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Ubisoft and Grin


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What Ubisoft and Grin have done since release.

This is a short well not so short breakdown of what has been fixed and added to the game since its release.

GRAW 1.10 Patch.

Starting in June, Ubisoft and developer GRIN will release brand new multiplayer modes, including:

Deathmatch mode, Map Editor for Deathmatch and Domination, anti-cheat fixes, Anti Aliasing feature, and New co-op maps

Throughout the summer:

Team Deathmatch, Hamburger Hill modes, Original GR co-op mode, Map editor for TDM, HH, [GR] co-op, GRAW co-op improvement (quick start and respawn) and Dedicated Server pack.

Fixes

Numerous HUD fixes to prevent issues with cameras, inventory screens and resupply.

Animation and lighting fixes for various objects.

Fixed general synchronization problems in Cooperative and Domination modes.

Destructible objects are correctly reset when restarting rounds in multiplayer.

Issues causing user disconnects in multiplayer have been found and fixed.

You can no longer remain invisible and kill players using grenades.

Fixed crash that could occur after restarting rounds on Avenues map.

Player can no longer spawn dead or remain living when the round restarts.

Zone glitches on two multiplayer maps corrected.

Game no longer crashes while attempting to open inventory out of Dom zone.

Helicopters will no longer fall down in certain situations.

Cooperative objective waypoints correctly appear after spawning into an AI ghost.

Domination statistics have been adjusted.

GRAW will no longer run as process priority "High", resolving keyboard problems.

Interface updates

Coop players can now see status of others in inventory. Gray means loading, yellow is not ready, green means good to go.

You no longer have to press "Enter" to confirm input in the multiplayer interface. This should fix certain issues users were having with Gamespy login.

In game chat can now be toggled to be visible or not. Default key for this is "u". You will still receive chat messages when this is hidden.

Key bindings added for CrossCom actions. It is now possible to reassign the CrossCom previous and next buttons through the game interface. This change will resolve the issue for users with no mouse wheel.

AGEIA updates

Landscape meshes for levels tuned and updated for better AGEIA performance.

Performance increase on bullet hit particles.

Some stalls have been removed.

A bug that caused zero vertices in baked fluid meshes has been fixed.

A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.

A faster rendering mode has been added for debris particles.

PhysX effects modified to use the faster rendering mode.

Patch 1.16 Add on and fixes.

Added Components in this Issue.

Game mode Deathmatch added.

A new gametype Deathmatch(DM) has been added to the game, along with 3 new DM maps.

New coop missions.

Missions 1, 5 and 9 have been updated to work in Coop mode. You can now enjoy the full campaign in multiplayer.

Server interface revamped.

Numerous new server options are now available:

Start match conditions ("All slots full", "All players are ready", "one player on each side is ready", and "server is ready").

Tactical points can be disabled.

Any player joining a spawn limited server will only have as many spawns as the player with the least left, or 0 if the match has only 1 spawn.

Players on a spawn limited server will be spawned automatically into the game after 60 seconds.

An "Immortality at respawn" option has been added, and it can be from 1 to 10 seconds.

Statistics screen for Domination has been updated.

It now contains better overall match statistics, round statistics and keeps stats from round to round(for the duration of the match). You can now see the current match scores and time remaining in the ingame status screen, default "Tab" key.

Weapon kits are now available.

At the bottom of the Inventory you can now find 4 default kits, fully customizable. If a server is playing with the "Disabled tactical points" option, your selected kit will automatically be re-selected on every spawn.

Better impact sensation.

Some new sounds have been added for when you're hit or when hitting others. When hit, your reticule will be nudged off center.

Character models have also been updated, so there's a generally larger area considered to be a "headshot". Weapons damage has also been updated, increasing the chance a single shot to the head will generate an instant kill.

Colours have been added to the chat window.

Your actions are represented by blue, while red is hostile activity. A yellow hue is used for s tatus messages and chat is still white. The chat window can now also be toggled in three modes, default key "u": regular, transparent or hidden.

Anticheat server option has been added.

When enabled this feature will run certain checks to match the client with the server. Note that this will affect any users with modded files, including the main GRAW.exe. If you wish to play using modified files, make sure the server configuration matches your own, or you will not be able to play (this includes all files in the ./local/ directory).

Editor has been added.

Grins own editor has been updated and is now released for public use. You can always reach the built-in help functions by pressing "F1".

We've also included a basic tutorial document, which you can find in the "Support" directory where you installed GRAW. After you've made your map, press "Escape" and then "Export" to prepare the map for the game.

