NoQuarter Posted December 21, 2006 Share Posted December 21, 2006 Why not dump them here instead of having them scattered throughout the threads of this section. I'll start... Environmentals- wind, rain, heat shimmer. More dynamic elements- some bldgs for players to blow up, walls to knock down, doors to cave in. Lots of VWs in Mexico, would be nice to see a few next to all these Fugits. More explosion animations- tanks don't generally fall apart like they currently do ingame from main gun rounds, and they tend to burn longer and produce lots of smoke. A random "cookoff" animation would be nice. Quote Link to comment Share on other sites More sharing options...
Forrester Posted December 22, 2006 Share Posted December 22, 2006 and a greater field of vieuw so the sniper rifle comes to its right. Quote Link to comment Share on other sites More sharing options...
arrowsmile Posted December 22, 2006 Share Posted December 22, 2006 (edited) Using DX10 will make for many more visual capabilities, as we can see in some of the Crysis videos. Draw distance for snipers I would imagine be a thing of the past. As far as I have read the Diesel engine used is way past 6 and is DX10 capable and has been for a while. Edited December 22, 2006 by arrowsmile Quote Link to comment Share on other sites More sharing options...
Pritzl Posted December 22, 2006 Share Posted December 22, 2006 Apart from draw-distance and general stability I couldn't give a hoot about graphics; GRAW quality is fine. Quote Link to comment Share on other sites More sharing options...
IrishStout Posted December 22, 2006 Share Posted December 22, 2006 I would like to see more environmental interaction.. for instance.. when you hit a fence with a nade.. that should now allow you to pass though .. and let it open that passage way. Rain would be great as well. Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 22, 2006 Share Posted December 22, 2006 i would like those VW beatles.... and maybe a renault twingo...(funny looking cars) some rain , or snow in el paso ??? wind ? is that an option tumble weed was once mentioned in the graw forum doors and destructable doors changing weather... from sun to rain and back ?? draw distance according with weather ? some funny things ? a playground object with a grinning animal like shape ? a moose comes to mind... Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted December 24, 2006 Share Posted December 24, 2006 Realtime weather and lighting No Boundries on maps When you zoom in a weapon sight, the sight zooms, the outside doesnt zoom. not much, but a pain to get done lol. Quote Link to comment Share on other sites More sharing options...
jonelo Posted December 24, 2006 Share Posted December 24, 2006 (edited) AA -supersampling with dx 9 or MSAA with dx 10 - Better shadows . Edited December 24, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
Nutlink Posted December 24, 2006 Share Posted December 24, 2006 -Ability to use AA (drop the deferred lighting) -Things should be visible from ALL distances (hate seeing shadows and garbage pop up 15m or so away) -Inclusion of real time rain, snow, and lightning effects (have it randomly drop snow every now and then) -Longer draw distance -Foot prints in mud/snow (not sure if this is already in but there isn't much mud and absolutely no snow to check) -More scalable options for those less fortunate people who can barely run the game -More use of the C4 to see more explosions (fire, fire!) -Less system intensive (if it looks slightly worse than GRAW but has all of the above, I'd be VERY happy) I'm sure theres more, but that's just off the top of my head. Quote Link to comment Share on other sites More sharing options...
jonelo Posted December 24, 2006 Share Posted December 24, 2006 -Ability to use AA (drop the deferred lighting) I think that it is not possible. Not deferred rendering = not rendering, not shaders non HDR. With deferred rendering I think that supersampling in DX9 is possible and supersampling and multisampling in Dx 10 Quote Link to comment Share on other sites More sharing options...
