and it worked M1, I found a spot where the two pilot got stuck while following my teammates couldn't budge them free. I may have to take them by the hands intense beginning Tinker Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 25, 2011 Author Share Posted April 25, 2011 Hi Led Cheers for that. Just a note that is the first of a bunch of extra missions that where not really meant for SP. The main campaign missions can be found under the campaign menu. These have been rebuilt for SP, if that is what you are after? RK C Campaign missions - SP/coop RK D is a special defend type mission - coop RK M are extra missions - coop RK MP small multiplayer maps that do have a mission - coop RK Z visit 2 zones and extract - coop Though most missions should play SP, jusy may seem a bit hard as they have been tweaked for coop only. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted April 25, 2011 Share Posted April 25, 2011 np mate, I think it was my card, after I rebooted, everything is working well. As you have guessed I picked the mission and not went with campaign. got disturbed last night and couldn't continue on with the mission. plus, have shake the cobwebs and get re-acquainted with the controls. Quote Link to comment Share on other sites More sharing options...
twcrash Posted April 25, 2011 Share Posted April 25, 2011 So I have fired up Rockall tryin some of the missions SP and am loving the look and feel. Here are some of the screens I took: The new sounds are pretty cool. I kept thinkin I had someone on teamspeak talking to me which creeped me out a little. I liked the kits and sounds of the weapons. Missions are tough and I have yet to complete one lol. Anyways just wanted to say thank you for a another quality effort!! Quote Link to comment Share on other sites More sharing options...
Operative Posted April 25, 2011 Share Posted April 25, 2011 The tank part is awesome in that map, specially if you don't see it coming Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 25, 2011 Share Posted April 25, 2011 Yeh the new sounds are cool, did you do some of those yourself Tinker, thought I maybe recognised that accent... Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 25, 2011 Author Share Posted April 25, 2011 Ha not me. Wombat rebuild all the russian voices for the mod with clips from these 2 guys in the videos in the link below, some brilliant stuff. Needle69 You-Tube channel Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 25, 2011 Share Posted April 25, 2011 Oh yeh I have watched wittering movies before, great stuff. Quote Link to comment Share on other sites More sharing options...
Operative Posted April 26, 2011 Share Posted April 26, 2011 I love those guys, they are hilarious. They play ArmA2, OFP and such games Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted April 26, 2011 Share Posted April 26, 2011 oh yeah, last night when I was checking it out, the minute that tank start rapid-firing .....BBBBBBBBBBRRRRRRRRTTTTTT .... I started smashing buttons coz I couldn't remember the crouch button yeah +1 on the great sounds :thumbsup: Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted April 26, 2011 Share Posted April 26, 2011 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted April 26, 2011 Share Posted April 26, 2011 definately downloading this when i Get VM broadband back Quote Link to comment Share on other sites More sharing options...
mob Posted April 27, 2011 Share Posted April 27, 2011 7 Missions in now, I was right, this is awesome. Sound and graphics are super. Maps are incredible. The missions are so well structured that, even if I forget the briefing notes, I can figure out what I need to do intuitively. I've been stuck a few times, and was tempted to say "oh, there's a bug here", but then thought "wait, I'm probably doing something stupid, let's see if there's a smart, inventive way to complete my objectives". And sure enough there was. Being restricted almost entirely to 7.62 makes things interesting, I'm used to rapid single fire on the M16 (old school) but now I have to pick my shots one by one. I recognize a bunch of these maps from previous mods, but the finishing touches and use of the terrain in scripted troop movements elevates the whole package to something entirely different. This is in the same league as Frostbite, Centcom, YOTM (did Canadian Operatives have new maps? I forget. If it had at least 2 new maps then I'm putting it in the league too, 'cause I'm a raging Canuck). Quote Link to comment Share on other sites More sharing options...