This will allow you to set some options like lightmaps and level quality. Please note that for large maps rendering these can take a very long time. Once the process has been completed, a file with your maps name and extension .bundle can be found in the custom_levels directory of GRAW.

This .bundle file can then be distributed, and is the only result file you need to share. All players wanting to play your map must have a local copy of it.

Chat has been added to status screens.

Chat Window now allows for more text in higher resolutions.

A sticky leaning feature (enabled by default) has been added in the Game options.

Primary weapon, secondary weapon, backpack, grenade launcher, frag grenade and smoke grenade can now be bound to hotkeys.

Anti aliasing: Edge smoothing feature has been added to the graphics options.

There's now a "Connecting to" dialog box when connecting to a server. This will display more information and possible error messages about why you cannot join a server.

Custom context.xml files can now be loaded with a -o parameter on GRAW.exe.

Screenshot button can now be bound from the Options screen. Default key "Ins".

AI UPDATES

AI now correctly identifies mounted weapons and gun nests as threat.

AI will now attack vehicles with soldiers that they can harm (including helicopters).

AI will now always go into combat mode if being fired upon.

AI teammates are more prone to seek lower covers. They will sit down instantly when taking fire.

AI teammates will try to avoid running in front of you when you are shooting, if you are close enough.

FIXES

Changed statistics screen for coop to contain more information for all.

Fixed a bug where you could get stuck in ghost cam when the coop mission ended.

Fixed a bug where AI statistics were lost when a player respawned.

You can now aim down while lying down(in prone) where it's natural to do so.

Strafing after sprinting will no longer instantly bring up your gun.

Removed a small delay before being able to run after reloading.

Amount of grenades have been tuned in multiplayer.

Rust pipes have been fixed.

Updated some graphics objects to display correctly.

Regular weapons can no longer blow up barrels.

MP02 (Warehouses) has been updated and some physics effects removed.

Enemy markers now correctly appear on hostile tanks and helicopters.

Fixed some minor crashes and bugs.

Players can now correctly buy more ammo in MP.

Weapons switch correctly synchronizes in MP.

Fixed typo that caused the air condition sound to continue after being broken.

General interface fixes.

Game no longer crashes if you load a Domination map with no zones.

Patch 1.20. Patch.

This patch contains the complete 1.16 update with all the maps and files, so you don't need to download it. Here is the changelog:

A serious timing issue that could cause servers to crash or lock up on map rotation after a 7-10 hour idle period has been fixed.

Increased the grace period for anticheat to receive a reply from the client.

Fixed crash where AI snipers would crash the game when noticing vehicles.

GRAW 1.21 Add on and Fixes:

Game mode Hamburger Hill added.

Game mode Team Deathmatch added.

Two new game types, Hamburger Hill(HH) and Team Deathmatch(TDM) have been added to the game, along with two brand new maps. Some maps have also been added to multiple game modes. In addition the editor has been updated to output maps to these modes.

Added "Server Info" button in the multiplayer interface, and a "lock" icon to show servers with passwords.

More sound, grunts and a dying sound has been added when you're getting shot.

A new "Skip Insertion" option exists for Coop missions.

This option will spawn the players at the last stage of the insertion, just before the mission starts.

"Death cameras" have been added.

Two new options exists when creating a server, "Members" and "Overview". Overview includes the "Members" option. If deathcams are enabled and a player runs out of lives on a limited spawn server, the player can access the deathcam. It will toggle with mouse1 and mouse2 by default, and you can return to the status screen with "tab".

A new SLI checkbox exists in the graphics settings to alert the player that SLI is enabled for the game.

Fixes

Sound settings can now properly be saved.

Anticheat will now be checked on player spawn to prevent any false positives during map load.

Fixed a crash issue with inventory kits in multiplayer.

Regardless of you may feel about all of the above it’s a lot of work, many of the items above have been thrashed out on theses forums and put into the game, in part by your feedback to the Team.

I know work still is being done and this list above will grow a lot longer.

This is what the modders have done already.

Decompilers.

New Maps All game types.

Special effects. Blood Gore etc .

Realism optimization mod.

New kits.

Weapon integration.

Making objects in 3D MAX to import into the game, doors that open, interior buildings.

So the modding scene is alive and well.

This is just a few take a run over to the mods forum and have a look.

Whats to come in the future, well a coop mode we have been promised this I look forward to very much.

Other things Im sure will come.

What I want to see from me, as a coop mission player.

