Chems Posted March 6, 2005 Share Posted March 6, 2005 (edited) I re-read Bravo Two Zero and The one that got away, and decided that the original concept of the mission would make a very fun mission for GR. But the concept would need a few special things. The first being a large map. 1km x 1km. The next some nice CHRs so Ive made some 7000 poly CHRs which run lovly in game. This is in its early developments but its coming along nicely since Deleyt exported the alpha version of the map for me. The idea is more for MP due to the large map size, a Coop based mission but also able to be played in SP. Whilst in the desert you will be tasked with hunting scuds, watching the movement of scuds on the MSR (Main Supply Route) and planting demo chargres on the pipe line that runs parelle with the MSR. Also on your trip through the desert you will meet BMP patrols, Anti Aircraft batteries, Direction Finiding posts a small desert village and farmers with their herds. Tank Berms, some may even have a T-80 in them. The Map will come in Dusk, Dawn and night. Dawn is shown below. The CHRs I remodeled on the orig GR characters then painted new DMPs in hi res and new webbing. There will be a choice of 8 unique squad members, both of which come in either full Desert DMP of the half and half DMP shown below. Half and Half Camo\/ Combat over this distance is a lot more fun, and there will be a host of new weapons, not totally new, you will have seen them in other mods but these are revised. Such as the M16 M203 the work horse of the SAS, in A1 version with Single Shot and Full Auto. The Minim should be making an appearence as will the Elise Anti Personal Mine as well as the Sig Sauger P226, the L96A1 which should be getting a camo job also. And these guys played a massive part in Bravo 2 Zero the books anyway. Hes Proving hard to export. Edited March 6, 2005 by Chems Quote Link to comment Share on other sites More sharing options...
swartsz Posted March 6, 2005 Share Posted March 6, 2005 looks and sounds awesome Chems! will the map also have the ridge they hid behind before they got caught by that sheep-guy? Quote Link to comment Share on other sites More sharing options...
Chems Posted March 6, 2005 Author Share Posted March 6, 2005 Well its got many Wadis which are like depressions created by long gone rivers. But the mission is only following the concept of the mission had it gone to plan like they had planned. Quote Link to comment Share on other sites More sharing options...
deleyt Posted March 6, 2005 Share Posted March 6, 2005 (edited) Dawn is shown below. ← That would be Dusk Edited March 6, 2005 by |rsi|™deleyt Quote Link to comment Share on other sites More sharing options...
Chems Posted March 6, 2005 Author Share Posted March 6, 2005 lol well I thought it was dawn. Either way its mighty pretty! Thats a Skybox made by D I think hes using it in Train Ride. Lovly isnt it? Quote Link to comment Share on other sites More sharing options...
Recon Posted March 6, 2005 Share Posted March 6, 2005 Looks very impressive. Looking forward to it. Quote Link to comment Share on other sites More sharing options...
Chems Posted March 6, 2005 Author Share Posted March 6, 2005 I decided that the L96 I was going to use isnt right so Ive modeled a new one, this is my first weapon model, from scratch for GR in a long time. Anyone got a Hi Res Texture or do I have to paint my own? Quote Link to comment Share on other sites More sharing options...
Stalker Posted March 6, 2005 Share Posted March 6, 2005 If you need a texture, ask Cobra6 Quote Link to comment Share on other sites More sharing options...
Buck50 Posted March 6, 2005 Share Posted March 6, 2005 Looks good Chems! Can't wait. Quote Link to comment Share on other sites More sharing options...
JTF-2 Posted March 6, 2005 Share Posted March 6, 2005 amazing! all of it. I've been waiting for a big new mod for a while. This one looks perfect. haven't been this stoked for a GR mod in a while. great characters. map should be just what GR has been waiting for. now there's a real reason to use big rifles. Cobra just made a AWM texture (you can find a scaled down version of it in the "show me your weaps" thread). I'm sure he'd lend it to such a great cause. good luck Chems and team. Quote Link to comment Share on other sites More sharing options...
Jaxe Posted March 6, 2005 Share Posted March 6, 2005 (edited) The storyline I've been waitin' for. Nice work Chems . Are the characters gonna wear shemags? (like in the movie) Jaxe Edited March 6, 2005 by Jaxe Quote Link to comment Share on other sites More sharing options...
silent_op Posted March 6, 2005 Share Posted March 6, 2005 Chems this looks amazing. I am a long time fan of your British Infantry mod. I look forward to another high quality Chem mod. I don't know exactly what SAS use and don't use. If they happen to use M4s, can you consider one of Prozac360's M4s, please. M4 SOPMOD silent_op Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 6, 2005 Share Posted March 6, 2005 This looks awesome ! But how you wanna make the Command Map ? A Suggestion : I read the Book and saw the Movie and in both they wear Shemags...IMO looks better ! Quote Link to comment Share on other sites More sharing options...
