TRC Posted April 19, 2008 Share Posted April 19, 2008 Delta one zero, yes, use his version 1.41(patch 1.05 compatible) and you can use orig weapons plus new weapons. Versions 1.45/47 were an attempt(after much work) to make Bretts weapons usable for online multiplayer games. 1.41 works fine for sp and lan only gaming. I've always used the language folder route to play his mod, naming it English folder instead of bp weapons and leaving orig context xml and it runs smooth. Cirap, to unbundle, if you are on xp is as follows: 1)copy bretts bundle into to public tools/bundler folder 2)create datafolder in bundler folder 3)go to command prompt(start/programs/accessories) 4)cd\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\public_tools\bundler (paste at end of command prompt opening script) hit enter 4)bundler extract -r bundle name.bundle data data(paste at end of string--forget off top of head how his bundle was named so I used bundle name as example-just insert correct bundle name in place of bundle name)hit enter--unbundled to data folder you created in bundler folder. Quote Link to comment Share on other sites More sharing options...
Delta One Zero Posted April 19, 2008 Share Posted April 19, 2008 Delta one zero, yes, use his version 1.41(patch 1.05 compatible) and you can use orig weapons plus new weapons. Versions 1.45/47 were an attempt(after much work) to make Bretts weapons usable for online multiplayer games. 1.41 works fine for sp and lan only gaming. I've always used the language folder route to play his mod, naming it English folder instead of bp weapons and leaving orig context xml and it runs smooth. Cirap, to unbundle, if you are on xp is as follows: 1)copy bretts bundle into to public tools/bundler folder 2)create datafolder in bundler folder 3)go to command prompt(start/programs/accessories) 4)cd\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\public_tools\bundler (paste at end of command prompt opening script) hit enter 4)bundler extract -r bundle name.bundle data data(paste at end of string--forget off top of head how his bundle was named so I used bundle name as example-just insert correct bundle name in place of bundle name)hit enter--unbundled to data folder you created in bundler folder. Thank you very very much TRC, greatly appreciate the assistance . Quote Link to comment Share on other sites More sharing options...
Cirap Posted April 19, 2008 Share Posted April 19, 2008 (edited) Delta one zero, yes, use his version 1.41(patch 1.05 compatible) and you can use orig weapons plus new weapons. Versions 1.45/47 were an attempt(after much work) to make Bretts weapons usable for online multiplayer games. 1.41 works fine for sp and lan only gaming. I've always used the language folder route to play his mod, naming it English folder instead of bp weapons and leaving orig context xml and it runs smooth. Cirap, to unbundle, if you are on xp is as follows: 1)copy bretts bundle into to public tools/bundler folder 2)create datafolder in bundler folder 3)go to command prompt(start/programs/accessories) 4)cd\Program Files\UBISOFT\Ghost Recon Advanced Warfighter 2\public_tools\bundler (paste at end of command prompt opening script) hit enter 4)bundler extract -r bundle name.bundle data data(paste at end of string--forget off top of head how his bundle was named so I used bundle name as example-just insert correct bundle name in place of bundle name)hit enter--unbundled to data folder you created in bundler folder. thanks for taking the time to write all that down, but that's what I did. I only get 9 folders gui levels lib objects sb_templates settings strings textures units no weapons_data.xml file to be found anywhere Edited April 19, 2008 by Cirap Quote Link to comment Share on other sites More sharing options...
Tinker Posted April 19, 2008 Share Posted April 19, 2008 *Edit* Weapon.xml should be in the lib/mamager/xml folder Is it not there for you? Quote Link to comment Share on other sites More sharing options...
