Zeealex Posted June 8, 2012 Share Posted June 8, 2012 (edited) (W.I.P. - CURRENT PREVIEW VERSION - UPDATED SEPTEMBER 22, 2012) DOWNLOAD Hello peoples! As some of you know I recently settled down to re-texture nearly everything possible in the original Ghost Recon maps. Well, it's still going strong and I have high hopes for it's completion, as no scripting is involved and I have now decided to extend the project to nearly everything in the whole game, I hope to leave no .rsb unturned it's creation! There will still be the retextured map polls, but rather than going on a few screenshots, a zip file containing the map in question will be linked in the topic and you will then be able to download, test and hopefully enjoy! said Zip file will be updated if anyone speaks out about it. I would LOVE it if this project was community driven, so if you have the free time and/or the suggestions feel free to chip in! if *cough* WHEN *cough* the mod reaches the finish line I will do a final re-texture of all the menu screens and your name will be listed on there, as well as in the readme file. I will operate a "what you put in is what you get out" sort of system with this. EVERYONE who chips in, whether it's Advice or art, will get their name in the Readme, but the top contributors (decided on the extent of the work produced/Advice Given) to the mod will get their name on the menu. I know this does not sound like much but it can mean a lot to some people. However, if no one chips in, and I just get the lovely testers that's fine, it just means that perhaps the project will chug along a little slower and some aspects may not be done. The re-texturing will be of:Ghost Recon SP and MP maps.Desert Siege SP and MP maps.Island Thunder SP and MP maps.This includes relighting and new Skies IF anyone will be able to do it.Ghost Recon Character Skins.Desert Siege Character Skins.Island Thunder Character Skins.If anyone is willing to lend a hand, Effect textures.Vehicle TexturesMenu ScreensThe HUDI will also be Grateful if the mod could get testers of ANY experience Current Screenshots: Nothing I repeat NOTHING in this mod is final, if you feel there is something that needs to be changed don't be afraid to say so! You don't need Photoshop or Paint Shop Pro to get involved in this project, the least you will need is Ghost Recon 1 and a voice wanting to be heard. So if you are interested in joining in, just drop a post in with what you are willing to help with (this includes testing/advice) and I will PM you with a link to the Current build of the mod and note you down for the credits. The skins you see in the screenshots will also be part of a Separate mod, for those who do not want the maps for whatever reason. Apologies if that sounded cheesy or what the heck at any point. Alex. Edited September 28, 2012 by ApexMods Added latest download, edited title for clarity 1 Quote Link to comment Share on other sites More sharing options...
Rocky Posted June 8, 2012 Share Posted June 8, 2012 OMG that is a massive undertaking! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 8, 2012 Share Posted June 8, 2012 You know Riley's here. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 8, 2012 Author Share Posted June 8, 2012 (edited) Thank you Riley, PM on the way, just waiting for the uploader to pop it's head up @rocky, it is, but I have a good feeling about it. Edited June 8, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 8, 2012 Share Posted June 8, 2012 I... am... speechless. Alex, if you pull this off... you will have my eternal gratitude! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 8, 2012 Author Share Posted June 8, 2012 (edited) haha! Thanks Apex. no pressure then Edited June 8, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Tinker Posted June 8, 2012 Share Posted June 8, 2012 I might have a few maps that have not been released that may come in handy. Retextured and converted from either day to night, or night to day. New skyboxes, complete with all new environmental sound files added. Relit using the lighting tool. Will dig through my files over weekend. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 8, 2012 Author Share Posted June 8, 2012 thanks Tinker, if you can find them that will be amazing! Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 just on the little off here. Let me know if you can find anything weird about this, and while you are at it, look for your guy too, he's lost Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 9, 2012 Share Posted June 9, 2012 LOL those look real. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 haha, they are taken from photos so that could be one reason Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 9, 2012 Share Posted June 9, 2012 If all of them were like that it would be great, but I'm not sure about some looking real and some being original. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 (edited) some are still original textures yes, not everything in iron dragon has been changed yet Edited June 9, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 I love this game! i just felt like sharing it because of the way it handles some of the effect textures, take a look at this lighting effect: if you missed it, i have a looping one here: I've put it in the spoiler code because i know how distracting looped gifs can be. Those screenshots were taken in succession of each other as the lighting effect triggered, i have not done anything to the effect to make it do that, the engine is doing it itself, such a wonderful thing! Obviously that version you see is not final, as it is HUGE, and unsharp, but i was amazed at the way the game handled this! Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 9, 2012 Share Posted June 9, 2012 So did you change the thunder texture to get that? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 yeah, lightning.rsb, that's literally all i did Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted June 9, 2012 Share Posted June 9, 2012 change the thunder texture Duh, you can't see thunder, Riley Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 haha! just cottoned on to that! Quote Link to comment Share on other sites More sharing options...
EasyCo Posted June 9, 2012 Share Posted June 9, 2012 Looking good Zee! It's amazing how GR continues to live on so many years later. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 9, 2012 Author Share Posted June 9, 2012 Thanks EasyCo! and it is, it's amazing. back then devs knew what a good game meant Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 10, 2012 Share Posted June 10, 2012 Wow, amazing lightning effects, Alex! Mind if I use that in the next GRHU? Quote Link to comment Share on other sites More sharing options...
Rocky Posted June 10, 2012 Share Posted June 10, 2012 That is very cool, love the lightning. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 10, 2012 Author Share Posted June 10, 2012 (edited) Wow, amazing lightning effects, Alex! Mind if I use that in the next GRHU? yes, of course you can Apex!however i am trying to perfect it at present, to balance size and quality @Rocky, thanks glad you like them Edited June 10, 2012 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 10, 2012 Share Posted June 10, 2012 More then any other textures the ones that need addressing most are ground and water textures. Most of the ground textures are really pixelated. Some set up a noticeable pattern at a distance. The water you did on the Farm map was fantastic! A vast improvement. IMO most water textures scroll too fast but this can be taken care of with the RSB editor by using the scrolling tab in the property editor. Some maps have a tendency to be too dark as far as the ground is concerned. A good example is DP02 Farm. This was an RSE conversion of night to day so that may have been the reason. This can be improved by doing a levels adjustment on the 02_farm_grounddmdp02_farm_day.rsb or any other grounddm textures for other maps. A daunting task to retexture all the RSE maps. Good luck with this. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted June 10, 2012 Author Share Posted June 10, 2012 yeah the ground textures just look like little pixelated lines when in use. and because their resolutions are tiny, they create this pattern you speak of, the water textures are dull and noisy. but that will hopefully be no more i will be adjusting the ground colouring textures too. Thanks wombat. Quote Link to comment Share on other sites More sharing options...
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