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Patch 1.003 Notes:

#01: New campaign added
#02: New environment files
#03: Added Bull SD/Demo
#04: Altered stats for m2brad and the Sam

Patch 1.004 Notes:

#01: Mission 05 barracks added
#02: barracks relit for rain environment
#03: comms relit for rain
#04: darkened swamp sybox for barracks
#05: Updated modscont

Patch 1.005 Notes:

#01: Mission 06 railyard added - no mission yet
#02: railyard relit for night environment
#03: Added RK2 100 enemy defend
#04: Updated all missions
#05: Altered lighting barracks
#06: New modscont

Patch 1.006 Notes:

#01: Added spotlights around railyard
#02: Relit railyard map
#03: Relit base map
#04: Changed fog base map
#05: Updated all missions
#06: Railyard mission still WIP
#07: New modscont

Patch 1.007 Notes:

#01: (C-L) 12 x missions added are light versions of the main rockall campaign for 2-4 players
#02: Updated various missions
#03: Railyard mission complete
#04: Ruins mission complete
#05: cmi.rsb removed to see hostages and objective actors
#06: Compiled previous patches
#07:
#08: Fixed couple of 27 player missions not ending
#00: New modscont

Patch 1.008 Notes:

#01: effects.xml fixed
#02: various various missions
#03: new modscont

2nd campaign not complete, 7 missions released for all modes with new environments.

Download Rockall here:

Rockall Main Files - 333MB


Download new Rockall patch, includes all previous patches:

Rockall patch 1.008 15MB

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my God is the little one, but I like the mod

The Rockall map was based on the land mass under the sea that the rock jutts up from. 

I remember you drew the outline of Rockall used in the mod.

doing OK Thales...have not been playing GR lately and though I've wanted to make a mission or few have not gotten around to it...looks like the gang above have given the community a great treat to occupy their playing time with though! Playing Call to Pripyat and Bioshock 2 had my attention for awhile.

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doing OK Thales...have not been playing GR lately and though I've wanted to make a mission or few have not gotten around to it...looks like the gang above have given the community a great treat to occupy their playing time with though! Playing Call to Pripyat and Bioshock 2 had my attention for awhile.

Ah great game, hey its always great to know youre doing fine mig. thumbsup.gif

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This really looks like a nice Mod.....Thanks to Tinker and all of the other hard working modders for this one! :thumbsup:

Will be happy when it is released!

BTW......Hello to Thales and Lightspeed, been quite a while!

Yea, still around......... :P

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Those images of the main screen are more than a little intriguing.

I went back and reread the first post's description of what the campaign is centered on, and it certainly sounds as if it's set in contemporaneous times, yet a good deal of the images are featuring soldiers sporting U.S. arms & uniforms from the Vietnam era.

Hmm...

So, is it safe for us to assume that the island's forces are equipped with gear from this era, or...?

If that's the case, then we'll be forced to reconsider some of our tried-and-true tactics. Those M16's are certainly a good deal more accurate than what's found in typical third world fare. What would be even more intriguing is if as one approaches closer to the final battle that the OPFOR's gear gets upgraded significantly.

In any case, I'm hooked!

I caught a couple of typos that might need addressing if they haven't yet:

There military are on full alert and have currently deployed all troops to key locations around the Island.

"There" should be "Their."

Also, the very last sentence has two "." instead of ending with just one.

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