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Ghost Recon: Heroes Unleashed


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Gamma settings never did anything for me either. Adjusting the monitor brightness works sometimes but I don't like to fiddle with that unless I have to.  Sometimes making the fog a lighter color will help and this can be done in the .env file of the map or can be overridden by the mission file. Fog color and brightness are adjusted with 3 numbers: 0 0 0 is black fog and 255 255 2555 is white at its brightest. Any numbers combination of the three numbers in between will work and if you are going for a particular fog color use an online color wheel. Sometimes the mission maker will override the .env settings with the mission file and this can be done in Igor. Probably best to do this with a small mod and leave the HU files as they are.

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Apex, how you calculate weapon accuracy? I'm making a mod for another raven shield and I feel that weapon behaviour is not as balanced as it should be. For instance there is an SMG (MTAR-21 9mm) that has the best recoil characteristics and rifle-like accuracy. I would like to see how you calculated accuracy for HU weapons, or how the formulas for that look like.

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  • 2 weeks later...

Greetings,

I've been playing GR:HU for awhile now (years) and just with this release I found that there's a 1.4.4 patch. So all this time I've been using 1.3. I installed a vanilla set up but once I got to 1.4.4 the game will no longer run. 

The difference between 1.3 and 1.4 is that 1.4 adds the "secdrv.sys" component which I believe Windows 10 will not load. Even though I have the CD in a drive the game will not run. I was wondering if anyone using Windows 10 on a Surface Pro 4 has managed to get this patch level to work. 

GR:HU will run on patch 1.3, but I don't know if there would be any repercussions due to that. 

I appreciate any feedback anyone has about this.

Thanks,

-Matt

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I have a friend that is temporarily playing GR on a laptop using Win10. He has the 1.4 patch installed but can only play in windowed mode.
Maybe you can enable that somehow?

Win 7 and 10 have messed up the disc in the drive versions of GR. IIRC I could play GR in this manner until I tried to apply the 1.4 patch.
The legal workaround is to use the Steam version of GR which doesn't seem right having to re buy the game because Microsoft messed it up. In my case I used a workaround that is frowned upon at gr.net.

I'm certain that at some point HU will crash because a version is only patched to 1.3.

Maybe someone with actual experience will come by and post.

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6 minutes ago, wombat50 said:

I have a friend that is temporarily playing GR on a laptop using Win10. He has the 1.4 patch installed but can only play in windowed mode.
Maybe you can enable that somehow?

Win 7 and 10 have messed up the disc in the drive versions of GR. IIRC I could play GR in this manner until I tried to apply the 1.4 patch.
The legal workaround is to use the Steam version of GR which doesn't seem right having to re buy the game because Microsoft messed it up. In my case I used a workaround that is frowned upon at gr.net.

I'm certain that at some point HU will crash because a version is only patched to 1.3.

Maybe someone with actual experience will come by and post.

 

Thanks Wombat for the info. I did some research and found that the SecureDrive is no longer supported by Windows. Too many hacks and suspicious workarounds. So looking around I realized the quickest path to success was to purchase GR on Steam. It didn't break the bank and I should be good to go for here on out. 

Thanks again.

-Matt

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No problem to run G.R with 1.4 patch on Windows 10 but only after i put in the directory of GR ,4 DirectX 9 dll's as provided by ENBseries after the problem discovered at the debut of Windows 10 : GR interface launch in a small windows very awkward ! Since that , despite the numerous update of Windows 10 , no more problem ! oh , perhaps , no more load screen before launching a mission but PC's became too powerful and the load screen have no time to appear :fingersx:

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  • 2 weeks later...

Great update, Apex!

I've been playing with an older version of HU for a while now and just realized that there is a new version and old forums no longer appear to exist. 

I love the inclusion of all the legacy stuff in extras. The mod is excellent, but I do prefer some of the original game mechanics. A questions though, I have been basically overwriting the files in the HU mod folder with the content from the extras folder. Is there a more elegant way to do this? I'm wondering if it is possible to make a new mod folder with just the changes and give it higher priority. That would present a portable solution when I play with friends and we want to run the same settings. Additionally, would this work with weapon kits?

 

Second thing, I've noticed that the weapons seem more inaccurate than previous version of HU. It feels like the reticles don't close as far and widen with less mouse movement. Is this a design decision or am I imagining things?

 

 

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1 hour ago, solr said:

Great update, Apex!

...  I'm wondering if it is possible to make a new mod folder with just the changes and give it higher priority. That would present a portable solution when I play with friends and we want to run the same settings. Additionally, would this work with weapon kits?

