Cpl Ledanek Posted December 10, 2006 Share Posted December 10, 2006 I'm about to install M4 Mod. Currently I have Sepia Reduce Effect Mod, Task Force Wraith, and Agent Smith's FEAR blood mod, respectively. Does anyone have the following mod installed and have zero problem with M4 mod? I'm also patched to 1.35 Thanks in advance Link to comment Share on other sites More sharing options...
TRC Posted December 10, 2006 Share Posted December 10, 2006 Cpl Ld, I'm at 1.35, newly installed m4 mod and reduced sepia with no problems thus far. Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted December 10, 2006 Share Posted December 10, 2006 Cpl Ld, I'm at 1.35, newly installed m4 mod and reduced sepia with no problems thus far. can I see your "location address/string" ( I just made up that term ) on where you have yours installed. Example, I have mine like this: "D:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\local\english" Link to comment Share on other sites More sharing options...
NoQuarter Posted December 12, 2006 Share Posted December 12, 2006 I'm about to install M4 Mod. Currently I have Sepia Reduce Effect Mod, Task Force Wraith, and Agent Smith's FEAR blood mod, respectively.You will have no problems or conflicts with that combo of mods... Example, I have mine like this: "D:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\local\english"and your path is correct. Link to comment Share on other sites More sharing options...
TRC Posted December 12, 2006 Share Posted December 12, 2006 (edited) Cpl, as noquarter stated, you should be good to go. Myself, I don't run game off of bundle/patch bundle, I extracted both into the warfighter data folder. I just keep track on notepad of additions/changes I've made and I have copies of bundles extracted so I can put back in original files. I find it easier when poking through xml's trying to determine what controls what and what files are dependent on other files. When I return to campaign, I simply move my data folder out, move orig data folder back in, along with bundles(want to complete campaign on orig files first). I just set up an sp coop mission to test my tweaks when running my data folder. Edited December 12, 2006 by TRC Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted December 13, 2006 Share Posted December 13, 2006 WOW!!!! I haven't heard it, yet---, but the model is awesome. My "doodie-in-pants" moment: I gave my team orders cover me while I go to a corner of a building to look and see, and then I see these dancing "red dots" on the wall. I "doo-doo" in my pants and dropped and turned to see who's "aiming" at me. I forgot I gave my team AN/PEQ2. Surefire lites are awesome too. Salud to Snowfella Link to comment Share on other sites More sharing options...
SnowFella Posted December 16, 2006 Author Share Posted December 16, 2006 @Lancer: Yup, it will be Mitchell's new insertion vehicle...comes complete with a cowboy hat, mustache and a young Sally Fields in the passenger seat @Keen: This look any better mate? (Click for larger renders) Snow (Goes back to lurking in the shadows) Link to comment Share on other sites More sharing options...
Keen Posted December 16, 2006 Share Posted December 16, 2006 (edited) Yes it does! But where is all the nuclear energy? Look what I'm enjoying atm ... Edit: I never thought that I got this sort of entertainment back. Edited December 17, 2006 by Keen Link to comment Share on other sites More sharing options...
Evilducky Posted December 16, 2006 Share Posted December 16, 2006 is that armed assault? Link to comment Share on other sites More sharing options...
Keen Posted December 17, 2006 Share Posted December 17, 2006 @Evilducky: Yes it is ... Link to comment Share on other sites More sharing options...
Viper Posted December 18, 2006 Share Posted December 18, 2006 Ah, waited a long time for that game. Still have a few more months to wait here in the US it looks like. Is it as good as or better than OFP? Clark Link to comment Share on other sites More sharing options...
Keen Posted December 19, 2006 Share Posted December 19, 2006 (edited) Ah, waited a long time for that game. Still have a few more months to wait here in the US it looks like. Is it as good as or better than OFP? Clark I have written a little bit about ArmA in the Flashpoint Subforum of GR.NET ... just take a look. Edit: ArmA Edited December 21, 2006 by Keen Link to comment Share on other sites More sharing options...
seiken05 Posted February 9, 2007 Share Posted February 9, 2007 Hi, a question. How can i do to change the m8 rifle for the m4 in the us marine (single player game). Thanks for help me... Link to comment Share on other sites More sharing options...
