Burner Posted November 15, 2014 Share Posted November 15, 2014 (edited) Richard Gooden at Army of Ghost has revolutionized Ghost Recon by creating a First Person Weapon Mod (FPWV). This is an extreme game changer and brings GR into 2014 with full body awareness. Heres the link to the downloads and development thread: http://www.armyofghost.com/forum.html#/20141105/i-made-a-trainer-that-shows-weapon-in-game-4354888/ Richard would appreciate and feedback you give him on that forum. The immersion level is awesome, now having body awareness in Ghost Recon in addition with all the other environmental effects that make you feel like you are actually there. (Note: Please play in 720 due to low light conditions) Edited November 16, 2014 by Burner 2 Quote Link to comment Share on other sites More sharing options...
nyleken Posted November 15, 2014 Share Posted November 15, 2014 For anyone wondering, here is a link to the 64-bit version: https://www.dropbox.com/s/lmc7m9i1cx1j8j0/Ghost%20Recon%20(2001)%20Weapon%20View%2064bit.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
Blame Posted November 15, 2014 Share Posted November 15, 2014 Eh, well while you can still see through your head lines, which is a bad thing, its not really that big of a game changer. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted November 15, 2014 Share Posted November 15, 2014 It's a work in progress so the head glitching might be eliminated. I do like the looks of being able to see your own muzzle flash. Kudos to Richard. 1 Quote Link to comment Share on other sites More sharing options...
Burner Posted November 15, 2014 Author Share Posted November 15, 2014 Blame, Yeah I figured some people might not really be impressed with this mod and I respect that. However, ARMA was one of the first sims to in-cooperate "full body awareness". This is something they advertised as unique and special because most sims dont do this (as in Call of Duty) Adding a virtual body adds immersion and give you a sense of where the characters body is in relation to your surroundings. The fact that it was revolutionary in ARMA, and now we have it in Ghost Recon is remarkable. Thats something I would like to highlight. 1 Quote Link to comment Share on other sites More sharing options...
Blame Posted November 15, 2014 Share Posted November 15, 2014 Arma is not really a milsim for me, its too slow and qlunky, its like trying put a nail through a metal plate. Quote Link to comment Share on other sites More sharing options...
Burner Posted November 15, 2014 Author Share Posted November 15, 2014 (edited) Arma is not really a milsim for me, its too slow and qlunky, its like trying put a nail through a metal plate. Haha. Arma is the definition of a milsim. But I get what your saying and completely agree. It is not user friendly, weird animations, glitches, feels like your running in water with full gear trying to interact effectively with the sim etc. They really try to improve, but some problems have been apparent since OFP. Heres the link to the downloads and development thread: http://www.armyofghost.com/forum.html#/20141105/i-made-a-trainer-that-shows-weapon-in-game-4354888/ Richard would appreciate and feedback you give him on that forum. Does anyone know how to make the head invisible? If so please advise Richard on the AOG forum linked above. Edited November 16, 2014 by Burner 1 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted November 16, 2014 Share Posted November 16, 2014 Wow thats some awesome work there! Quote Link to comment Share on other sites More sharing options...
wombat50 Posted November 16, 2014 Share Posted November 16, 2014 I think if you added a black alpha channel to the face and blink_face textures they would be invisible. The down side, they would be invisible to everyone. In SP, MP your squad mates would be headless chickens. To make it work for TvT online the OPFOR textures would have to be done as well. The number of face and blink face textures for the Ghosts not counting specialists is 332 files. 100 for Origmiss, 132 for DS, 100 for IT. Then there are the all the mods some which use altogether different face textures. Example Eskwaads characters. Hard to test as the soldiers are selected randomly in the platoon setup screen so you can't do just one and expect it to show up in platoon setup. But, I could be all wrong about it as I haven't tested it. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 16, 2014 Share Posted November 16, 2014 best way to do it I would think, would be to 'attach' the camera to the head bone and then move it forward slightly, that way the camera follows the head's direction and posture, thus removing clipping of the head and body in the view, obviously the limitations to whether you can do that are unknown. otherwise it is excellent work, certainly adds a new degree of immersion into the game. much appreciated, thanks for sharing! 1 Quote Link to comment Share on other sites More sharing options...
geloyangeloy Posted November 17, 2014 Share Posted November 17, 2014 Is there a virus in the download? Quote Link to comment Share on other sites More sharing options...
Burner Posted November 17, 2014 Author Share Posted November 17, 2014 Is there a virus in the download? No its just an executable file, an .exe which some internet browers dont like downloading. You can bypass it and choose download anyway on Firefox. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 17, 2014 Share Posted November 17, 2014 And sometimes anti virus packages pick up that it intercepts the instructions of the game while they're in RAM (part of the program's normal function) and will bring up a fals positive that it is malware. Its completely harmless though. Quote Link to comment Share on other sites More sharing options...