... I've noticed that the weapons seem more inaccurate than previous version of HU. It feels like the reticles don't close as far and widen with less mouse movement. Is this a design decision or am I imagining things?

 

 

You could feasibly create a new folder with the updated files however it would be a marathon exercise as Apex changed an absolute mountain of stuff. I would not recommend what you are suggesting.

On the weapons, its feasible that this is an adjustment Apex made as part of a general ramping up of the difficulty. Like I said, the amount of changes he made are bewildering so it is entirely possible!

 

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56 minutes ago, Rocky said:

On the weapons, its feasible that this is an adjustment Apex made as part of a general ramping up of the difficulty.

I think he made heavier weapons have more crosshair expansion than lighter weapons. They definitely feel less accurate, and the AI seems more accurate too. Sniping is a lot harder than it was before.

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13 hours ago, Jose21crisis said:

I think he made heavier weapons have more crosshair expansion than lighter weapons. They definitely feel less accurate, and the AI seems more accurate too. Sniping is a lot harder than it was before.

I went back and forth between vanilla and HU. I think what I noticed was that the crosshair expansion is more sensitive to mouse movement. It's difficult to track a moving target or eliminate groups of enemies with the sniper rifle now. Maybe more realistic, I suppose.

I'm curious to know if it's one parameter that controls this mouse movement penalty for all weapons or is it unique to each gun.

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5 hours ago, solr said:

I'm curious to know if it's one parameter that controls this mouse movement penalty for all weapons or is it unique to each gun.

Every weapon has a different penalty, heavier weapons (sniper rifles and machine guns) have a bigger penalty than lighter weapons (Pistols and submachine guns)

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23 hours ago, Rocky said:

You could feasibly create a new folder with the updated files however it would be a marathon exercise as Apex changed an absolute mountain of stuff. I would not recommend what you are suggesting.

On the weapons, its feasible that this is an adjustment Apex made as part of a general ramping up of the difficulty. Like I said, the amount of changes he made are bewildering so it is entirely possible!

 

I did some experimenting and made a new mod folder containing some of the HU legacy settings. It is working without issue at the moment. This seems like a nondestructive method to switch between the more simulation vision that Apex created for the mod and the more traditional ghost recon feel. At the moment it's just the cosmetic stuff like HUD and threat indicators. I'm still messing around a bit because I'd like to find a way to return weapons to original feel and reduce the stat points of the AI team. But, like you said, this could turn into a huge exercise!

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@solrI altered magazine and AT counts for guys I play with.

It was a lengthy process but it worked even if it was not entirely what I wanted.  

Good job on your efforts. I think it is the best method to make additional mods to alter HU the way you want it.

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1 hour ago, wombat50 said:

@solrI altered magazine and AT counts for guys I play with.

It was a lengthy process but it worked even if it was not entirely what I wanted.  

Good job on your efforts. I think it is the best method to make additional mods to alter HU the way you want it.

That's great. Did you do that with the IGOR editor? 

I might spend some time today trying to incorporate some of the kits from beta 8, since I felt like the weapons in that were perfect. I love the overall content and polish in beta 9 though.

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I used a text editor that has a find and replace function. Notepad has a find feature but I don't think it has a "Find and Replace"

 I did it for a kit restriction file or .kil File for MP use.
In HU MP  there are several classes and many characters for each class so there were hundreds of kit files that needed editing.
Notepad++ has a feature labeled "Replace All in All Opened Documents" and that made it quicker.

I should have looked in the Extras folder. Maybe there is exactly what I needed in there. 

Edited by wombat50
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On 1/28/2017 at 02:44, solr said:

 It's difficult to track a moving target or eliminate groups of enemies with the sniper rifle now. Maybe more realistic, I suppose.

Good! I'm happy Apex made weapons harder to use. I thought B8 was too much of a click shooter. For those of us who have used some of these weapons in real life, we know there are plenty of variables that can affect a bullet hitting its designated target. Unlike vanilla GR, snipers shouldn't have the ability to pick of groups of enemies with ease. 

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On 1/30/2017 at 11:24, shakealeg1212 said:

Good! I'm happy Apex made weapons harder to use. I thought B8 was too much of a click shooter. For those of us who have used some of these weapons in real life, we know there are plenty of variables that can affect a bullet hitting its designated target. Unlike vanilla GR, snipers shouldn't have the ability to pick of groups of enemies with ease. 

Yeah, I suppose it's all about the experience you want to have. Like I said earlier, it's nice to have the option to customize the way you want to play.

Edited by solr
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