Operative Posted April 29, 2011 Share Posted April 29, 2011 (edited) Thumper's 7.62 mod is really superb, plus it's nice to have to keep an eye on your mag because most of the weapons hold only 20 rounds. A lot of CQB too, of course, so you better go with full auto. This mod inspired me to write two short stories Doube post FTW lol -EDIT- In mission 11, I am supposed to take control of the castle. What does it mean ? Do I have to kill all ememies to achieve that? That's the only objective I haven't completed in this mission. Edited April 30, 2011 by Operative Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 1, 2011 Author Share Posted May 1, 2011 In mission 11, I am supposed to take control of the castle. What does it mean ? Do I have to kill all ememies to achieve that? That's the only objective I haven't completed in this mission. The objective should complete when there are 5 or less enemy remaining. There are some underground tunnels you may of missed? Barricades can be destroyed with demo or grenades. No real issues reported so far, though a few small things have been sorted. Will release a patch for Rockall next weekend to cover all. (Details will be in the first post.) mp_06 plaza - some people are reporting strange sounds playing all over the map, but not in the Z version. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted May 4, 2011 Share Posted May 4, 2011 (edited) Ok I am stuck on mission 5. For some reason I am not allowed to kill any enemies. Dont mean to be picky but that should have been stated in the briefing or at the start of the mission. And why the 20 second wait to say mission failed when I shoot someone. Don't get me wrong I think the Mod is great but this is just annoying. Well here's my problem. I cant get the informant out. As soon as I enter the hut, a guard automatically runs to the front door and waits. Then the other guard on the continous patrol re-enters the hut and shoots me. One other problem. None of the objectives on mission 2 are labelled on the command map. Just makes things a little bit more confusing than they have to be. Edited May 4, 2011 by BS PALADIN Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 5, 2011 Author Share Posted May 5, 2011 Mission 02 objectives: demo radio tower check computers secure compound You can see the compound and the radio tower from all over the map, you really think it needs labelling? Also consider that you just cleared most of the perimeter and the AA station several hours earlier on the previous mission. Mission 05 briefing starts off with Weapon status - RED. It is the only mission that has that, all the other are status green or yellow. I assumed all would know what weapons red meant, but can happily expand on it in the patch I am about to release, np at all. Several people played the mission SP a few times with no issue, Mission is the same in coop too, and we have never had an issue with it either. Maybe someone on the outside saw you before you went in apart from the guard? I am sure if you are standing the guard hears you and turns your way, though I know we have ran in and out at full speed before and been fine. 20 second wait - You may notice the new sound files playing, some are mobile phone ringtones. That mission simulates that the enemy are in regular contact with each other all the time. It was originally 60 seconds and message that a guard has been reported missing.. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted May 5, 2011 Share Posted May 5, 2011 I completed the mission after restarting it. There is a glitch though. Not sure what actions made it come into being though. On the second mission, it just makes sense to have things labelled on the command map. Great mod though. Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 5, 2011 Author Share Posted May 5, 2011 Np, had another guy play a mission and the AI did not see him at all. Managed to run around the map and complete all objectives, lol. After a restart it fixed itself. I shall add some markers in M-02, np. Less harm to add them as to not have them. Appreciate the comments. Quote Link to comment Share on other sites More sharing options...
JohnTC02 Posted May 5, 2011 Share Posted May 5, 2011 Np, had another guy play a mission and the AI did not see him at all. Managed to run around the map and complete all objectives, lol. After a restart it fixed itself. That was me, it was mission 11 Castle day but after restarting that mission it played ok. I've since finished the campaign and had no more problems, plus I didn't have any problems understanding that mission 05 was a stealth mission after seeing the "Weapon status - RED" in the briefing. All in all it was a great mission, I hardly played GR before but this was had me hooked from the start. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted May 5, 2011 Share Posted May 5, 2011 Another problem. On mission 6 ( Airport day ) ive cleared the HQ and airport ( got the objectives completed ), taken out 3 tanks and killed everyone on the map but the take out armour objective hasn't been given. Where are the other tanks to take out. Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 6, 2011 Author Share Posted May 6, 2011 It is 1 APC that leaves the map to the north east, then returns in the north west. However, this issue has been fixed in the patch I shall release Sunday all going well. Basicall most of the vehicles use the same routes at some point, so I had to set up a load of triggers and flags to ensure none of them ever collided. This issue seems to only happen depending on which vehicles you kill first. We played it dozens of times and it only ever happend 2 or 3 times. SP and Coop version have been corrected though now. A real small chance of this bug happening, and it went and happened to you. Sry, you will need to run autowin in the console. It is just the 1 APC you are missing. Applied the other changes you mentioned previous also. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted May 12, 2011 Share Posted May 12, 2011 (edited) Great mod. Especially love the industrial map and mission. Now that feels like GR. Actually feels like GR on a OFP map. Really enjoyed it. One thing though, how are you supposed to get the intel? The door is shut and I have no idea how to open it. Edited May 12, 2011 by BS PALADIN Quote Link to comment Share on other sites More sharing options...
Tinker Posted May 12, 2011 Author Share Posted May 12, 2011 It is 2 very large hanger doors, they both open like any other door by pressing the spacebar. Quote Link to comment Share on other sites More sharing options...
BS PALADIN Posted May 12, 2011 Share Posted May 12, 2011 AHHHH you would have thought I would have tried that lol Quote Link to comment Share on other sites More sharing options...
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