Zeealex Posted August 19, 2012 Author Share Posted August 19, 2012 "Скорая помощь" - This is civil name. "Госпиталь" - This is the correct military name. You can blame red storm for that, I haven't changed it yet, it didn't need to be, and seriously, does it matter? it means the same thing. M01 looks great and clean. M02 is pleasant but doesn't look much different. M03 is nice. M04, I love the water. M05 is great, looks like a beautiful modern city. M07 is awesome, I love the fog in the biggest picture, very nice. M08 is good. M09 is hard to tell any difference, I really like the lightning though. M10 is pretty neat. M11, can't say, I never liked the map anyway. But that doesn't mean you did a bad job Where's M12-13? M14 is fantastic, I love that it actually looks like a snow map instead of a bit whitish-woodland. Good job and good luck! thanks riley, like i said, you will notice a difference in mission 9 as you play it, seeing as most of it is water and trees, there's nothing to be marvelled at. Mission 12 and 13, i will be doing those retextures later on, they seemed okay compared to the other maps, but i will do them if i have time. Wooooooooow, fantastic work so far as shown by the preview shots. Can't wait to try the missions out and see how they look. thanks Amazing work and very polished looking project, lov'n the classy updates. thank you rocky Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 who would like to see a closer look at Mission 9 with comparison Screenshots? maybe even the actual map It doesn't look very improved on the image previously posted, the boat was the big letdown I think but that's been changed to a mossy version of mission 7's boat now, so it's vastly improved. Toss a Grenade into the water on stock ghost recon, don't like it? well, I'm going to try and change that! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 26, 2012 Share Posted August 26, 2012 Very nice. Any chance of including that upgraded napalm effect? The original is a pathetic 2D disaster. I never use it in scripting, a few general_type effects are much more pleasant, don't know why they didn't do a better job. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 haha, yeah the General type 14 looked very "Atari Lynx" I'm going to have another crack at my incomplete version before I give it to anyone and keep it as simple as possible this time, if it's too complex it won't look right, so there's a chance it won't be Napalm and rather much like a missile explosion. Napalm's a bit overkill for just one T80 anyway, if it was several T80s and 10s of men escorting, then it's a bit more probable Just had a little play about with the alpha channel on mission 4's river: Before: very solid and opaque looking. After: Uses transparency based off of the Image itself to provide more realistic water opacity while retaining the fake light reflection effects. you likey? if you do I'll quit obsessing with changing the channel settings every 2 seconds. closer look at mission 9 incoming. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted August 26, 2012 Share Posted August 26, 2012 Second one is even nicer, well done. Quote Link to comment Share on other sites More sharing options...
Operative Posted August 26, 2012 Share Posted August 26, 2012 Really nice! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 (edited) thank you both had a retry of the Napalm effects not long after messing about with the river. the first 8 in the sequence have been done and this is the result ingame: In the one below you can see my old attempt begin to pop through: any good? Edited August 26, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 26, 2012 Share Posted August 26, 2012 Really impressive work. I like all of it. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 thanks Pz3! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 the napalm effect is now finished, the animation is quite shoddy but visually it's a bit better sorry, had to. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 26, 2012 Share Posted August 26, 2012 Looks great Alex. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 (edited) thanks wombat, better than the old attempt? Edited August 26, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 26, 2012 Share Posted August 26, 2012 Yes much better then the first attempt from a couple of months ago. WIP on Riverbed map. Copied a skybox model. Renamed them to make several versions and have assigned some new skybox textures to them for the DS maps I'm doing. Didn't want DS skyboxes bleeding over to Origmiss or IT maps. Developed an aversion to re-texturing but I think I'm ready to have at it again. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 26, 2012 Author Share Posted August 26, 2012 nice! looking good! Quote Link to comment Share on other sites More sharing options...
ApexMods Posted August 28, 2012 Share Posted August 28, 2012 Yet again amazing progress! This is shaping up nicely, folks. Is there a new download available for a quick peek? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 28, 2012 Author Share Posted August 28, 2012 (edited) maaaybe, I'm going to upload mission 9 and the billboard FX tomorrow, as not many people can see a difference looking at the images I posted of the mission and it will show just how crap my animation skills are Wombat, you got anything for the Riverbed? oh by the way, reminds me of the first few missions of Operation Flashpoint: Red River Edited August 28, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 28, 2012 Share Posted August 28, 2012 Link for Novo_DP01_Stronghold http://www.mediafire...gnwbnzpacy438q5 I have not finished Riverbed. Has anyone used the Nvidia Normal Map Filter plugin in Photoshop on any GR textures. I have used it occasionally on some of the DS textures. I de-saturate the output and then use it as an overlay or soft light layer over the base texture. Additionally, I will mess with the opacity if needed. Any advice appreciated. Alex for the time being I wouldn't compile DP01 with your work. I may make changes to it and have already made changes to previous uploads of mine. It will save you the need to strip out any files I have renamed. For example: New skybox models and associated textures. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 28, 2012 Author Share Posted August 28, 2012 (edited) hmm, i'm intrigued, does it fade at distance ingame? and okie dokie, i'll keep it in a separate file for now Edited August 28, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 28, 2012 Share Posted August 28, 2012 (edited) hmm, i'm intrigued, does it fade at distance ingame? The rock cliffs in DP01 have the Normal Map Filter applied to them. The effect is not as strong at a distance. In the DP01 example it might be too strong close up. Another example are the boulders in DP03 Creekbed. Forgot to mention that Novo_DP01_Stronghold is setup as its own mod. Edited August 28, 2012 by wombat50 Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 28, 2012 Author Share Posted August 28, 2012 noice! going to have to play your desert maps through again with that knowledge now Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 29, 2012 Author Share Posted August 29, 2012 been sitting here for god knows how long on D02 running back and forth while looking at a rock, normal map filter on that one? i've gotta say Wombat, what you've done here is pretty revolutionary! I've got a screenshots ready for your retexures to be Showcased, i'll be at those through the week. Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 29, 2012 Share Posted August 29, 2012 Wait a second. For the record... These aren't true normal maps right? Just a way to burn lighting into the regular texture? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted August 29, 2012 Share Posted August 29, 2012 Correct pz3. Quote Link to comment Share on other sites More sharing options...
pz3 Posted August 29, 2012 Share Posted August 29, 2012 For a second I thought it was real normal maps. I imagine thats the closest ill get to feel winning a million bucks. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted August 29, 2012 Author Share Posted August 29, 2012 It's still freaking awesome! Quote Link to comment Share on other sites More sharing options...
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