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Ghost Recon: Heroes Unleashed


ApexMods
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Hi everyone,

 

I have some questions related to the MOD.

1) The Enemies are not longer shown on the MAP. There is no movement of anything there. Is there any way to change this?

2) There are no more sensors to choose. Is there any way to change that?

3) The Radar is gone, too. Can I get the radar back?

 

Thank you guys

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3 hours ago, pthieve said:

Hi everyone,

 

I have some questions related to the MOD.

1) The Enemies are not longer shown on the MAP. There is no movement of anything there. Is there any way to change this?

2) There are no more sensors to choose. Is there any way to change that?

3) The Radar is gone, too. Can I get the radar back?

 

Thank you guys

1 and 3) There are a couple of addons that bring back the map and compass. I think they are "HU - HUD Compass A and B", "HU - HUD Map Marker" and "HU - Legacy HUD System"

2) No. There are no sensors at all. Or at least, I haven't found an addon that re adds them.

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On 11/28/2016 at 02:00, ApexMods said:

Glad you like it, mate. There's still plenty more maps in the pipeline for the next release. :)

From the looks of it, I may have loads of new characters to add too, if you let me. :D

I hate to ask, but when do you think the next release would be? Not that I have a lack of missions to do and weapons to play with. ;)

Speaking of, is there a way I could get access to all the weapons in the mod? I know there is a very significant amount that is used by the enemies and or only in multiplayer. 

Edited by kothen
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I'd like to let some time pass before working on full HU 1.0 to get enough feedback and especially bug reports so any remaining annoyances can be fixed in one go. The way real life has been treating me recently I also have to hope for better times to come so I can allow myself more spare time and maybe a vacation here and there once again. I hope that beta 9 can provide enough gameplay value for the time being.

Access to most (IIRC all) weapons is available via unlockable "Specialists" in SP.

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3 hours ago, ApexMods said:

I'd like to let some time pass before working on full HU 1.0 to get enough feedback and especially bug reports so any remaining annoyances can be fixed in one go. The way real life has been treating me recently I also have to hope for better times to come so I can allow myself more spare time and maybe a vacation here and there once again. I hope that beta 9 can provide enough gameplay value for the time being.

Access to most (IIRC all) weapons is available via unlockable "Specialists" in SP.

I'm a total noob. is there a way to unlock specialists for quick mission or does it have to be done Via Campaign?

 

also thank you so much for the optional addons. It was almost impossible for me to play without Legacy zoom.

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Alright, i'm having lots of fun, however i have a couple of issues with it.

The extraction timer and its sound effect: Personally i think its unnecessary, and the sound is WAY too loud, every-time i finish a mission i put my headphones down so i wont go deaf :whistle:

The number of rockets on your soldiers: Almost every mission where i need missile launchers i get a mission failed screen (due to not enough ammo to take them down) so most of the time i have to play the mission, see how many tanks/armor (or try to remember) i get to fight, then restart and load-up half my soldiers with AT weapons, which i find to be quite dissatisfying, i understand the need for balance, and there is a loadout where your soldier can carry and extra rocket, but i find it to be way too low.

The first mission in the campaign is not the first mission of the official campaign: Not much of a problem, it just was weird to me when i started playing, i thought i accidentally launched quick missions or a custom campaign.

And finally i find it way to hard to play without the zoom (my aim is amazing ;)) i see above i can restore that with the legacy addon, where can i find that? i'm a total dum dum :P

Everything else is pure puurfection, fantastic job!! :bounce:

 

Edit:Ok, i found the addons, legacy zoom is activated :D

Edited by SCAgent
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7 hours ago, SCAgent said:

The number of rockets on your soldiers: Almost every mission where i need missile launchers i get a mission failed screen (due to not enough ammo to take them down) so most of the time i have to play the mission, see how many tanks/armor (or try to remember) i get to fight, then restart and load-up half my soldiers with AT weapons, which i find to be quite dissatisfying, i understand the need for balance, and there is a loadout where your soldier can carry and extra rocket, but i find it to be way too low.

The biggest amount of rockets you should ever need is 4. For the last Desert Siege Mission. You would need like 6-8 for mission 10 of the Ghost Recon campign if I recall. For that one I used 2 demo experts (M4 ACOG and Javelins if I remeber), 2 support experts (the one on alpha had a Javelin + ammo, the one on Bravo had the M60 and the M136 I think) a rifleman, (M16A4 M68/M203) and a sniper (M82A1 + MP5KSD if I remember). It was good times trying to figure out how to destroy most tanks before my M1A2s got there. Now seriously, the lack of ammo on ATs is fairly realistic, RPG-7s are pretty heavy and M136s and Javelins are one shot only and very heavy. On the other hand, is hard to play those missions with 2+ tanks and have to equip more than 2 soldiers with ATs (because bad things happen and the rocket will not hit on first time, or the soldier will be a bullet magnet and be the only one hit after a 20 second firefight). Is also funny to see your soldier armed with a Javelin use it against infantry.....and miss miserably. Maybe an addon to have the base game loadouts (4 AT rockets, 10 mags......)