Cirap Posted April 19, 2008 Share Posted April 19, 2008 hehe, yeah I found it thanks Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 20, 2008 Author Share Posted April 20, 2008 (edited) Found a few other things which may have caused crashing in coop Mp games. Here's an attempted fix. Extract the contents into your graw2 dir. It should place 8 xmls in this dir: Local\bp_weapons_pack_v1.47\lib\managers\xml coop fix - FileFront Link Can't gaurantee success, but since I found a few things I thought I'd try fixing it anyway. Edited April 20, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
CJo1964 Posted April 20, 2008 Share Posted April 20, 2008 Found a few other things which may have caused crashing in coop Mp games. Here's an attempted fix. Extract the contents into your graw2 dir. It should place 8 xmls in this dir: Local\bp_weapons_pack_v1.47\lib\managers\xml coop fix - FileFront Link Can't gaurantee success, but since I found a few things I thought I'd try fixing it anyway. Hey Brett is this a fix for all versions of your weapons pack ? I am using just version 1.41 at the moment. Cheers. CJ Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 20, 2008 Author Share Posted April 20, 2008 Found a few other things which may have caused crashing in coop Mp games. Here's an attempted fix. Extract the contents into your graw2 dir. It should place 8 xmls in this dir: Local\bp_weapons_pack_v1.47\lib\managers\xml coop fix - FileFront Link Can't gaurantee success, but since I found a few things I thought I'd try fixing it anyway. Hey Brett is this a fix for all versions of your weapons pack ? I am using just version 1.41 at the moment. Cheers. CJ 1.47 is mainly for people wanting to play MP, so if you're just running SP or lone wolf Coop, then 1.41 is better. Quote Link to comment Share on other sites More sharing options...
RabidSquirrel Posted April 20, 2008 Share Posted April 20, 2008 I love this mod and it works fine for me, but my only complaint about this mod is that the awsome sounds for your weapons are way to loud in comparison to the other ingame weapons. I can barely hear a rebels G 36 shooting at me unless I turn the volume up, which results in me going deaf everytime I shoot one of your weapons. Is there a way I can tone down the volume so that all the weapon sounds are at a more equal level with the stock weapons? Quote Link to comment Share on other sites More sharing options...
Delta One Zero Posted April 22, 2008 Share Posted April 22, 2008 (edited) I'm not sure if the problem is solely to do with this weapon pack (using 1.41) but it seems that whenever I select a grenade launcher mod for any weapon I only ever get one 40mm grenade without exception. I can't understand why this would be, and I can't see anything in the weapon_data.xml that could solve this problem as the "ammopack_40mm" shows the ammo value being at "4" but obviously I don't get that many as its 1/0 in-game. Anyone have any suggestions? Edited April 22, 2008 by Delta One Zero Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 22, 2008 Author Share Posted April 22, 2008 (edited) I'm not sure if the problem is solely to do with this weapon pack (using 1.41) but it seems that whenever I select a grenade launcher mod for any weapon I only ever get one 40mm grenade without exception. I can't understand why this would be, and I can't see anything in the weapon_data.xml that could solve this problem as the "ammopack_40mm" shows the ammo value being at "4" but obviously I don't get that many as its 1/0 in-game. Anyone have any suggestions? You should read the v1.4 thread for info on how to fix that. It was a bug introduced with the last patch. Or, you could use the latest v1.47 and not have this problem. But, I'll be nice and just provide a link to the fix: v1.41 gl fix - not needed for v1.47 Extract into your Graw2 direcotory. Edited April 22, 2008 by Brettzies Quote Link to comment Share on other sites More sharing options...
Delta One Zero Posted April 22, 2008 Share Posted April 22, 2008 Thank you very much Brettzies, greatly greatly appreciated. Also, awesome work on your pack. I'm absolutely loving all the new guns espiecally the M4A1. Cheers. Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 22, 2008 Author Share Posted April 22, 2008 Thank you very much Brettzies, greatly greatly appreciated. Also, awesome work on your pack. I'm absolutely loving all the new guns espiecally the M4A1. Cheers. Glad to hear you like it. I'm actually re-playing Graw1 myself and dumping all the extra attachments and weapons I didn't have in there before. Graw2 is better in most ways, but something I like about Graw1 still. Maybe the simplicity of it all. Quote Link to comment Share on other sites More sharing options...
Cirap Posted April 24, 2008 Share Posted April 24, 2008 launched the SP campaign today and also notice I have that wierd volume anamoly I kitted myself and another ghost with SCAR-H (with your custom sounds), the other two ghosts with a HK416 and MK46 when I or the other ghost with SCAR-H fire, the sounds are as they should be, but when one of the "stock" guns (416, MK46, enemy G36) the volume is really low. last time I played with your mod (v1.4) I did not have this problem. I am playing GRAW2 1.05 with version 1.47 of the weapons mod Quote Link to comment Share on other sites More sharing options...