Burner Posted November 20, 2014 Author Share Posted November 20, 2014 UPDATE: New version of "Richard's First Person Weapon Mod" (FPWV) 2014 has been uploaded.... http://www.armyofghost.com/forum.html#/20141105/i-made-a-trainer-that-shows-weapon-in-game-4354888/page2/ This version dynamically moves the camera off set while walking and running almost completely eliminating the texture issues on most character models. Camera dynamically moves back while crouching and even further back while prone (you wont notice a change on screen however) Full Body Awareness immersion is even greater due to reduction in texture issues 1 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 22, 2014 Share Posted November 22, 2014 Wow, this looks extremely promising, indeed. Hats off to Richard for his hard work! Goes to show what can be achieved through realtime RAM-patching the game through secondary executables. Given enough time and effort, the sky is the limit here. One can only imagine what would be possible if we had full source access. Quote Link to comment Share on other sites More sharing options...
Seo Posted November 30, 2014 Share Posted November 30, 2014 this is Good mod wonderful you are good man Good Very Good this Ghost recon 1 is more than reality another Ghost Recon AW ,AW2,FS ,Online thank you so much Quote Link to comment Share on other sites More sharing options...
Seo Posted November 30, 2014 Share Posted November 30, 2014 Military game researched 16 years (from 1997 .military war game U.S Army 2nd Infantry Division ) reality A.I and coop game recently game is weak ( GR AW,AW2,battlefile3,4 ,modern, medal, Vegas etc...) Control weak game is ARMA,ARMA2,ARMA3 expandable game and A.I Good game best Reality only two game Joint operation (novalogic) and Ghost recon 1 (UBI) Ghost recon 1(FPWV) > Joint operation It's Good you are good man 1 Quote Link to comment Share on other sites More sharing options...
kothen Posted December 3, 2014 Share Posted December 3, 2014 Oh man this is awesome! Just a question. How do I download it from the forums? I click the link and don't see any forum at all. Quote Link to comment Share on other sites More sharing options...
RichardG Posted December 7, 2014 Share Posted December 7, 2014 32bit https://www.dropbox.com/s/1px9b0d82liixzu/better%20camera2.EXE?dl=0 64bit https://www.dropbox.com/s/qs7o17aepm55b12/better%20camera264.EXE?dl=0 run the game first, then open the trainer, or it will not work Quote Link to comment Share on other sites More sharing options...
pagey Posted December 7, 2014 Share Posted December 7, 2014 This is so kewl... So that mod works like any GR mods? I can install/uninstall, activate/deactivate like usual?? noneed save backup any files? Quote Link to comment Share on other sites More sharing options...
wombat50 Posted December 7, 2014 Share Posted December 7, 2014 Pagey, It's not a mod. Startup GR first. Alt Tab out of GR. Than double click the better camera264.EXE where ever you have it. Desktop is a handy place. Return to GR and start a mission, firefight or whatever. To toggle FPWV on or off use the left bracket [ key while in game. better camera264.EXE is an executable that runs in conjunction with the GhostRecon.exe. Quote Link to comment Share on other sites More sharing options...
pagey Posted December 7, 2014 Share Posted December 7, 2014 0oohh i see.. Thanks for clarify..! (Looks very promising...givin a try now.) Quote Link to comment Share on other sites More sharing options...
husar Posted December 9, 2014 Share Posted December 9, 2014 This is more like trainer than mod - but it's and awesome. Quote Link to comment Share on other sites More sharing options...
thales100 Posted December 9, 2014 Share Posted December 9, 2014 (edited) Great stuff, thanks for sharing, it's similar to the solution i had been working on a couple of years ago i think with Hayden, gonna test it today. When you toggle the "zoom view" the hack is auto disabled, so you have the normal reticle view, or not ? Edit: I've just checked it, great stuff. I have some suggestions, maybe the reticle could be disabled when the FPWV hack is activated, and when you toggle to zoom view (like using the mouse right buton) it would simply disable the hack so you would have the normal reticle view ? I mean, zoom in = no hack, and reticle is on, zoom off = FPWV, but without reticle. It could add a bit to realism. Edited December 9, 2014 by thales100 2 Quote Link to comment Share on other sites More sharing options...
Burner Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) (Hard to see in the video, but it you can definitely see it in the sim, subtle and non-intrusive.) Ok seriously, literally all credit goes to the Ghost Recon devs for including the "expanding reticle" to denote recoil and bullet dispersion....this is just the sniper reticule implemented onto all weapons to give it a modern look. Interesting that ARMA 3 and almost all major titles have since 2001 implemented this method. Just make a back up of your "Equip" folder in C:\Ghost Recon\Mods\Navy SEALS_V2 the replace it with the one in this mod... Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip download:http://www.mediafire.com/download/wzss89u29et12c5/Navy_SEALS_V2_Modern_Reticle_Equip_FPWV.zip Edited December 11, 2014 by Burner 1 Quote Link to comment Share on other sites More sharing options...
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