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On 12/3/2016 at 22:46, kothen said:

 is there a way to unlock specialists for quick mission or does it have to be done Via Campaign?

In-game it's done via campaign, but there's a folder "GR Unlocked Maps & Specialists" in the mod's XTRAS that allows unlocking everything "manually" (HU uses the same specialists database as the base game).

On 12/8/2016 at 12:03, SCAgent said:

The extraction timer and its sound effect: Personally i think its unnecessary, and the sound is WAY too loud, every-time i finish a mission i put my headphones down so i wont go deaf :whistle:

The number of rockets on your soldiers: Almost every mission where i need missile launchers i get a mission failed screen (due to not enough ammo to take them down) so most of the time i have to play the mission, see how many tanks/armor (or try to remember) i get to fight, then restart and load-up half my soldiers with AT weapons, which i find to be quite dissatisfying, i understand the need for balance, and there is a loadout where your soldier can carry and extra rocket, but i find it to be way too low.

The first mission in the campaign is not the first mission of the official campaign: Not much of a problem, it just was weird to me when i started playing, i thought i accidentally launched quick missions or a custom campaign.

And finally i find it way to hard to play without the zoom (my aim is amazing ;)) i see above i can restore that with the legacy addon, where can i find that?

The extraction timer is somewhat necessary as you can extract anytime (regardless of completed objectives) during a campaign mission, so players need to be made aware that they are about to extract when lingering around the exfil zone. Admittedly, the sound is a bit loud, so I'll change that in the next update.

IIRC, the only mission you should get the "not enough AT" message if you bring the default of 2 AT weapons is the last Desert Siege mission, as that one indeed requires 4 antitank rockets to complete successfully (as mentioned in the mission briefing). All other campaign missions that require AT can be successfully completed with 2 or less antitank weapons, and that includes "Fever Claw" (the Vilnius / Ruined City mission in the GR campaign).

The first campaign mission is a homage to the original GR demo mission and it was added as a sort of prelude or overture to the Heroes Unleashed campaign, signalling that you are indeed playing a custom campaign, albeit one that follows the original campaign trilogy.

Admittedly, lack of weapons zoom for iron sights and non-magnifying optics makes it a lot harder to successfully engage distant enemies, but then that's also true in real life, and this is what HU is all about - realism. A big caveat here is screen size and resolution. Anything below at least 1280x720 resolution is basically unplayable, and only with 1920x1080 on 24-inch displays and up, the experience begins to sufficiently approximate real-life visual conditions. At over 27 inches and e.g. 4k resolution any iron sight zoom would feel like cheating.

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I’ve been playing Ghost Recon for years. Heroes Unleashed is the best. Just played through all the missions last year on Heroes b08 and except for a few crashes here and there it seemed fine. Heroes b09 seems awesome and the audio improvements are really cool but am having a number of crashes, and problems wouldn’t know where to begin to troubleshoot this since there are so many settings and I placed it in the old wine wrapper. Oh yea, I'm on a Mac running 10.11.6. Since it seems like there are a ton of variables at play here, how could I go about troubleshooting this as well as providing enough info to get help troubleshooting it. Thanks.

I have just run a test run to acquire some logs to attach here. It seems I was able to start a new campaign fine but if I try to do singular missions it crashes.

LastRunWine.pdf

LastRunX11.rtf

Edited by wyclef
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On 12/14/2016 at 15:56, GySgt-Jave said:

So I just now am getting around to actually playing (spend a long time choosing weapons!!) and been a crazy couple weeks and ran into a bug. Every saved game crashes the game. I haven't even really done anything yet. Ideas?

Ok, so after half a dozen attempts it was still crashing loading any save game. One thing odd I noticed was someone mentioning it didn't start with rescuing the dude from the cave, mine did, I thought that was odd but figured everyones was different. Wrong. After exhausting every possibility I deleted the entire game, redownloaded HU, reinstalled the game, then HU, and sure enough, game started on unusual map (for me at least, never played it), and was able to load a saved game. So problem solved.

 

p.s. posted this in case anyone else runs into same problem.

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That was discussed some time ago. The crashes were related (apparently) to the HUGE amount of scripts per level, specifically, Quick Reaction Forces (reinforcements) that spawn when the team is spotted. The only time I had a crash was on the "Caves" map, mostly because I started to go back to the briefing instead of quick-load, mostly to circumvent said crash.

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Thanks a lot, Apex, for this great mod , inspiring for all who love  to play GR ! all the improvements in your mod are perfect , damn good idea ,in example , the fast arrow for the kit choice or menus, the new mask , and so on ....and the revisited "old" missions ( i think more difficult) !!!! As usual , for my personal use , i borrow parts of your mod to update " My_GR" mod , thanks for that ! some elements like the lack of threat indicator  need discussion for me , but it is purely for the pleasure of discussion....Keep time for Christmas days , family  , friends and when works days came day , i return to start the argue with you ! :flowers:

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First off, I commend you for the huge undertaking and effort you've put into this mod, as a long time GR fan back in the day, it was surprising to come across this mod and see the 15 year dedication you've put into it.

