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Spoudazo

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About Spoudazo

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  1. The Splinter Cell demo uses the Unreal Engine 2.5, not the UE3.
  2. I know they are out there somewhere. I tried that extractor program that you use, and it messes with some game files, but never got that working right. So anyone got some working yet? I keep getting killed, the Messicans are too much for me in this game!
  3. I have a 7900gtx, and w/ 16xAF, 2gb of RAM, modified XML file (to load more stuff on the RAM), a 3800x2 (with one core waiting for this game to actually use it ) I get on average 40fps at 1680x1050.
  4. Remix!! Absolute GOLD right there. These are the bugs that DON'T need to be fixed
  5. How did you get dual-core patch out of that quote? If the game is hard on CPUs, then spreading the workload across two would make the game not as resource-heavy
  6. Since desmond said this, I'm assuming there is going to be a dual-core CPU patch, as this game is hard on the CPU. Any info?
  7. Why would you do that? Games are going to be programmed for dual core, quad-core, etc. in the very near future, and your single core is going to be behind quite a bit when you could have spent a few more dollars (like $10 maybe?) and gotten a dual core.
  8. The helicopter probably landed b/c you go 66% of your company killed in duty. They probably didn't trust you anymore, so they were removing the last 33% (the last guy) before it was his turn.
  9. Just trying to see how it all look w/ max settings and no post effects. I like it, I like it a lot. FRAPs of course was used to record this, so it cut the FPS down to around 12-15, www.tekchek.net/images/GRAWrecord.wmv I was just playing around, as I have played this level like 7x but keep getting shot later on in the level, we need more save points! 30mb download, so not 56k friendly
  10. More RAM (2gb) can give you better FPS, but mainly, like in BF2 on highest settings, it'll cause the "chugging" to go away, or in F.E.A.R. it'll allow you to run higher textures w/o chugging, though the FPS may be the same.
  11. Are they supposed to release a dual-core patch?
  12. If this was like previous GR, then I wouldn't buy it nor would a lot of other poeple. GRIN, Ubisoft, etc. is a BUSINESS, and they're going to try to make the game more approachable and more fun. The performance should be increased w/ patches later on.
  13. intersecting geometry+physics = glitch, even though it's a small one I'm not saying this is a bad thing, it's rather interesting
  14. That would take me until 2010 to finish this game 20x.
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