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Mission #1: Contact


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Hi

This is really sad, but I have tried Mission 1 on easy at least 5 times. I'm at the section where the Blackhwak has to disengage because of RPG launchers and the task is to take them out.

It seems that no matter how I have my guys walk around, one of them always gets taken out in the junkyard type area not too far away from the middle rpg guy. He gets killed instantly by an explosion - I don't see a smoke trail from an RPG, so it seems like it's an IED / mine of some sort.

I've had the drone scan around repeatedly and it doesn't find anything.

Is this scripted? I certainly don't want to lose men this early in the game [i tried to take care of the nameless rebels in HL2, I certainly don't intend to be callous with my team here].

Any thoughts appreciated.

af

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All your guys should survive, it's not scripted if that's what I'm understanding, slow and steady wins here, you have to be very cautious, and clever when moving your squad, it took me at least 10 or so trys to get through the RPG section. Use your UAV to find the RPG's and stalk accordingly.

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Hi

This is really sad, but I have tried Mission 1 on easy at least 5 times. I'm at the section where the Blackhwak has to disengage because of RPG launchers and the task is to take them out.

It seems that no matter how I have my guys walk around, one of them always gets taken out in the junkyard type area not too far away from the middle rpg guy. He gets killed instantly by an explosion - I don't see a smoke trail from an RPG, so it seems like it's an IED / mine of some sort.

I've had the drone scan around repeatedly and it doesn't find anything.

Is this scripted? I certainly don't want to lose men this early in the game [i tried to take care of the nameless rebels in HL2, I certainly don't intend to be callous with my team here].

Any thoughts appreciated.

af

Nope, you don't have to die.. but it can take a long time. There's an RPG guy up near a billboard (high up) somewhere, you can get your sniper to take him out from long distance using the attack option and clicking on the enemy red diamond in tac map. Theres another guy with an RPG on a roof, but this guy has a G36 guy with him. I leave my sniper watching the area he's in, while I take my suppor man and go through the side entrance (the side nearest the high billboard RPG guy - who should be dead by now). In here, there are guys near the truck trailers and theres an MG in the building. It really is straightforward if you take your time. No need for me to say more, really :) Only reason you should fail this is if your team AI has a spaz and decides to either run into the open or just run over and start a firefight in the middle of your stealth operation.

Good luck

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Have your men cover each other - only ever have your men move out over another man's cover arc. Once he's in position, he can cover the next man's approach - and so on and so forth. If it is a long firelane, have your sniper cover them from afar. When you're moving up a street, have at least one man watching the corners at all times - and always make sure you've got a man on the rear to avoid getting flanked too early in a firefight. The first mission is difficult because there's a .50cal that is near impossible to flank, and multiple snipers positioned on high that your team have trouble nailing from distance. Have your sniper get a height advantage - the extra feet will prove invaluable to him in his ability to engage targets.

The best I can offer is that you make extensive use of the cover command - only EVER advance under cover, both you and your men. If you have your men cover each other, then you'll be OK. Any attempt to move out into potentially dangeous territory without another man there to cover your death run will result in disappointment. The game reminds me quite a lot of the streetfighting in H&D2 in this respect - the Normandy mission in that game positively REQUIRED you to cover your advance, and that didn't even have the complex and extensive city maps that GRAW has, either. You do have more margin for error in GRAW, but instead there's more scope for flanking and having the enemy loop around (as you should, too).

A useful tactic is to have your men engage a group of enemies and then you loop around. Firefights, if at distance and in environments with lots of potential cover, tend to last for extended periods. You can exploit this by momentarily disengaging from the firefight to cover around the rear of your enemy. You'll find their distraction makes for easy shots and easy kills.

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CAUTION: Little spoiler maybe

I played this on hard, and only had to try a couple of times. (One of my guys liked running in front of the HMG (won't say where it is).

I found the best way was to keep my guys covering as many exits as possible from that compound, then taking out all the RPGs myself. The right one I took out first, from the bottom of the compound (outside). Then I ran around on the left and took out the RPG north of the compound (that Aimpoint is better than you might think at first), then I naded the RPG on the left as he was basically right above me on the roof. After that I storm the compound.

Didn't take too long to figure out actually, so just stick with it mate!

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Hi

Thanks to everybody for their responses - I'll try it again bearing the above in mind. Having everyone hang back while I go to do the wet work seems to be the safest.

A question about the UAV - does it spot all the baddies assuming they are visible? I switch to the drone cam while it's moving and wait until it finishes its scan, but of course I can't steer the camera myself. Do you always assume that it has missed stuff in the scan or is it pretty thorough?

thx

af

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never had any problems with this mission, play it on default (medium difficulty). When the helo gives the message to take out the rpgs I tell the squad to stop and I scout ahead. There is a point where you can take out the rpg on the right (facing the compound) and a sniper (there are two on the corner of a roof). Then I call in the squad and go to the far left and enter the compound from there. I mostly do the cleaning up myself, using the squad to cover me or come after me for some extra cover, else they are in the way too much and they don't hide enough.

