Jump to content

RAbbi_74

GR.net Supporter
  • Posts

    1,838
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by RAbbi_74

  1. I kinda like @ZJJ's suggestion of a reunion deal. A lot has changed in the last 14/15 years. Would be nice to catch up.
  2. It's technically neither, but that attack helicopter I saw at the one Unidad base was a Cobra. Some variant of the AH-1 Cobra, the grandpappy of American attack helicopters and one of only two pure attack helicopters to ever serve in the US so far. What it is not in any imaginable way, shape, or form, is a F###ING APACHE. Source: Spent 12 of my 22 years in the US Army working specifically on AH-64 APACHE attack helicopters, first the AH-64A for 3 years, and then the AH-64D. Look, I could even get some player mixing it up and thinking the MH6 knockoffs are actually OH-58 knockoffs. Weedeaters look like weedeaters, you know? But Apaches and Cobras do not look at all alike, if you're paying any attention whatsoever. FAQs: - "But RAbbi, it has that thingy on top the spinny thingy, so it must be an Apache--isn't that what that means?" NO. Do pushups. First, the AH-64A Apache never had that, just a small ADS on top of the big spinny thingy. Second, while the AH-64D and AH-64E *can* have that, it's not necessary to have that. When the AH-64D was first fielding to the US Army, about 3/8 of them actually fielded the Longbow Fire Control Radar (FCR) system. - "But RAbbi, isn't it just a game and therefore irrelevant detail to an obvious work of fiction?" NO. Do flutter kicks, numbnuts. Tom Clancy himself is rolling over in his grave at the suggestion that such an oversight was committed in his name. Attention to detail was a huge theme in all of TC's work. The details had to be so right, that people who spent a career doing it for real could think that he did too if they didn't know better. A SF soldier mistaking a Cobra for an Apache is pretty much unthinkable. It's not even that they're trained on aircraft recognition (maybe, maybe not--I don't know), but that they're not the type to call a helicopter a Cobra or Apache unless they KNOW it is, and would otherwise stick to what they DO know: "It's a helicopter." - "Aren't you being a bit picky here?" NO. Laps, go! You don't stop until it make ME puke, crackhead! Lack of attention to detail is, despite whatever statistics you may have read, the single biggest contributor to the deaths of otherwise decent men in combat. More than hygiene, more than that the enemy was apparently just pretty good at what he did, etc. This isn't Call of Battlefield, god dammit. This is not ArmA. This is video gaming's pinnacle of give-a-damn about reality and realistic scenarios. Hey, remember in 2008 when Russia invaded parts of Georgia to protect pro-Russian rebels in South Ossetia? Did that sound familiar at all? Cuz that was the scenario in Tom Clancy's Ghost Recon, to within a couple months. Are the people who mix up Apache and Cobra attack helicopters really gonna nail that sort of prediction? No, they are not. KEEP RUNNING TIL I PUKE!
  3. RSE as a developer for the PC version would be good news (no offense, GRIN). Y'all have fun when this comes out!
  4. Good point. While I can do a FAR better job myself, I need a like item with which to work. No such critter exists for the Alien Blaster. Maybe I'll spare Moira. But that leaves me wondering how to slaughter the REST of Underworld without alienating her... Decisions, decisions... Sooner or later I'll run out of ammo for the blaster, and THEN she may well be done for... And that Three Dog HATES me right now. I feel like that guy in the XFL (back of jersey: 'HE HATE ME')...
  5. I was just on my way to find out, too. Interesting sidebar- Moira Brown will still give you the quest and tasks for the Wasteland Survival Guide even after you blow-up Megaton. She may well be the ONE person in the Capitol Wasteland who thinks it's COOL to get turned into a ghoul... I'm gonna help her with the book, if only for the perks, and then kill her anyway. Dart gun v.2 to the head, beeotch!
  6. Is that the dame I met in the first town, in the bar? Funny enough, that's when I started kicking myself about the caps. Yup. When first you enter Moriarty's Saloon, she's the one with Gob messing with the radio. Let's just say that the 120 caps doesn't ONLY buy you a room for the night, but some 'company' as well... Luckily, the game was made with kids in mind as well, and doesn't go into any detail at all... On a lighter note, I finally got to drink the sap at Oasis and meet Harold/Bob/whoever. Good stuff. I now have skin like tree bark. That, along with the after-effects of Moira Brown's radiation sickness experiment, leave me wondering what OTHER character mutations are out there... And I found another interesting spot just West of there, on the very Northern edge of the map. Not a fast-travel location, but still interesting. Some good loot there. And just west of THAT, another dead lone wastelander with an interesting note... Wonder who Marko is... And I wonder- after I find Dad, can I kill-off Three Dog? I'm gonna try that, since he's talking even MORE smack on me on the air now...
  7. I think I am gaming too much. Seriously, at first I read the above as "Al Gore has now outlawed the use of COD5 flame throwers." Hehehe... They emit Carbon Monoxide and stuff... They're bad, m'kay?