A mission where I and 8 other players can enter a coop mission Tournament that has been created with a new map and mission scripted by a certain Group of people that are renown for this type of occasion. AND BEFORE CHRISTMAS PLEASE.

I am glad that this game with support from gamers and Ubisoft and The Team Grin is doing well, living in the past is never a good thing, the doubters and some of the so called fans have done there best to bury this game, well as you can see its not happened, it grows and gets better.

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"Death cameras" have been added.

How does one use the Death Cameras in CO-OP? This new function is suppose to be something different than the pressing of numbers 1 through 3, right (view through helmet camera)?

By the way, I'm waiting for the Mother of All CO-OP Patches to come out in the form of the next big patch. :grin2:

silent_op

Edited by silent_op
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its sad to see theres still no FF option and a 9man support and a dedi server support, it'll be hard to persuide coop teams again to get graw back off the shelves. We r eagirly awaiting ArmA to be released, if Grin and UBI wanna snoop off some (a lot) gamers following that road they better hurry on DECENT coop gaming.

-M-

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"Death cameras" have been added.

How does one use the Death Cameras in CO-OP? This new function is suppose to be something different than the pressing of numbers 1 through 3, right (view through helmet camera)?

By the way, I'm waiting for the Mother of All CO-OP Patches to come out in the form of the next big patch. :grin2:

silent_op

WORD on the COOP wish brother.

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Can anyone say anything "POSITIVE" about what Colin has brought to light here?

The NEG rant has been mentioned in other threads, no need to repeat them here.... Colin, thanks for shedding the light that some have "IGNORED" Yes, GRIN is here to stay and were going to see great patches as well... It doesn't get any better than this for the support GRIN has given to us all... WE are all seeing the best damm game support known to any game alive here... Why can't some see this....? GRIN, thanks as well.... :g_withgrin:

Edited by Stormin
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stormin, u play graw online? ever wondered why there are so few gamers gaming it? u ever saw how big the gr coop world was, how many tourneys and clans were in it............coop play kept it alive for those many years.

its not because of the graphics

i'm not gonna debate once more bout this.

-M-

ps: feel free to delete this post if u want, nobodys listening anyhow.

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Alpha squad came to mind in the arena of COOP tourneys. this was because with IGOR mission modders had the freedom to pretty much do what they wanted. But if there is NO COOP added before they complete the game..again another group of disenfranchised players.

Edited by Papa6
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I agree with you Papa6 in regards to coop... BUT, it will come... And when it does, LOOK OUT.... Patience is all we need regarding this.... I got LOTS.... Go to gamers hell and see how many are still d/l the patch.... How long has it been???? It's been like this since day 1 and more..... http://www.gamershell.com/download_14858.shtml And Mordred, I'm waiting for coop as well... And I wasn't asking for a debate.. But that's up to you...

Edited by Stormin
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stormin, u play graw online? ever wondered why there are so few gamers gaming it? u ever saw how big the gr coop world was, how many tourneys and clans were in it............coop play kept it alive for those many years.

its not because of the graphics

i'm not gonna debate once more bout this.

-M-

ps: feel free to delete this post if u want, nobodys listening anyhow.

Nice shout Mordred.

:thumbsup:

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Heres what I'm seeing: 40% of the stuff that you PC forum (as opposed to the modding forum which I encourage you to read, but please leave your negativity at the door) people were bitching about when the game was released has been addressed. Tons of issues that have been identified by people who didnt microwave their game or whatever have been addressed. 10% of the issues have yet to be addressed.

The other 50% of the issues is the fact that its not [GR] :rofl:

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do the Ageia fixes listed come from a GRAW patch or Ageia's driver update, Colin? is there any evidence that they improve performance without a PhysX card?

This I would say is a bit of both.

This item done by Extreme Tech did some work near release please read.

What driver version is unclear.

http://www.extremetech.com/article2/0,1697,1965292,00.asp

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Alpha squad came to mind in the arena of COOP tourneys. this was because with IGOR mission modders had the freedom to pretty much do what they wanted. But if there is NO COOP added before they complete the game..again another group of disenfranchised players.

Actually igor had MANY limitations. Alpha did a good job at working around these.

You don't remember shadow bugs from the hx firefights? or how most ai would just stand there in the open until you fired, then pop you from 300meters from the hip on full auto?

I wasnt' a modder, but assisted one of ours in mission ideas and such. We also made the popular AFZFORCE and AFZStrike gametypes with random amounts of enemies and such.

Also igor had no tutorial provided by RSE but what the modders figured out after about 2 years of trial and error.

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