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The game is really poorly scripted AI-wise. I use the three teammates as cannonfodder. There is really no point in doing anything else with them.

For "Contact!", after Bud calls in about the RPGs, I send the team to the top right of the map, where most of the patrols are. Meanwhile, I do the following:

1. From the 'Ramirez's Last Position' doorway, I use the SCAR-L's scope to take out the RPG position to the right.

2. Move forward through the train tracks to take out a sniper position.

3. Go around the fences to the left and take out patrols.

4. Take out the remaining two RPG nests

5. Extract carefully because there are still a patrol or two in between you and the helo.

What other people have said is true: if you lose any one or more of your ghost team in one mission, they are still available to you in the next mission. And, unlike the original GR, making it through the mission with all your team intact does not open any bonuses (like specialists).

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Dude you realize that it doesn't matter if you lose a guy. They aren't lost forever. They come back in the next mission. Even if you lose all three ghosts they all are with you the following mission.

Die,die and die again. Makes no sense to me! :(
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after about 30 times dieing i finally got though it without anyone dieing it can be done its just ahrd as hell lol

I'm on mission 2 at the end where you put the VIP2 in the helicopter and wait for your team pickup. Thru to now my guys get right in my way all the time. I make them cover a wide circle facing each other and do most of the work myself. But repeatedly they break orders and go out shooting the bananas out of a hostile, and I have to regive the orders afterwards.

I've wanted to shoot the Big African a couple of times he's always butting chests with me!

There should be a slap feature where you can bitchslap your over excited squad member back into position! :wall:

Edited by LimitlessKills
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  • 1 month later...

Okay, I've completed all mission objectives and now I'm at the end of mission one. But I can't get into the darn helicopter! My squad is in and seated, I'm prompted to hit 'enter' to enter the copter, and I can't get in! I've tried both sides (I get a screen instruction to enter on the other side...and I can't) What the heck am I doing wrong? Is this a software glitch? I've replayed the mission four times, and get the same result (and yes, all the enemies are dead, as far as I can tell...but that's not a mission critical). Help I'm stuck and not enjoying the game right now over this. Thanks!

Merged Topics - there is a pinned thread that provides a link to each mission discussion.

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Okay, I've completed all mission objectives and now I'm at the end of mission one. But I can't get into the darn helicopter! My squad is in and seated, I'm prompted to hit 'enter' to enter the copter, and I can't get in! I've tried both sides (I get a screen instruction to enter on the other side...and I can't) What the heck am I doing wrong? Is this a software glitch? I've replayed the mission four times, and get the same result (and yes, all the enemies are dead, as far as I can tell...but that's not a mission critical). Help I'm stuck and not enjoying the game right now over this. Thanks!

its quite late and I could be far off base, but doesnt it say "hit X to ENTER the helicopter" ?;)

just a possibility...

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If you changed your key map, you might need to assign a button, so that you may enter. Default is "X" but if you changed it without replacing it, you wont have a button to enter with. Id check that out first.

I re-mapped the key back to X (I had it mapped to 'enter') ....still can't get in the copter. Is there something in the mission I'm missing? Support said to try re-installing the game.

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after about 30 times dieing i finally got though it without anyone dieing it can be done its just ahrd as hell lol

I'm on mission 2 at the end where you put the VIP2 in the helicopter and wait for your team pickup. Thru to now my guys get right in my way all the time. I make them cover a wide circle facing each other and do most of the work myself. But repeatedly they break orders and go out shooting the bananas out of a hostile, and I have to regive the orders afterwards.

I've wanted to shoot the Big African a couple of times he's always butting chests with me!

There should be a slap feature where you can bitchslap your over excited squad member back into position! :wall:

A good hint on your team: They're retarded. Treat them that way, and you won't have any problems. Which it seems to fluctuate. Sometimes they actually work as you want, other times they're.... retarded. Just don't count on the enemy AI to be, which is odd as they've got more tactical sense than SF, but that's just s gripe, and moving on.........

Though in that situation sad to say, it's an AI glitch. I've gotten through to the end of "ready for bear", finally done, and 3 wants to just stay somewhere, hung up, so I get mad, and redo it.

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I must be the MOST brilliant tactician EVER. I played the SP to its conclusion and never experienced ANY of the bugs/glitches/problems that I've read about in these forums. Now, I'll admit to being brilliant, maybe even genius. I'll even go so far to say I'm probably the smartest person any of you will ever be in a room with, let alone meet. But a brilliant tactician I am not.

You want bad AI? Try BoB:EIB! I don't know how many times I would order my team to move/cover/attack, and at least 1 jamoke would stand IN FRONT OF the cover and get cut to ribbons by the enemy. Not to mention walking into my field of fire, etc., etc.. And, at least when you equip a teammate with a Zeus they will use it. In BoB:EIB you'd have a case of panzerfaust, but do you think any of your teammates would think to grab one and give you a hand knocking out a tank? HELL NO!

Maybe you need to experience really bad AI in order to know how to use really good AI.

Oh, in addition to being exceedingly smart, I'm incredibly handsome, too.

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