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th33f.

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Pointman - 3rd Class

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  1. check this out... http://pcgames.gwn.com/news/story.php/id/1...reen_Light.html [Merged with the existing thread on this]
  2. Actually, the custom levels of "mhm" I put together did not conflict or crash with Biro's Castle Map as the structure I used REQUIRED the existence of Biro's map. It depended on Biro's textures, etc. This could have easily been done by other authors to avoid the crashes/conflicts. Still, the "Autodownload" wouldn't have any affect on such if all custom level bundles used unique names all would be well. hello? anyone paying attention here? GRAW1 had it! it worked fine. by the way, for those that missed out on it, GRAW1 and 2 are the same game with minor differences. it had to be restarted for the new files to load, so what! it's still better than having to search for the creator's/clan's website, register there, download the maps, and then extract them into the right folder. and i think the game still needs to be restarted after all that, doesn't it! this was most likely a corporate decision, and had nothing to do with any coding issues. let it go.
  3. wasn't there a map called London being tested? whatever happened to that... the new weapons are appreciated, but no changes in class assortment is kind of a downer... no RIZ is quite disappointing as well. if ubi hasn't allowed any new new maps to be included, they might have something else up their sleeve, hopefully... i mean, they definitely had time to create new maps, and the shotguns shouldn't have been that hard to add either, so maybe, just maybe, this is an attempt to set things straight as far as GRAW2 value goes. if people can assure their friends that the game has been "repaired" completely, online numbers could go up a bit, but i wouldn't count on it. an optimist would say this patch is a prelude to an expansion pack, but unfortunately, i'm not one of those floating in the clouds types... looks like Valentine's Day will practically be the end of developer support for GRAW2. it wasn't a bad run really, just slightly below average, which in today's PC game world is quite normal. anyway, i hope GR.net stays up for a while, with nothing GR-related on the horizon. good luck to you all.
  4. Because Blackfoot isn't out nor will be for like a year? TH33f... Shhh... They are susposed to forget i was betting on a wed release. 1-800-GAMBLER!
  5. It also kills any thought of a future expansion pack. Hmm.... I wonder. Let's put the thinking hat on for a moment. Giving the game away is like giving the razor away... if they can use the "freebie" deal to build the base of players, it gives them a bigger customer base to buy an expansion pack (thus buy the razor blades). Could there be a positive somewhere in this recent decision, or are we just like usual.... blinded to reality by our desire to have a better product? -John K. way to stay positive, but i think you got that hat on backwards... for starters, it's not free, not even to the existing FP members; only to new subscribers with a 1-year deal. naturally, it all comes down to cold hard cash. if the game is collecting dust on the store shelves, let's sell it another way. less profit is still profit. as far as building the player base and then hitting it with an expansion pack, i wish there was some truth to that... the fact is, out of dozens of thousands of people that bought the game and actually tried it online, only a few dozen stayed. GRAW2 MP should be in the encyclopedia under Failure. odds are that out of a couple of hundred suckers that decide to go with File Planet, maybe a couple will stay playing online... another important detail is the "player quality" so to speak. experienced, dedicated team players have all uninstalled the game a long time ago. the people you'll see playing today are the leftovers of noobs that have never heard of [GR], or a tactical shooter for that matter. what's funny is they are utterly terrible at run'n'gunning as well. it's just sad.
  6. to give you a guesstimate, i'd say less than 0.01% of the total number of members here. or you could say about as many as there are playing [GR] right this moment(7 years after release).
  7. remember there was a graphics update for OFP? dynamic lighting and higher res textures. that's all we needed for GR.
  8. it's a bit more specific, i guess. still, no real details. you could've basically fit the whole thing into two choices: [GR] or GRAW/2. and it's Diminished.
  9. to quote more than half of the posts in here: the games are different, doesn't feel like the original, not the same core gameplay, followed by a multitude of minor complaints, with nothing concrete being a deal-breaker. i'm sure all of you tried the castle map, recreated by Byro to the smallest detail. what's off? can you name it? one thing that isn't there, that will make things "feel" like GR? i hope some of you will actually try to answer that question. try starting with the basics of an online first person game, and you'll realize how early into AW development the GR franchise was doomed... the first thing they got wrong is the scale, generally speaking. that includes the character movement speed and the FOV angle. by the way, COD series have always had 90 degrees, and so does COD4, i think... not to mention the rifle scopes allow you to see around them quite well, except the sniper rifles, which is the exact same thing [GR] did, except there were no scope textures at all. with a scoped SCAR-L i dive into a tunnel every time i bring it up. a convenient mouse wheel controllable instant zoom! old, but it was easier! besides, Ghost Recon could be played at 150-200 FPS back in the days, while the AW brings you down to 60 in busy servers, no matter what you got in your box. with people being able to sprint, strafe and get a headshot on you within three quarters of a second, 60 FPS is not so great. again, in COD4, at 1920x1200 i had to tweak down some options to stay above 120 frames. GRIN didn't achieve that. to sink themselves even deeper into the hole, they made all the maps clear, while [GR], and excuse me, COD4, have both light and heavy fog present on nearly half of the maps. choices were made, that irreversibly distanced the both AW games' gameplay from what GR felt like. no patch, or expansion can really take care of that. more maps and features would probably breathe some life into GRAW2, but not for long, i'm afraid. at least that's what it is for me, in a nutshell. i'm playing [GR] for like a week now, and i enjoy it. oh, and i liked SOAF, of course. it was basically GR's arcade mode with smaller, much more linear maps. people just stopped playing it.
  10. reinstalled it, been playing 3 nights straight non-stop. AEG's server gets full(34 players) every night! other than some minor lag issues and 12 polygon rifle models, [GR] still is THE game.
  11. nice effort there, Colin. i was about three quarters through it, but then decided not to complete it. no offense, but here's an analogy... your questions sound like vehicle options at a dealer's lot. cloth seats, leather seats, or leather seats with heat? you know what i mean? a little too obvious. pretty much every question contains one choice that is superior to all others. it's like choosing a pair of boots over just one boot. not to mention that the choices descriptions are vague at best. if i were to create a poll like that, i would probably provide examples next to each choice. something like... weapons system. a. restricted kits choices, a la GR and GRAW2. b. award system, like COD4 or GRAW2's RvsA mode. c. total freedom, along the lines of R6: RvS and GRAW1. don't mean to rain on your parade. like i said, great effort, i just wish you were more specific throughout the poll.
  12. i kinda meant adversarial MP, but i guess i could do some co-op for old times sake. now, is the ASE still up and running with a few GR servers on it?
  13. prior to the GRAW/GRAW2 releases whenever someone mentioned GR/[GR], the next word was almost positively "dead". so now that we've seen the future(and didn't find it too bright) what's left of the original? ladders? clans? would getting a team back together be completely absurd and childish? i guess the real question is whether there are enough people playing to at least have some fun on public servers. reinstalling tonight, so a "heads up" is appreciated.
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