Sixpence Posted March 6, 2005 Share Posted March 6, 2005 (edited) I re-read Bravo Two Zero and The one that got away, and decided that the original concept of the mission would make a very fun mission for GR. But the concept would need a few special things. The first being a large map. 1km x 1km. The next some nice CHRs so Ive made some 7000 poly CHRs which run lovly in game. This is in its early developments but its coming along nicely since Deleyt exported the alpha version of the map for me. The idea is more for MP due to the large map size, a Coop based mission but also able to be played in SP. Whilst in the desert you will be tasked with hunting scuds, watching the movement of scuds on the MSR (Main Supply Route) and planting demo chargres on the pipe line that runs parelle with the MSR. Also on your trip through the desert you will meet BMP patrols, Anti Aircraft batteries, Direction Finiding posts a small desert village and farmers with their herds. Tank Berms, some may even have a T-80 in them. The Map will come in Dusk, Dawn and night. Dawn is shown below. http://img.photobucket.com/albums/v621/Che...ScreenShot1.jpg http://img.photobucket.com/albums/v621/Che...ScreenShot2.jpg http://img.photobucket.com/albums/v621/Che...ScreenShot3.jpg http://img.photobucket.com/albums/v621/Che...ScreenShot4.jpg http://img.photobucket.com/albums/v621/Che...ScreenShot5.jpg http://img.photobucket.com/albums/v621/Che...ScreenShot6.jpg http://img.photobucket.com/albums/v621/Che...ScreenShot7.jpg The CHRs I remodeled on the orig GR characters then painted new DMPs in hi res and new webbing. There will be a choice of 8 unique squad members, both of which come in either full Desert DMP of the half and half DMP shown below. http://img.photobucket.com/albums/v621/Che...sas_desert3.jpg Half and Half Camo\/ http://img.photobucket.com/albums/v621/Che...andhalfcamo.jpg http://img.photobucket.com/albums/v621/Che...newchrswire.jpg http://img.photobucket.com/albums/v621/Chems-/newchrs.jpg Combat over this distance is a lot more fun, and there will be a host of new weapons, not totally new, you will have seen them in other mods but these are revised. Such as the M16 M203 the work horse of the SAS, in A1 version with Single Shot and Full Auto. The Minim should be making an appearence as will the Elise Anti Personal Mine as well as the Sig Sauger P226, the L96A1 which should be getting a camo job also. http://www.ghostrecon.net/fileman/users/chems/16.jpg And these guys played a massive part in Bravo 2 Zero the books anyway. http://img.photobucket.com/albums/v621/Chems-/goat.jpg http://img.photobucket.com/albums/v621/Chems-/special.jpg Hes Proving hard to export. ← hehehe, this looks so good ! But do you make a Animation too ? A little Death Animation is necessary, ( simple, not to complicate) if i shoot this bad ass Guy, he should fall down... Edited March 7, 2005 by Stalker Quote Link to comment Share on other sites More sharing options...
jay316 Posted March 6, 2005 Share Posted March 6, 2005 (edited) WOW chems this looks awsome, Love the idea of a huge desert map like this, nice to see someone doing a map bigger than 400x400. Looking forward to more updates as things progress. Also am i correct in stating we may have our first animal in GR? Edited March 6, 2005 by jay316 Quote Link to comment Share on other sites More sharing options...
MarkVanDamme Posted March 6, 2005 Share Posted March 6, 2005 hehehe, this looks so good ! But do you make a Animation too ? A little Death Animation is necessary, ( simple, not to complicate) if i shoot this bad ass Guy, he should fall down... ← Did you have to quote all that? Spare a thought for us cavemen with 56k dail up links! Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted March 6, 2005 Share Posted March 6, 2005 Very nice work chems. I really like that character model and skin. How's everything run in-game, any slowdown? Quote Link to comment Share on other sites More sharing options...
Chems Posted March 6, 2005 Author Share Posted March 6, 2005 lol yeah, could an admin remove that quote please. @Sixpence, they have shemags, they are around there necks in the screen. Others may have theirs up. The will be no command map. Hence use for coop and good communication over TS. Real soliders dont have a command map. The goat will be tagged the same as the bug from SST. Custom animation would only work with a new bone stucture and you cant have a new bone structure. I hand painted the L96, I think you will agree it looks very nice. Very Hi Res Better Lit Render Quote Link to comment Share on other sites More sharing options...
Chems Posted March 6, 2005 Author Share Posted March 6, 2005 @SC nope no diffrence what so ever for me with a full squad. I have a Ge4 128mb 8x AGP and 512 RAM. GR can handle a lot. Quote Link to comment Share on other sites More sharing options...
pz3 Posted March 6, 2005 Share Posted March 6, 2005 looks good Quote Link to comment Share on other sites More sharing options...
Suicide Commando Posted March 6, 2005 Share Posted March 6, 2005 Good to know Chems. That L96 looks awesome. The whole texture isn't complete yet right? Quote Link to comment Share on other sites More sharing options...
CrowmanUK Posted March 6, 2005 Share Posted March 6, 2005 Thats some nice looking work mate, great camo on the trousers Quote Link to comment Share on other sites More sharing options...
Keen Posted March 6, 2005 Share Posted March 6, 2005 Good news to see this! The L96 looks absolutly cool - hope you find the right texture for the camo ... Quote Link to comment Share on other sites More sharing options...
McNamee Posted March 6, 2005 Share Posted March 6, 2005 This looks awesome ! But how you wanna make the Command Map ? A Suggestion : I read the Book and saw the Movie and in both they wear Shemags...IMO looks better ! ← Some will wear schemags, just the only character models at the moment have the schemags used as scalfs round their neck. I'm compiling a list of the combinations of BDU they will wear. Oh yeah and is the movie any good? Quote Link to comment Share on other sites More sharing options...
Snake@War Posted March 6, 2005 Share Posted March 6, 2005 Dude, This is a MUST have. I want this bad. I looks AWESOME! Are all the missions gonna happen on this map? Are there gonna be 3 different versions of it? Night, day, and dusk/dawn? Quote Link to comment Share on other sites More sharing options...
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