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Everything posted by smokin

  1. Just to throw my 2 cents in real quick. I think GRIN did an awsome job with this game considering they never built a tac sim game before. I just hope they realize they are on the right path and keep going and doing what they have been and not to second guess thier direction they took which was to make a sophisticated,difficult, challenging game to play. PLEASE dont think you have to dumb down the game. Of course ther is always room for imporvments. I personally think the game as is would be PERFECT if 1_everyone had better gaming rigs 2_No Freakin Dimonds Option 3_Mission Scripting ca
  2. Thank you so much for the info. Yeah, I usually sharpie the info onto the cd since the manuals usually get lost or thrown out at some point, just didnt do that this time darn it. Oh well Ill update and see if I will be helped.
  3. I have the box, the cds, the invoice from newegg, its even installed and playabble on one of 2 OSs that I have running on my computer, .......Im screwed huh? Well any advice here is apreciated, I must have tossed out the manual with the cd key at some point and am left without the ability to install the game. It is still on a secondary OS I no longer use (windows 64) Because the network stopped working on that OS. I hope that because it is installed with original CD key, maybe its written somewhere there?
  4. I want to first say that all things considered, GRIN did a great job. OK, now with that out of the way, ...... Im tired of the "blame it on UBI" mentality. Its a cring shame to see gamers defend developers this way. I dont know the industry, I dont know the process, I dont know the polotics, but I do know it is a creative process and at the end of that process, the devs sign thier names to the credits. So what does it mean when someone signs thier name on credits after a creative process, that means I dont give a rats ass if UBI or "they" made a deadline cause the devs signed thie
  5. You know, Im kinda tired of hearing the whole "its UBI's fualt " I know I dont know the polotics or exactly why things transpired the way it did, but to suggest that RSE had nothing to do with GR2 PC not getting released is flat out redculous. They were given a task to do, build GR2 X-box Build GR2 PC. They didnt do it, I dont care what excuses they cite or the situation, they didnt make it happen. The best anaglogy I can use if player whining at refs cause they lost. No, I mean GrAW and only GRAW. They produced a game that went in a direction that I havnt seen that from RSE since the
  6. I feel more comfortable with Grin creating GR4 PC version. Not one good PC game has come from RSE since the expansions for GR. You look at what they've produced they have steadily proven that they create game for the consol crowd in mind. I personally,couldnt care less how well a consol game is doing on a consol market, thats a weak argument to suggest that it somehow means they would have made a sucessfull PC version. RSE introduced Medipacks into GR2 and have stedily dumbed down everything they produce to wow the kiddies with x-boxes, thats the exact same reson why i would rather not s
  7. I got a question, ... when are you schedualed to start producing GR4? Has it already begun? Eh, ok, I know you wont answer that, but i hope UBI give you the opotunity to continue where you left off. Allow you more time to perfect the engine and max out its potential with the added time. Care to drop any hints on this ?
  8. Its not about being for or against anything. I simpply realize the time restraints and the position Grin was placed, Grin took lemons and made some pretty damn good lemonaid. Its really not too hard to understand though . For me, best chance I have to see my perfect game to play, is if GRIN wakes a standalone expansion or the next GR, yeah sure patch what you can, but if there is plans for the expannsion, I hope they start thier efforts first on improving/maturing the engine they have now. (i.e direct ip connect, # of coop players, doors, peeking while prone). Continue the directiono but
  9. Im so glad to hear that you dont regret the direction you went. I think Grin is the best thing tac sim fans had in a long while, because you had the balls to put out a game with some challenging, non linear gameplay. Im realistic, I think the best thing you should focus on is the modding tools for the fans. More options and abilities we have to keep this title going and the intrest going, the better. There are a few things that I hope can be finished such as : The leader dieing in coop, shaky cam in cross com needs to be toggable, tweaked or somthing, and of course optimization of
  10. 1600x1200 not sure about FPS, but I'd guess 30-40 n up. Amd 4800x2 2gb pc3500 x1900xtx all high.
