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MrNothing

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Everything posted by MrNothing

  1. because you say so - MARSOC reskins - pweez. 2 versions - Woodland MARPAT and M81 Woodland. All with Coyote brown gear and tan helmets - : D
  2. Hey brettzies i have like 2 questions. 1.with the new acu patch-ish, you can change camo's and stuff, but the issue is that when you change ramirez's bdu camo, the boonie hat still stays acu. anyways to make it go with the camo you like ? 2.any idea's or plan to update the weapon pack ? that is all lol.
  3. hey any plans on releasing this soon ? would love to download the weapon skins
  4. looks nice DerRelient. to be honest with a few things tho - the acu and m81 don't really look that great together. i don't know if you were aiming for that or not :| if anything i think you should make all the equipment (crye armour and trousers, etc) a tan to give it a more Special forces look also if you don't mind, could you take a look at my marpat request ? i'm hoping someone could make them look like special marine units
  5. I would like to request 2 new re-skins for Brettzies new weapon pack 2.05 ots version. Since brettzies released the new pack which let you play in 3rd person, i finally want to request a skin where you can see your own character with it (besides your teammates). Anyways, the 2 skins i'm request are both MARPAT - but a woodland and desert version. For both skins, i would like it if the equipment (kevlar, bags, ammo pouches, etc) are done in a coyote brown. I would also like if the mich 2001 helmet was the color tan. Now for the Woodland version, i would like the boonie cap to be done in woodland marpat and the cap in OD green. For desert marpat, the boonie would be desert marpat and the cap would be tan.The last thing i would like to request is IF the gloves can be redone to look like green nomex gloves. I think it would give off a great finished look in the end for the skin
  6. sorry to tell you guys late but tailer76 doesn't make skins anymore really. i sent him a msg awhile ago asking if he was working on anymore re-skins and he replied back saying how he's become more busy and how he doesn't play games anymore
  7. Hey brettzies first just wanted to say the mod has come a long wayyy and just gets better and better each time keep up the good work anyways just wanted do you have any plans on updating the weapon pack ?
  8. http://img204.imageshack.us/img204/773/lolnp3kx4.jpg
  9. I'm starting to like them more and more, but it took a while to get something that looked balanced. Still going to tweak a few things like the flag. I might be able to take the Mitchell head and do a few texture variations to represent the different guys. I would just use their heads, but the helmet is part of the mesh on the other guys. At least his neck shouldn't poke through. It seems that the small majority here likes them so it might be the way to go. I do like that they are different enough from the mercs and sf and not too space age. Only problem with using the merc and sf bodies is you look like the enemy kind of. How about giving some of the operators unshaven faces. They look a bit too clean cut and I think that some beard stubble would be perfect. yea. a lot of SF dudes don't really look clean or have a clean cut. Supposedly they do so because in places like afghanistan and iraq, they have to blend in with the area and the people so they don't stand out as a enemy. you think its possible to give them like plain t shirts to give it a more SF feel ?
  10. that's so awesome. period. but if they only camel packs - darn >:\
  11. It did look a bit big. I shrunk it down some. The guy with the black hat reminds me a lot about CoD 4 xD Keep them good SS's comin but i've got a question - since your making British soldier's for the pack - does this mean that the original character's will be swapped out with the brits ? or our we going to be able to choose which looks we prefer for the characters. Also, just to add on to bugkill and dimas87, it would look a lot better with unbloused boots. To me for some reason, it gives the character a look as if the person is a high class soldier, but with a casual look lol. As for dimas note, it would look nice replacing the black equipment with tan'd equipment. Again, for some reason i think it makes the character look like a SF dude or spec ops or something. Replacing the camo would be neat too. Multicam looks very nice, but i like the looks of modern and used camo's. a lot of US SF dudes use acu pat and some of the older ones like 3 desert camo and woodland
  12. Bro, just ignore us and finish what you got almost done. I think the MK18 and the other additions are good enough, and I think that you should just concentrate pushing those out for now. You are doing us a great service by sharing your work, which I'm sure takes up most of your time. Please concentrate on what you have now and worry about the other requests for future stuff down the road. By the way, did you ever consider hooking up with someone that has texturing skills, so that maybe a couple of your weps could be given a camo paint job down the road? Bugkill is absolutely correct. Whether I, Bugkill or someone else asks for a request or something, it's best you finish what you've got now and deal with the other stuff after. You just working on this whether people pay attention or not, and whether people appreciate your work or not show's that your very committed to working on this project and making others satisfied.
  13. WHAAAA !!!!!! - i was just about to ask if you were going to add the susat scope last night - but I guess I'm already too late xD That looks really awesome Don't know what else is on your list but keep them comin BTW - just wanted to ask some quick things. Do you think in any chance you could make the iron sights on the M468, M4 and M16 actually usable? No offense, I find it kind of use less to add iron sights if you can't even look through them. To be honest you might as well take it off and for the M4A1 - just add rear flip up sights and same goes for the M16. M468 could stay the same though lol. Also another thing, if you know or not, the M468 has been done a re make over and now its called the REC 7. The main difference between the M468 and the REC 7 is just the outer looks. The RIS on the REC 7 seems to be a bit small and has a more clean look to it. The biggest difference probably though is the full length top rail system. It would be cool if you could add the new REC 7 maybe in this pack or a future pack to show that as the packs update, so do the weapons in your pack.