  8. OOOOHHHHHHHHH! Drool Factor Ten! I haven't found any of those yet, except maybe for the repeater. Did get the Victory Rifle (sniper rifle + 1,000,000,000,000 coolness), Ol' Painless (cool doublebarrel shotgun, I think), the Terrible Shotgun (most badassed combat shotgun in the CW, yo!), and something else I'm sure. The silenced 10mm pistol is weak, sure, but it's great for some Sam Fisher moments, especially once you level-up to where you can get a headshot once in a while. Sneak attacks are ALWAYS critical, after all! The dart gun is teh seks, though. All the homemade weapons rock my soxx! I'm a shishkebob-weilding fool in those dark underground tunnels full of ghouls. And the rock-it launcher! Killing with ashtrays and paperweights and scorched pre-war books is TOO fun! Haven't ever messed with the console yet. Been tempted, though... @Rocky: Set aside 120 caps for Nova. You won't regret it...
  9. Ah, the old compromise- give up some control for the relative safety of console (read: virus-free) gaming! I've got no problem with that. My personal preference in game controls, in most cases, is the keyboard/trackball setup. Hence I game on PC. Butyou do have a very good point there- console gaming is, for the time being, much safer. On the other hand, you just KNOW there's some overweight 12 year-old in his bedroom right now trying to write a trojan horse for XboX Live or something. It's only a matter of time... Pink diamonds... Must... revive... GRAWtrix... undead... helicopter................... <scurries off to laptop to retrieve... something....>
  10. HAHAHAHAHAHA... Ha... No, not one of those. Screenie to follow shortly... http://i25.photobucket.com/albums/c100/jay.../aliencraft.jpg You'll notice just to the left of what appears to be the cockpit, you can more or less make out the disgusting-green-head-in-a-fish-bowl alien. Well, part of him and his space suit, anyhow. The radiation there at the craft is HIGH, but not nearly as HIGH as what's nearby... And there you'll find the alien blaster with +/- 100 rounds of ammo. TRUST ME, it's the bomb-pimp-dizzniggity gun for that final raid on Project Purity- somehow, the Enclave soldiers just can't seem to withstand it's might! A must for any serious wanderer of the Capitol Wasteland...
  11. Actually, there are quite a few console gamers here. We do sometimes tend to get a little too wrapped-up in the PC-specific versions of these games, though.
  12. I envy your optimism. I do not envy the blow you'll get when GR4 is released. Well, "worse" is subjective of course. GR was a different beast, all tactical and realism. All subsequent titles have become increasingly action-arcade oriented. GRAW1 for the console was, by all accounts, a great game. GRAW1 for PC was not. It was developed entirely separately, specifically to cater to the tastes of the PC audience. As such it failed completely: It lacked the realism and non-linear tacticalness of the original. GRAW2 for PC was a markedly better game, clearly showing the developer GRIN learning from their mistakes and improving on their product. It wasn't a bad game. But it was still not the realism-oriented, non-linear tactical game that GR1 was. Personally, I've become convinced that Ubisoft simply can't produce a worthy hardcore tactical-realism first person shooter even if they try. That doesn't mean that they can't make good games as such. But I'm not looking for "games as such". Respectfully krise madsen Quite well said. @BamBam38- maybe you're right, in at least one sense. Bugs aside, GRAW and GRAW2 were NOT bad games. Of course, they were completely unplayable for at least a few folks, and the bugs were annoying enough for most of us. Initially, the responsibility for that falls on the developers, but when the money faucet runs dry for them to fix the game, all eyes rightfully turn back to the publisher. GRAW ended at v1.35, as I recall, and while that included many new features specifically requested by this bunch here at GRnet, it was not at all a polished, finished product. From the grenade-launcher bug to the rate-of-fire bug to the missing texture in John Doe's Hellhole (I THINK that's the name of that MP-only map), and on to some far more serious problems like the lack of a decent anti-cheat, GRAW was a diamond very much in the rough. And one needs merely check the tech support thread for GRAW2 to see how unfinished a product that one is. I mean, over a year later we STILL can't get a fix to the missile-launcher bug in that level with the dam and the two helicopters. I know nothing of the console versions, granted. I've played neither (aside form a few minutes at a BestBuy store with GRAW for XboX360) and could therefore offer no intelligent assessment (some would argue I've never offered anything intelligent anyhow... ) of those games. For all I know, they were the ultimate in gaming. But I only play ONE game on console, and it's got nothing at all to do with guns... But the biggest problem is what GRAW/GRAW2 did NOT deliver, relative to their namesake- a solid open, tactical shooter. To this day, the [Ghost Recon] (with expansions IT and DS) has never been matched, in my humble opinion. It is (not was) a benchmark for many of us; a benchmark which has been all but abandoned for greater profit and flashier graphics. This is truly the PC player's problem, and clearly not a big issue for the console players. The difference between [GR] and GRAW for PC was night-and-day. And along with the disappointing recent releases in it's sister franchise, Rainbow Six (Lockdown, Vegas and Vegas II all failing to hold up to the standard of Raven Shield or any previous installment), this indicates a direction for Ubisoft, the publisher of the whole Tom Clancy universe. It's not a direction that we fans of [GR] and oldskool R6 are happy with. It's a direction that sacrifices the feeling of realism, tactics, and teamwork, for a flashy, Hollywood, hero-centered game experience which we fled when first we turned to [GR]. Damn the man! FISTS IN THE AIR! I still play [GR] to this day, and I'll never touch another Ubisoft title again, so help me...