  11. _Direct IP connect _8+ players _Cross com shaky cam needs to be redesigned. Its all great for the first 30 secs, but then depending on playing style, things get a lil nausiating.(at least let us disable the shaky part) _Captin dies game over needs to go.
  12. Its a shame more people arnt suporting the game more. I have mixed feeling as well about the game, and the game score of 7-8.5 I feel is fair, but GRIN is still the best thing Tac Sim fans have. And if we dont suport them, chances are we wont have them for the future. We'll be left with concolse minded devs like RSE . Eh, just my 2 cents. I seriously hope grin has the oportunity to expand on what tthey have accomplished, they were so on the right track with the game.
  13. Yeah, I was lazy and that was the only thing that caught my eye, totally a mindless RSE bash. Still all true though. lol
  14. I agree RSE's engine is more mature, but it does not matter if this engine can create a matrix like environment if the games produced with it are going to play like LD, splinter cell, ect. At least for this player who wants a tac sim game. Im not defending grin here, but they have stated thaat one of the reasons they were able to produce the game with the time restraints placed on them was because they were using thier engine that they knew inside and out. Ideally, I would have love to see an Igor 2, but only if it was in the hands of Grin, RSE to me has proven they have no interest in prod
  15. Doing a few stealth runs to see how AI react. Its pretty cool so far, I was able to lay prone on the other side of a low 2-3' concrete wall while the enemy walked right by me without reacting. Alot more to check out, but definetly looks like there is stealth possabilities.
  16. Ghost you're a trip, everything makes you sad. I know its hard at first, but try playing the game instead of looking for jaggies. Sure they are easy to see in screenshots, but in game, when you get 30+frames per second, tangos shooting at you, trying to snipe guys off under fire, I swear its like have AA x 16 squared!
  17. I got the team to supress. Not sure if it was a fluke thing or not, but in the comand map the blue + "cover" i think, = cover fire. Use that command to get your men to shoot.
  18. Not overdone IMO, votes seem to fall in middle, half like it on half like it off. I think on give more of a 12 noon feel, off give a cloudy or winter look. If that made sense
  19. I agree, GR1 was like catching lighting in a bottle, and we may not see that type of game again, at the same time, I am looking forward to playing the full version of GRAW. ← Agreed! For some people anything new is always better for the rest of us if it's great it's always great no matter how old it is. ← IMO, GR1 was never "lightning in a bottle" or this chance set of circumstance. It was the natural progression of what redstorm was designing since thier OG Rainbow 6. RedStorm used to be about creating a game strongly based on realism so that we , the gamers, would have a
  20. Graphics are great. Explosions are very nice and this city looks amazing. Those who think the graphics suck either have an unrealistic expectation of MP graphics (they want SP oblivion like/HL2 graphics) or are too narrow minded and far too specific of what they want to see. Like this texture is too brown or too grey or too flat, blah blah blah. Or just cant run it on a seting that shows off the eyecandy. No graphics arnt ground breaking, but they are good, and they are the best Ive seen for a non linear MP game since farcry(and farcry had no coop). Is there stuff to nitpick about, sure,
  21. Jumping no. Climing over obsticles ala RVS or I heard GR2, yeah it would be nice, but thats a feature WAAAAAAY down on the list of stuff I want to see.
  22. Well said squiggy. I think this has potential to be the next classic. I for one love how grin developed this and will suport them to see what the come out with in thier expansions, patches, and even dare I say, for GR4? I have to see the retail version before i start spewing out my requests .
  23. Well done Grin, Im looking foward to your patches, expansions and overall improvement on what you have already done. To all the whiners, You people are looking a gift horse at the mouth. Name one company that listened to the comunity as much as they obviously did? Did RS do it with LD? Anyone remember how long they had to produce this game, not nearly as long as a game like oblivion which was in production for over 3 years. I also treat grin as a new company really. I didnt any FPSs they produced and doubt there are any. For a first FPS, they did one HELL of a job. I fully expect the'll
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