Peace Posted December 25, 2006 Share Posted December 25, 2006 Graphics was never the problem with GRAW, there was a great deal of improvement over the "glich" GR problems , but if I was to pick a few things to improve for MP that would be: -unlimited drawdistance for enemies (if clear map), otherwise sync drawdistance with the rest of the items on map (weather and lighting depending) -weather effects + day/night options, variable for each map -more scalable options to improve frames for those who wish to do so -openable/destructable doors -less cans on the streets that draw resources, but contribute little to gameplay -better syncing of hit detection and animations (less of "being shot by the guy running with the gun down") Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 25, 2006 Share Posted December 25, 2006 can we get a LIMP ?? or a lame arm when we get shot ?? [GR] and RvS did a good job at being shot ... atleast for the wound model i think we deserve a limp we begged for it to return in IT so please bring it BACK in GRAW2 let the animators figure it out but i and probably many others want a limp when we get shot..... Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted December 26, 2006 Share Posted December 26, 2006 (edited) How about a dynamic day/night cycle, REAL depth of field effects (the more an object is away the less clearer you see it because it's very blurry and when you zoom into ironsight, everything around the ironsight is blurry because you concentrate your eyes on the ironsight), higher resolution textures, characters with face expressions but most of all different looking highly detailed characters, realtime video crosscom (like in the 360 version), tactical handsignals, optional third-person view, ROE and armpatches (R6 style) support? Edited January 1, 2007 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
Eagle_Eye Posted December 30, 2006 Share Posted December 30, 2006 The ability to edit your character, be it ingame or out of game with a 3rd party program. Change faces, add camo.. Like the 360... again.... The only thing i found with graw was maybe the "Post Effects" were alittle overdone? Too yellow ect. Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted January 29, 2007 Author Share Posted January 29, 2007 I thought this was going to be a question about the amount of BLOOD in GRAW 2Now that brings up a new question; will the ESRB Content Rating remain at (T)een or might they bump it up a notch? Quote Link to comment Share on other sites More sharing options...
ZJJ Posted January 29, 2007 Share Posted January 29, 2007 It appears they are going to continue with the (T) teen rating. The 360 boxart shows a (T) and there usually isn't a difference in the ratings across platforms. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted January 29, 2007 Share Posted January 29, 2007 I'm sure Agent Smith can work something out Quote Link to comment Share on other sites More sharing options...
JASGripen Posted January 29, 2007 Share Posted January 29, 2007 Doors, Draw distance, blur of view when having rounds/explosions nearby. Quote Link to comment Share on other sites More sharing options...
Tortfeaser Posted January 31, 2007 Share Posted January 31, 2007 (edited) How about a dynamic day/night cycle, REAL depth of field effects (the more an object is away the less clearer you see it because it's very blurry and when you zoom into ironsight, everything around the ironsight is blurry because you concentrate your eyes on the ironsight), higher resolution textures, characters with face expressions but most of all different looking highly detailed characters, realtime video crosscom (like in the 360 version), tactical handsignals, optional third-person view, ROE and armpatches (R6 style) support? nevermind... Edited January 31, 2007 by Tortfeaser Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted January 31, 2007 Author Share Posted January 31, 2007 The story so far. The coup has failed, the situation is restored, the Ghosts are sent home, but there were some dead-enders left, still looking for a fight and now they're making a run for the border, with a couple of nukes! The questions begin. Are the Nicarguans still involved in supporting the banditos and will they provide MBT/APC, etc.? It would really be stretching credibility to assume that the donated M1A1s would be allowed to be turned against the U.S., again. Is it possible we might see some vintage Warsaw Pact equipment turning up in El Paso? (A BMP in the Taco Bell drivethru, a T-72 in the DNC parking lot are good visuals). It's been floated that there are birds and cats making an appearance in :AW2...how 'bout civilians? Are my range-finding binoculars completed yet? So many questions. Quote Link to comment Share on other sites More sharing options...
Hacksaww Posted January 31, 2007 Share Posted January 31, 2007 Anti-Aliasing, but I doubt we'll see it judging by the screenshots, in which I can see (what I think is) smooth-edging. Quote Link to comment Share on other sites More sharing options...
Dirites Posted February 1, 2007 Share Posted February 1, 2007 motion blur , motion blur , motion blur , motion blur , like in crisis makes it more realistic Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted February 1, 2007 Share Posted February 1, 2007 I'm sure Agent Smith can work something out Indeed. I'll see if I can pull $50 out of my ass, I'm currently stretched thin on funds with my XBL account, WoW, and 360 games. Quote Link to comment Share on other sites More sharing options...
Hockeystick Posted February 1, 2007 Share Posted February 1, 2007 (edited) motion blur , motion blur , motion blur , motion blur , like in crisis makes it more realistic No it's not. YOU have the eyes not the game. If you focus on one part of the screen you won't notice the other stuff that's around you. It's the same thing about scopes and blur. If you use the scope it shouldn't be any blur around it cuz you have the eyes not the game so you won't notice what's around you anyway, but you can always look away from the crosshair and look around it as in real life Edited February 1, 2007 by Hockeystick Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted February 28, 2007 Author Share Posted February 28, 2007 Well it's probably too late in the game to do anything about it but it would be nice if a Nar-Com on/off switch could be cobbled into the interface. Nothing more annoying than being in a firefight and getting a video feed blocking your vision or at the very least distracting you, even after you know the what/where that triggers them. Quote Link to comment Share on other sites More sharing options...
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