  13. It's been like over a year and THAT isn't fixed yet? Nice. Might need to restart the level, bro'. Last I remember, that was the only way to get around the problem with the missiles. And I'm assuming this is about the level with the dam near the end, where the two indestructo-choppers (see GRAWtrix for explanation) come up the river. If you're QUICK, you can take-out both of them before they crest the dam. Otherwise it's a PITA boss battle, reminiscent of my worst Zelda nightmares...
  14. A noble thought. One that I think most of us had after GR2. And again after GRAW (when we were shown at least SOME indication of a willingness to work toward the community's wants and needs). Fool me once... Hey, I really do hope that it turns out to be the greatest thing since sliced bread. But Ubi already burned that bridge with me. As long as their name is on the box, the box will not be tolerated within my home. I have no problem with the GR franchise, just its publisher. And THAT doesn't appear to be changing any time soon...
  15. Whatever it takes, I'm here for ya! Like, if you ever figure out what the numerous SatCom arrays up in the NorthWest are for, that'd be super. Or maybe go badguy and make cool with Al. Tenpenny, Mr. Burke, and their crowd. Or the one mission on which I gave up hope- finding someone to whom to deliver the letter from whatshername in Megaton. Just to find out why there are all those (not scorched or destroyed) pre-war books laying around, or all that pre-war money (still can't figure out the point in that). Ah, everything has a purpose. If you can't eat radscorpion poison glands, you have to do SOMETHING with them... This game is so awesome...
  16. 1.) Gunship. Give it a multiplayer capability: you and your buddy can play pilot/copilot, and team up with up to 8 more other players to go tank-huntin' on custom coop-only maps!! 2.) DooM- the original maps, missions, and details, just remade as a demo or proof-of-concept for DooM4. All the new graphics and capabilities, just applied to the original maps/missions. Teh seks! 3.) Leisure Suit Larry and the Land of the Lounge Lizards! The ultimate R-rated RPG. Basically GTA4 minus violence. 4.) Just some thoughts...
  17. As with the full game, I was happy with it until the aliens got involved. All of the jungle fighting stuff agains the Koreans was fun. A little more corridor-feeling, but not bad. Still more than one way to skin each cat in this game, and I'd have to agree with the high marks- it's visually impressive, relatively open, and has smooth interfaces. And I always wondered what the crap 'Psycho' was up to while I was rollin' solo in Crysis. Now I know...
  18. CS was alright, but I preferred SoC. Only the Limansk map was at all impressive, but it was only really impressive in terms of being a corridor. I kinda felt like I should be toting a BFG9000 and a chainsaw, honestly. Nonetheless, a pretty game. Just that the cool part for me was the creepiness, and that was cranked down a notch or two compared to SoC.
  19. She was askin' for it... LOVE this game! Like the STALKER titles, it kinda makes the post-nuclear wasteland seem... fun... And if you're like me, and you like to EXPLORE vast maps, you'll find almost endless value in this one. I just discovered a wrecked alien spaceship (no, I'm NOT kidding) with one HELLA-COOL gun and a spaceman corpse. I've got a supermutant sidekick. I picked the lock to the OTHER half of the carrier that is now Rivet City. I've gotten into all 6 other vaults. I've seen real trees (Three Dog's jet experiments clearly did NOT alter his memories...). Oh, and that's just the beginning of my adventures! I'm gonna get elected to the Presidency of the Republic of (currently) Dave. I'm gonna overthrow the Brotherhood of Steel. I'm gonna find out what to do with those launch codes for that missile up North. I'm gonna get my freak on with Amata. OK, maybe not that last bit. But you get the picture. The replay value of this game is tremendous. There are SO many cool things to find and do. Like the Gary's- you don't have to discover them by any means, nor do you have to confront Allistair Tenpenny. None of it. But you CAN, and it's quite interesting. And until I've collected ALL of the bobbleheads, I'll not finish the game again...
  20. Good find. Not that Ubishaft will ever get another penny from me after the Advanced Warfighter junk, but I DO hope, for sake of you fine pals here, that it turns out well and fulfills every child's dreams. Or something...
  21. Looking forward to it! Hopefully Project Origin will work on my desktop, as I haven't been able to get any of the current F.E.A.R. to install properly on it. Apparently not written for Vista...
  22. Quite conservative, I think. (Bet ya wondered where I been....) The recommended specs only really apply to the DX10 effects, and DX8/9 should run on about the same machines that currently run Shadow of Chernobyl. SOME of the DX10 effects will work in DX9, too. If you caught any of the footage of the 2008 E3 demo (which was all done in the DX9 SoC engine), you've seen some of it. Some of the real improvements with this one are in the PDA, and in the expanded capability for modifying weapons (which was considerably limited in SoC). IGN has several videos and a TON of screenies on Clear Sky. Release date is still listed at August 29th, and it's gonna be available on Steam. We're just waiting for it to officially go GOLD now...
×
×
  • Create New...