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Cirap's Achievements

Recruit - 2nd Class

Recruit - 2nd Class (3/13)



  1. just unbundled it, and it works flawlessly on the Steam version I absolutely love the Mk18 (and everything else of course)
  2. wow... that is just... Awesome doesn't seem to be quite 100% compatible with the Steam version though. If I launch with the .bat file, I get the (awesome) sounds for the SCAR-L and SCAR-H, as well as new pictures for the Ghosts in the load-out menu but none of the new weapons are available, and the old Ghost skins are still there (with some odd lighting anomoly. the guns and some details on their uniforms appear a bit brighter than the rest of their uniforms It's getting late now, so I'm gonna try poking around a bit tomorrow, see if I can get it to work properly
  3. Hello! I remember I had this problem with GRAW1 PC as well, and remember it happening when GRAW2 was new I have this Samsung TSSCORP H-552B PATA (IDE) drive, which is a DVD +/- RW DL writer. Whenever I insert the GRAW 2 disc it just spins around endlessly trying to read the disc to no avail. If I move it over to my 9-10 year old DVD-ROM (read speed is like 2x or something) it works fine, but takes ages to install. Is this just a random occurrence with my burner, or is the copy-protection on the disc designed not to work in DVD writers? If I remember correctly I renewd the drive firmware to see if it would help with my GRAW1 disc (it didn't) The reason I'm asking is because I want to get rid of my old DVD drive, and possibly replace it with a new one, but I don't want to risk having two drives that neither can read my GRAW discs
  4. I love the HK416 with Aimpoint or a plain SCAR-H. no attachments at all
  5. tried with and without CMSS-3D Tried with and without EAX enabled tried playing with 2-channel headphone settings, as well as 5.1 tried v1.41 tried uninstalling and installing the game again, then v1.41 the only thing that makes all weapon volumes sound equal is if I uninstall the mod. next I'm gonna try another set of soundcard drivers
  6. launched the SP campaign today and also notice I have that wierd volume anamoly I kitted myself and another ghost with SCAR-H (with your custom sounds), the other two ghosts with a HK416 and MK46 when I or the other ghost with SCAR-H fire, the sounds are as they should be, but when one of the "stock" guns (416, MK46, enemy G36) the volume is really low. last time I played with your mod (v1.4) I did not have this problem. I am playing GRAW2 1.05 with version 1.47 of the weapons mod
  7. thanks for taking the time to write all that down, but that's what I did. I only get 9 folders gui levels lib objects sb_templates settings strings textures units no weapons_data.xml file to be found anywhere
  8. awesome as always I've been trying to change the number of magazines, but since the weapon_data.xml is bundled I can't access it. I tried the instructions in the v1.4 thread but couldn't get it to work?
  9. nice to see a patch and anyone know where I can find the patcher music? dat is Old School, man
  10. it worked flawlessly for me, both in training and the entire single player campaign though the Sig552 sounds started glitching (missing sounds) as soon as I entered the bunker with the missile in the very last mission
  11. that's Mk.12, not M12 also know as SPR or Special Purpose Rifle (previously Special Purpose Receiver) very nice though
  12. been playing the SP campaign for the past two days, and the SCAR-H is one of my favourite weapons. it gets 20 rounds , with five or six magazines = 120 rounds. Usually not enough, especially on the missions where you have to defend stuff from hordes of enemies, like in Attack on multiple axes where you have to defend the mall. even if you set the SCAR-H to single fire it still eats a lot of ammo. the first time I played it I had like 12 rounds left when I got on the helicopter. Had I played normally, without getting cheap on the ammo when I was on the way to the helo, I would've run out of ammo for sure we should have the ability to put down suppressive fire without having to worry about ammo
  13. oh. my. God. this mod is AWESOME!! I love the Sig SG552. love the sounds, love how it handles. LOVE the EoTech sight.... not sure if I'll play with any of the original weapons in the SP campaign ever again
  14. Actually the M240B is used with TAC-P, Green Berets, Rangers, and other small to medium sized units SF untis for suppresion and cover fire. The M240B replaced the older M-60 around 2005. Believe me it is heavy especially if you do not have an AG (assistant gunner) to assist with carrying the ammo. I know from expierence. If you utilize the weapon correctly it can be a powerful tool I know what it's used for, I'm just saying a MK48 Mod 0 would be a much wiser choice for a 4 man squad like the Ghosts. I'm sure you are familiar with both, to some degree, but I'll run some numbers anyway Weight (Empty): MK48 = 8.2Kg M240B = 12.5Kg Length: MK48 = 1,000mm M240 = 1,245 mm It's clear the lighter Mk 48 would be preferred by a small unit. It's easier to handle by one man, and it's lighter = operator can carry more ammo FN Herstal was tasked to develop the Mk 48 directly by US SOCOM, which I would assume the Ghost are commanded by either way, I'm happy we're getting a new LMG
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