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bugkill

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bugkill last won the day on November 8 2019

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  1. Precisely! Everything is right there in front of us, but someone sat at the table at Ubisoft HQ and convinced everyone that a game released in March 2019 (The Division 2) would be great way to usher in GR into the new age of tactical shooters. I bet they sounded like this: "We'll ditch the team aspect and bring about this Tomb Raider survival gameplay for solo play. The Division games have done well as a tactical shooter, so wouldn't it be great to bring over the looter shooter mechanic to Ghost Recon? My 12 y/o daughter came up with the idea when she see watched me play Wildlands and The
  2. Precisely! Everything is right there in front of us, but someone sat at the table at Ubisoft HQ and convinced everyone that a game released in March 2019 (The Division 2) would be great way to usher in GR into the new age of tactical shooters. I bet they sounded like this: "We'll ditch the team aspect and bring about this Tomb Raider survival gameplay for solo play. The Division games have done well as a tactical shooter, so wouldn't it be great to bring over the looter shooter mechanic to Ghost Recon? My 12 y/o daughter came up with the idea when she see watched me play Wildlands and The
  3. I was selected for the tech test and the beta. I can honestly say that they enhanced the game since Wildlands, but..........they made a major mistake by having a looter shooter mechanic. Someone had the idea to make a The Division game set in the Ghost Recon world and it was misguided. That is why they were so shocked to see the backlash for removing the AI teammates because they wanted Breakpoint to be a complete single player experience when the GR series has already been built around a special operations team. The environment and new character models present a good opportunity to have great
  4. They are being added to Breakpoint, but I'm confident that their voice work will be centered around team communication. Also, the AI team is optional in Wildlands and I'm confident that it will be optional in Breakpoint. Hell, it would be cool if they did a Ghost Mode that featured the AI team while leaving the campaign as is.
  5. Which is stupid since the AI team is optional in Wildlands. Think about it, the AI team will be added to the game, but it won't change the campaign. It is no different than when human players join you in your game. You can choose to play with others or not, so the same can be said for the AI team. Those whiners can't help themselves from crying when common sense tells you that Ubisoft ain't changing the game by adding the AI team. They serve the same purpose as CO-OP players which is to give more immersion by playing the game as being part of a team. The funny thing is that Breakpoint is
  6. Far Cry 5's "Guns for Hire" are full fledged NPC's, not simply "AI teammates". They can drive vehicles, fly aircraft, etc. That mechanic should have been in Wildlands.
  7. I've made it clear on the Breakpoint forums that we need NPC's, not "AI teammates". We need the dev team to understand that Solo players need NPC special operations soldiers that work as a team when we give them orders. They have all this data from Navy Seal and SF consultants, so they need to put those behaviors in the NPC teammates. When we call them AI teammates, we are essentially asking for regular troops with unlimited ammo that have no behavior beyond shooting and healing. We need NPC's for Breakpoint where they act like special operators in the virtual world. Not OP, but they act tacti
  8. They knew what was up, bro. It made no damn sense to take away AI teammates for Solo players, especially for a GR game. It is all about freedom to play how you want. Some like doing milsim with buddies in CO-OP, while others (like myself) like using the AI whenever needed. We only needed enhanced squad control where we can give them a waypoint order via the tactical map and they have enough intelligence to take a vehicle on their own and drive there. The AI team for a GR game should automatically work as a 3 man team (maintaining a formation and working together like a fire team) when given an
  9. Sorry, bro, but I disagree. The lack of AI teammates at some point in Breakpoint makes the game limited for many Solo players. The whole thing about bringing people together and being social will only lead to less sales overall. The major issue with Wildlands from a PvE perspective was the AI teammates being horribly handled. It made ZERO sense that they couldn't go anywhere on the map on their own if I placed a marker a bunch of kilometers away. Players should have been able to bring up the tactical map, place a waypoint, and the team should be able to do whatever they need (jacking vehicles
  10. The problem with Ubisoft is that they created Far Cry 5 and gave that game a significantly better squad control mechanic than GR:Wildlands, which made absolutely no sense. They borrow so much ###### from The Division for Breakpoint, but they didn't even think to bring over the squad control in Far Cry 5. I don't really mind them making it a solo survival game when playing PvE, but GR is team based. That is what makes the game unique, but Breakpoint looks like a male version of Tomb Raider with COOP. Why didn't they have proper squad control in Wildlands and then enhance it for Breakpoint?
  11. No, not anything like Wildlands, bro. We couldn't issue commands individually to our team or give specific orders outside the sync shot. It was extremely limited and FC5 seems to have a more dynamic command option for AI teammates.
  12. 1. Customize the AI team's weapons and uniforms. 2. Give specific waypoints and commands to individual AI teammates during missions (Also, be able to leave them behind to go SOLO if you want). 3. Not have AI team auto spawn in vehicles. The game was good, but the lack of AI control and customization kept it from great and that is why I elected to not purchase any DLC. Also, after viewing the Far Cry 5 demo and seeing all the tactical options for your AI support, Ubisoft only ###### me off even more because that is something that should have NEVER been omitted in a GR ope
  13. I've noticed a number of the original GR/RB6 gamers having issues with today's crop of games and I just want to address a couple of things. Look, I'm just like many of you that miss the old games and have desperately wanted the sequels to have the core gameplay, but updated with new animations and graphics. UBISOFT has taken over the franchise and went into an entirely different direction, building it for the console gamer, and that is exactly what GR:FS is designed for. The PC version for any GR/RB6 game should be radically different from the console version, but can still have some compon
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