Brettzies Posted April 24, 2008 Author Share Posted April 24, 2008 launched the SP campaign today and also notice I have that wierd volume anamoly I kitted myself and another ghost with SCAR-H (with your custom sounds), the other two ghosts with a HK416 and MK46 when I or the other ghost with SCAR-H fire, the sounds are as they should be, but when one of the "stock" guns (416, MK46, enemy G36) the volume is really low. last time I played with your mod (v1.4) I did not have this problem. I am playing GRAW2 1.05 with version 1.47 of the weapons mod I don't know what the answer is. I tried to balance them, but they are louder then the original game sounds to begin with. Some people turn off EAX. Quote Link to comment Share on other sites More sharing options...
Cirap Posted April 25, 2008 Share Posted April 25, 2008 tried with and without CMSS-3D Tried with and without EAX enabled tried playing with 2-channel headphone settings, as well as 5.1 tried v1.41 tried uninstalling and installing the game again, then v1.41 the only thing that makes all weapon volumes sound equal is if I uninstall the mod. next I'm gonna try another set of soundcard drivers Quote Link to comment Share on other sites More sharing options...
MrNothing Posted May 6, 2008 Share Posted May 6, 2008 hey is there any chance the acog could be added on the M14 ? Quote Link to comment Share on other sites More sharing options...
RabidSquirrel Posted May 7, 2008 Share Posted May 7, 2008 Damn sound glitch! Well, thats a pity.... mabye I should just download version 1.4 then! Quote Link to comment Share on other sites More sharing options...
MrNothing Posted May 17, 2008 Share Posted May 17, 2008 any chance a new things could be added to this mod ? Quote Link to comment Share on other sites More sharing options...
tailer76 Posted May 17, 2008 Share Posted May 17, 2008 any chance a new things could be added to this mod ? yes i added the acog of brettzies on all rifles and assaul rifles of the game(look my last post in weapon modding ..is a example..you see the g36k with the acog..and i have a screemshot with the acog on the m14..im post the screem later Quote Link to comment Share on other sites More sharing options...
MrNothing Posted May 18, 2008 Share Posted May 18, 2008 cool i saw the screenies and they look nice but what i was asking as in new stuff is like maybe a new weapon like the M110 sass xD Quote Link to comment Share on other sites More sharing options...
Yuya6104 Posted June 23, 2008 Share Posted June 23, 2008 Crash in application version: 30899.3048 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: material in type <void> SCRIPT STACK: data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\units\extensions\inventory.dsf(0) data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\managers\instancedescriptionmanager.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\units\extensions\groupunit.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Quote Link to comment Share on other sites More sharing options...
Phil-k Posted June 26, 2008 Share Posted June 26, 2008 Hey all, I need some help here, I'm running graw 1.04 and brettzies mod 1.41 and i get a ctd every time i try to change my loadout for my primary weapon. i can change and use my pistol and secondary weapons, i even messed around with the sig on the training level but as soon as i press the primary button i get ctd with this error _____________________________________ Crash in application version: 30621.2989 Unhandled exception - access violation C STACK: graw2 (???) : ??? SCRIPT STACK: data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) data\lib\managers\briefingmanager.dsf(0) Renderer: threaded Physics : threaded ____________________________________ I've tried installing the mod normally and manually but I've had no luck, any help would be appreciated -Phil Quote Link to comment Share on other sites More sharing options...
Brettzies Posted June 26, 2008 Author Share Posted June 26, 2008 Try looking through this thread: v1.4 thread There might be some suggestions in there. A lot of people had problems with the mod for some reason. Unbundling seemed to be the best solution. Quote Link to comment Share on other sites More sharing options...
Phil-k Posted June 26, 2008 Share Posted June 26, 2008 Try looking through this thread: v1.4 thread There might be some suggestions in there. A lot of people had problems with the mod for some reason. Unbundling seemed to be the best solution. you're a rock star dude worked first time I want to mention though that in your instructions in post 83 Here it says to type "bundler extract -r bp_weapons_pack_v1.4 data" but its actually "bundler extract -r bp_weapons_pack_v1.4.bundle data" you may want to consider editing your post. you may also want to consider having an unbundled version of the mod for people who don't want to play online, it seems to work better and it would be alot easier for noobs. other than that great mod man, i used it when the game first came out but the eotech you made got me to return to the game, you should see if you can get it to go on the m14 -Phil Quote Link to comment Share on other sites More sharing options...
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