But, I do have to ask why bother? This game is 15yrs old, and since then we've seen Flash Point, the Arma series, more R6 games, and countless other military sims.  While I can appreciate the dedication to realism, why bother putting it into a 15yr old game, that could not have offered the ability to mod as such newer games as Flashpoint, or Arma, etc...

Granted, there are too many games these days that claim realism, but are far from it. I've been mostly tied up in R6 Siege over the last year, but it's more of a ubisoft cash grab then Ubi carrying about realism. I mean, predefined area's where the floors can be blown, partial floor destruction...? I hate games that claim pure destruction but fail to live up to the hype they create. And over 20 operatives, but I can't choose which weapon I'd like to assign to an operative? The recent Japan ops, and the Defending Op has the MP5SD with no ability to use the weapon with the attacking op who you'd think could use it more when storming in? And anyone remember France last year when they raided the apartment, there was so much gunfire and grenades the floors collapsed? That's realism and what should have been in R6S.  Heck, even in the original R6 back in 1999 you could choose your bullet caliber, fmj, jhp,  unlike a 2015 game... So I do appreciate when modder's take realism to heart and put far more effort into a mod than the paid developer's do.  I had countless LAN matches with friends in GR back in the day, and I know how great of a game it was, but back then. Not now. I haven't played it, yet, and so this is in no way a knock to the game itself because maybe it is a great mod, but the first thought I had when I came across this was, why the heck did this guy bother?... working 15yrs on a game engine that is 15yrs old now. At least in R6S I can fast repel, in Arma I have a real time open battle field that I can hijack a civi's car and get away.  I've been watching the video's in this post of the mod and... it looks like a bit more realism tied into a 2001 game, maybe some higher resolution graphics.  And maybe you did go to the extremes with bullet physic's and weapon sounds, and 100 other things, but so have many other games since 2001. So why build upon this old game that's obviously so constricting in what you could mod?

I may come across as being harsh or an a$$, but sincerely I do appreciate effort that people put into modding community and realism in military sims. I just can't understand why you'd bother wasting time on a 15yr old game, that still looks like the same 15yr old game with some added realism.  R6S isn't pure realism to me either because when I can predict when the AI will show up, it fails, and that game although fun fails. 

 

 

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  • 2 weeks later...
On 20/12/2016 at 16:00, darkmatter said:

First off, I commend you for the huge undertaking and effort you've put into this mod, as a long time GR fan back in the day, it was surprising to come across this mod and see the 15 year dedication you've put into it.

But, I do have to ask why bother? This game is 15yrs old, and since then we've seen Flash Point, the Arma series, more R6 games, and countless other military sims.  While I can appreciate the dedication to realism, why bother putting it into a 15yr old game, that could not have offered the ability to mod as such newer games as Flashpoint, or Arma, etc...

Granted, there are too many games these days that claim realism, but are far from it. I've been mostly tied up in R6 Siege over the last year, but it's more of a ubisoft cash grab then Ubi carrying about realism. I mean, predefined area's where the floors can be blown, partial floor destruction...? I hate games that claim pure destruction but fail to live up to the hype they create. And over 20 operatives, but I can't choose which weapon I'd like to assign to an operative? The recent Japan ops, and the Defending Op has the MP5SD with no ability to use the weapon with the attacking op who you'd think could use it more when storming in? And anyone remember France last year when they raided the apartment, there was so much gunfire and grenades the floors collapsed? That's realism and what should have been in R6S.  Heck, even in the original R6 back in 1999 you could choose your bullet caliber, fmj, jhp,  unlike a 2015 game... So I do appreciate when modder's take realism to heart and put far more effort into a mod than the paid developer's do.  I had countless LAN matches with friends in GR back in the day, and I know how great of a game it was, but back then. Not now. I haven't played it, yet, and so this is in no way a knock to the game itself because maybe it is a great mod, but the first thought I had when I came across this was, why the heck did this guy bother?... working 15yrs on a game engine that is 15yrs old now. At least in R6S I can fast repel, in Arma I have a real time open battle field that I can hijack a civi's car and get away.  I've been watching the video's in this post of the mod and... it looks like a bit more realism tied into a 2001 game, maybe some higher resolution graphics.  And maybe you did go to the extremes with bullet physic's and weapon sounds, and 100 other things, but so have many other games since 2001. So why build upon this old game that's obviously so constricting in what you could mod?

I may come across as being harsh or an a$$, but sincerely I do appreciate effort that people put into modding community and realism in military sims. I just can't understand why you'd bother wasting time on a 15yr old game, that still looks like the same 15yr old game with some added realism.  R6S isn't pure realism to me either because when I can predict when the AI will show up, it fails, and that game although fun fails. 

 

 

 

Me to me "Stop wasting your life making mods for 15 year old games!!"

o-ASHURA-2014-570.jpg?5

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I fixed the crashing just by reinstalling the mod. Must of gotten corrupted somehow.

 

I do have a question though. Is there a way to increase the brightness in game? A lot of the game is very dark and turning up the gamma doesnt help, in fact is makes it worse.

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