  14. Yummy i want a piece of that xD btw just wanted to note, there's this really cool front grip with a push of a button, turns into a bipod. The Scar already has the grip pod, but it's closed. I think you should make a version where its opened out like this
  15. Great work loving the how far the Mk 18 is looking I think you should leave the iron sights on. I've seen a lot of operators leave the iron sights on. Don't know why, but there's gotta be a reason. Just wanted to note, are there going to be side panels when you put the front grip on ?
  16. All i can say is wow. It's great to see you show some updates on your weapon pack. It's been a long time since you've last released your previous pack. I believe with this weapon and other mods you plan to add to your pack, this game will be back on it's feet. Not a lot of people i see really pay attention to this game anymore, but a new mod would defiantly question that. Just wondering though, i know the project is in it's early stage, but what things do you plan to add into your new pack this time. More weapons (obviously one shown already), new optics ? Anyways, again, its awesome to see you take some of your time to show us what's goodies you've got for GRAW 2.
  17. NOOOOO - don't scrap the M16 ! it looks really good and i think it should be in game But if you decide not to. Maybe you could try a FN scar pack ? There's already 2 versions of the scar. A Scar L with a 14 inch barrel, and a CQC Scar H. So far you have a Scar H with a long barrel, why not make a cqc Scar L ? just stating my suggestion lol xD And maybe with that pack, you can include many modifications for the Scar here's a list of some mods you could add TA31RCO-M4CP http://www.trijicon-inc.com/User/parts/pro...mp;categoryID=3 Aimpoint MPS3 http://www.aimpoint.com/o.o.i.s?id=67&...;product_id=380 Elcan SpecterDR http://www.elcan.com/ELCAN_Business_Areas/...s/SpecterDR.php Eotech 553 tan http://www.eotech-inc.com/product.php?id=2&cat=1 Eotech 3x magnifier (would put behind eotech sight) http://www.eotech-inc.com/product.php?id=18&cat=1 S&B short dot http://demigodllc.com/photo/EAG-Carbine-20...01_5351_img.jpg http://demigodllc.com/photo/PRM-2007.02/sm...01_1422_img.jpg Leupold CQ/T http://www.leupold.com/tactical/products/s...qt-riflescopes/ AN PEQ 15 http://www.ordnancemarine.com/tams/e1798b.html Grip pod http://www.noordhaghe.nl/catalog/images/grip%20pod%2002.jpg Surefire M900A http://www.surefire.com/M900A-Vertical-Foregrip
  18. external - i guess so ? o. o internal - no no. The 416 adopts a different gas system that supposedly makes it more reliable then the M16 and M4 carbine. Anyways - any updates ? still would love to see this in game
  19. Well since you said M16 with a shorter barrel - you could look at the M16 viper. http://www.youtube.com/watch?v=5M77hAltK8Q http://gunutworld.net/information/diary/ca...P_with_ACOG.jpg And maybe you could also do a SAM-R (squad advanced marksmen rifle) which is based of the M16/AR-15 http://en.wikipedia.org/wiki/U.S._Marine_C..._Marksman_Rifle And one more thing, i recommend you visit these 2 sites http://www.ar15.com/forums/board.html?b=3 http://www.m4carbine.net/forumdisplay.php?f=5 these might help along the way with what you want to put on your M16 or paint or w/e xD
  20. It is great to see you back here Captain and great to see your working on something But - as darth windu said, maybe something different would be nice. im sure me and darth windu don't mean for you to stop working on this, but it's always great to see something else. Maybe instead, create a exclusive M4A1 sopmod pack. This has been done on already but for GRAW 1. the thing is with that mod, the modification's were very limited. Maybe push it to the next level, where you could include most of the SOPMOD block 1/2 mods. There are many weapons you could do, and maybe pursuing those idea's couldn't hurt right ?
  21. I's on life support...trying to keep it at least ticking over...have you seen the wiki? Well it seems like it's life support is running out faster then it seems. Something big's gonna have to kick in for GRAW 2 to get it back on its feet lol. Just had it when good modable games like GRAW 2 just die out >=( and if your talking about the the co-op wiki for GRAW 2. Yes i did check it out and yes its pretty cool - but i should tell you, i only use mods and play with em
  22. just noticed these idea's are not really needed or aren't possible or are just lame lol for example LWRC IAR isn't necessary a 50.cal beowolf - maybe if your shooting to 200m max cqb rifle - not really needed when your in such a open world area and colt M5 well you won't see the effects of having the same 5.56 round but with with a gas piston system And just wondering has modding GRAW 2 kinda dead now ? cause it seems like nobody really bother's talking about this game anymore which i still love LOL
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