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buddhiraja73

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About buddhiraja73

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  1. This game might actually have much more tactical options and features and a much improved AI to actually implement the tactics. But the FIRST PERSON OPTION is a must for me.
  2. Has UBI made a definite decision regarding the PC view ? I have personally never enjoyed any 3rd person perspective shooter.
  3. Micro-management of squad members is out, it is all about the link-up system and close quarters melee combat. What if I want my squad to flank a certain position as I suppress it OR I want my squad to suppress a position as I flank it. Also, ROE, like recon mode, is indispensible, isn't it ?
  4. I have thought a lot about it. The GR series, for even the pc platform, is becoming so xboxish that I am not sure about anything anymore unless there are clear confirmations from the devs. I am equally concerned about this limited ordering system. How can we have a tactical shooter if we cannot order our troops ? What would be the difference from COD then ? But I guess this issue requirees a separate thread for discussing it properly and in detail.
  5. From the last released E3 video. it seems that we will be moving in third person and switch to first person only while aiming. I don't like it personally because it is giving me an unfair advantage of checking out the surroundings even when ducking behind cover. would strongly like the OPTION of first person view all the time. What do you guys feel about this ? Is there any information about whether this option will be there ?
  6. First, I must say that my gaming pc is down and I haven't played Graw2 yet. So, I am commenting on my experience of playing Graw 1. Rocky, you have a very valid point there. The improvements since 2001 have indeed been much slower than we expected, in the AI department. But there is one area in which the Graw AI is much better than [GR]. They are much more self preserving, can be suppressed into cover and use the edges of cover much better, like peeking and shooting after taking firing positions near the edges of covers. In [GR], this aspect was totally lacking. I personally do
  7. A few things I would definitely like to be added to GRAW2 are AI - My team can be ordered into a closer formation. This is very important in certain situations and was something I missed badly in Graw. Different types of formations for my team would be really welcome. the enemies will also form closer formations when appropriate. - The enemies are more aggressive when the situation is suitable and attack us more purposefully and alertly, gun at the ready, actively scanning for targets. ( In Graw the enemies often did not attack us even when the situation was fitting and even when
  8. AI ( contd..) - Assuming we get open terrain like GR1, the AI groups make tactical decisions regarding the path they want to attack , or not attack, based on the topography, my squad strength, their squad strength etc. - While moving up, the AI does so from cover to cover. This does not always happen in Graw. - And as I have already written, tactical movement by enemy groups, no matter how small, would be great. - Currently, we have 2 or 3-soldiers groups that move while trying to attack the player. I would like bigger enemy groups trying to attack the player, like 4 to 6. - Enemies u
  9. Please post about the new things that you want to see. Requests which are made much later will have little chance of being incorporated. @sui317 I really like your point about calling for a resupply, mid-mission, based on our needs. It would be ideal for the dynamic gameplay that we dream of. @Papa6, You have come up with some important points regarding modding. I am very interested in knowing what the other moddders would ideally like to see, as an efficient and easy to use modding tool. A detailed discussion on this would be interesting. TvT players, what new modes can you t
  10. I know that everything I dream of won't be in Graw2 but nevertheless .... ( maybe they will be in Graw 3 ) I have genuinely enjoyed the truely tactical gameplay of Graw and thank the developers for that. I want Graw 2 to take the legacy of a true tactical shooter forward. Firstly, I want major enhancements in gameplay rather than in graphics. Let Graw 2 be one of the few games where gameplay gets loads and loads of attention. The graphics in Graw is good and major improvements are not needed. We just need proper AA, some more colour used in the maps and better quality grass and foliage.
  11. NEGATIVES ( CONTD..) - After all these months, there is still no 'firefight ' mode for Graw in single player. Nor are there any other modes and there is no news regarding whether there is going to be any at all. - There is still no editor for single player and the maps for [GR] co-op, that are being made, cannot be used in SP. [GR] scored heavily on this issue. All maps could be used in all modes and that was something special. Igor was special in that regard also. Graw is scoring poorly on replayability, flexibility and variation. - There are no ROE for friendlies, like [GR] had,
  12. @ Kakanater I agree to large extent. But this has been the problem with all the games in the GR and Rainbow series and some other tactical shooers, not just Graw. It does not feel like I am a part of a living world. Ideally, I would have liked the enemies to go about their daily activities in a more realistic way. Currently, the only normal thing they do is patrol. I would like to see enemies laughing and talking among themselves, an officer comes in a car, gives them instructions and go away, soldiers sleeping or eating in camps etc. etc. In a nutshell, I want to see some non-combat AI and
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