NoQuarter Posted February 9, 2007 Share Posted February 9, 2007 How can i do to change the m8 rifle for the m4 in the us marine (single player game). See this thread... http://www.ghostrecon.net/forums/index.php?showtopic=40371 Link to comment Share on other sites More sharing options...
Danish1705 Posted February 15, 2007 Share Posted February 15, 2007 snowfella, thank you for the M4, now i have re-install back the game and want to play it again just because of your MOD!! keep it up man!! your doing a good job!! Link to comment Share on other sites More sharing options...
SnowFella Posted February 15, 2007 Author Share Posted February 15, 2007 Thanks mate. Always nice to get some good feedback from ppl who have tried my mods. I have however moved on from GR:AW, it's just not modfriendly enough to warrant me putting any more weapons in. I've lately spent my time with highpoly modeling but ought to be making a comeback to gameart real soon, heck I even have the first 7 weapons for my comeback project finished. Link to comment Share on other sites More sharing options...
Nutlink Posted February 15, 2007 Share Posted February 15, 2007 Holy moly SnowFella.....7 already? Any idea which game you'll be throwing those in? Link to comment Share on other sites More sharing options...
SnowFella Posted February 15, 2007 Author Share Posted February 15, 2007 Ummm...check my sig mate, there's some text in red there that ought to give a pretty clear indication...lol Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted February 15, 2007 Share Posted February 15, 2007 Thanks mate. Always nice to get some good feedback from ppl who have tried my mods. I have however moved on from GR:AW, it's just not modfriendly enough to warrant me putting any more weapons in. I've lately spent my time with highpoly modeling but ought to be making a comeback to gameart real soon, heck I even have the first 7 weapons for my comeback project finished. Link to comment Share on other sites More sharing options...
SnowFella Posted February 16, 2007 Author Share Posted February 16, 2007 Here's the lineup of what I have sofar, all of them has enough resolution and texture quality that I could put them into GR:AW if I wanted to. Link to comment Share on other sites More sharing options...
Eagle_Eye Posted February 16, 2007 Share Posted February 16, 2007 Here's the lineup of what I have sofar, all of them has enough resolution and texture quality that I could put them into GR:AW if I wanted to. Any chance of getting you to make an F88 Austeyr for the pack for GR:AW? Attachments like Foregrip Or M203PI Gren Launcher Stock Sight Or ELCAN Scope (Yes some AUG's come with picatinny Rails) Silencer Or Free?? Infomation On F88 Link to comment Share on other sites More sharing options...
El_Davido Posted February 16, 2007 Share Posted February 16, 2007 Thanks mate. Always nice to get some good feedback from ppl who have tried my mods. I have however moved on from GR:AW, it's just not modfriendly enough to warrant me putting any more weapons in. I've lately spent my time with highpoly modeling but ought to be making a comeback to gameart real soon, heck I even have the first 7 weapons for my comeback project finished. Wait a minute....... Link to comment Share on other sites More sharing options...
scope Posted February 16, 2007 Share Posted February 16, 2007 wow snowfella thats a pretty impressive selection of weapons, if they could be put into GR:AW I'd buy you a keg of beer! lol Link to comment Share on other sites More sharing options...
bullo Posted February 16, 2007 Share Posted February 16, 2007 wow snowfella thats a pretty impressive selection of weapons, if they could be put into GR:AW I'd buy you a keg of beer! lol How can instal this mod over Jason´s mod???? Link to comment Share on other sites More sharing options...
SnowFella Posted February 16, 2007 Author Share Posted February 16, 2007 Thanks mate. Always nice to get some good feedback from ppl who have tried my mods. I have however moved on from GR:AW, it's just not modfriendly enough to warrant me putting any more weapons in. I've lately spent my time with highpoly modeling but ought to be making a comeback to gameart real soon, heck I even have the first 7 weapons for my comeback project finished. Wait a minute....... Well, it is my comeback project mate....you never really left so you can't call it a comeback @Eagle_Eye: I do know the F88 variants and it's attachments fairly well mate....live downunder and regularly play VBS1 using the ADF modules. Unfortunately it just ain't worth the hassle to make something like that for GR:AW as it wouldn't work without new animations. If I were to make another new weapon for GR:AW it would most likely be the new Bofors AK5C @bullo: I can't say for sure how you would do that easiest as I haven't tried Jason's mod. It would most likely involve rewriting quite a few of the .xml files. Link to comment Share on other sites More sharing options...
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