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Strapt

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  1. This http://portforward.com/guides.htm might help anyone who's having router probs. It helped me with mine. There are literally loads of routers listed and step by step guides on how to port forward etc. I didn't even know what port forwarding was before I read this stuff.
  2. They've been offering it for free with the intel quads on newegg for the past couple of weeks. Not sure if they still offer it though. Does anyone know if these kind of deals are available in the UK, please? I can never find any
  3. Rabbai has written his opions about the full game somewhere and I'm grateful he's put his opinion on, cos I've been waitin ages for it Well obviously i'm not gonna base my purchase on one persons opinion, but many people seem to have said similar things if you look through the threads. Quite a few people think its not a fully new game and is more like what GRAW should've been like in the first place. I'm not gonna bother ranting on or anything, it's just not worth bothering any more Buy it if you're not bothered about "the direction in which the ghost recon series is going", or if you enjoyed the demo so much you just have to have the full game. I haven't got it yet, i'm trusting my instincts. I enjoyed the GRAW1 demo, got the full game and then just got frustrated with it, didn't even finish it. Its still a decent game, but I dont want to go through that experience again. When I pay full price for a game in the week its released I still expect stuff to be coming out for it after a year or two. If I pick it up out the 2 for £15 or buy one get one free then i'm not too bothered. Ooops i'm goin off on one... Take a risk, buy it. Then come back here and tell me what you thought.
  4. This is all I play now, can't stomach any other form of TvT. Only problem is it can be hard to find people who will speak up over the mics. I don't like being team leader yet, but I like to spot stuff
  5. Thanks, this is what I wanted to know
  6. Hmmm thats kind of what I mean. In the 360 version (yeah I know they are 2 seperate games, but bear with me) there's a video of a mission where everyone seems to be on full auto and can't hit the side of a double decker bus (its a bit "vanilla BF2", really) even though they are only across the road from each other. To me that seems more like the all out confusion that you mentioned and thats what i'd expect. I wouldn't expect enemies to constantly engage you (sometimes only one by one) using single shot. Can you see what I'm getting at? The firefights feel too clean if that makes any sense..... add to that the fact that I can see all the enemy coming on my tactical map and something just feels like its missing. A certain je ne sais quoi If I could change something i'd have a proper video feed for the headcam (all that high tech gear and money spent and we only get a Tron video feed, come on now ), i'd make the overview map the only map so that you dont get the detail and i'm make it so that the drone only sees in the direction you point it in and doesnt magically show all enemies. If the drone's meant to have some kind of commanche style target recognition system then so be it, but at the moment it seems like its just magically finding targets. They eye in the sky satellite view would have to be limited in the way the drone is at the moment. I'd rather have limited access to that and have to drone in more missions so that I can recon things myself Also, if the enemy are meant to be the heavier armed against our technology, why dont they engage us more aggressively and pin us down with full auto? Only the .50 cal guys seem to do this. Is it because they arent as heavily armed as we were led to believe? After all they only have 5 mags when i pick up the guns they drop Anyway, back to the point. Maybe with a few changes there'll be a bit more oooomph or whatever, but I won't be getting scared of any enemy if like people say, they only attack from the front or possibly the sides and once an area is clear nobody is going to attack from behind unless its a scripted predictable event. Especially if know they have 5 mags and i've got 4-5 in my primary weapon alone! Another 4 in my SMG, 4 in my pistol, a few frags and smoke (so i can just smoke them and run away like in RvS). Consider the fact that you can give your team pretty much the same and you have a small army right there. I havent even mentioned the fact that we've been told there's a mule. All in all its no wonder people have completed the game so quickly now is it? This isn't a moan or anything, at the moment I see it like this. It's like a Tyson fight where we're Tyson and we knock out the enemy with 2 punches, or the enemy's Tyson and batters us. What i need is Ali vs Fraiser.... some give and take! Fingers crossed for the added content this time round. I appreciated the fixes for GRAW, but one new map just wanst enough.
  7. But did you ever try playing the aztec-type map that got ported into [GR]? I can't remember what it was called, but people seemed to love it. I hated it because all you could do was run about. I tried the slow walking and creeping and I was always the first person to die so i welcomed the spawns. I don't know how many tvt maps are in GRAW2, maybe they are fairly big and suitable for the way I like to play. But even though this is meant to be a tactical suspense-filled game to people like us, we are in the minority.... sorry to say it, but we are . A lot of people might plan to play that way, but once the round starts the tactics and sense go right out the window. From a co-op point of view, how many times have you seem people just start shooting as soon as they spot an enemy, rather than spotting it for their team and covering angles etc? Hardly ever. What normally happens is that at least one person runs off and starts shooting at the first person they see. They die and then there arent enough people to cover the angles and it all falls apart as your position gets overwhelmed. That always used to happen in the blackhawk down type misison in GRAW. From a TvT point of view, I'm all for zero spawns, but I don't like they way grenades are thrown. I'm more likely to blow up my own team unless i'm throwing it way down the road. How're you gonna feel if someone accidently blows you up and you have to sit out the round, then next round u get nade spammed, etc etc? For me, zero respawn worked best when the map was as big as possible, or all explosives were banned.
  8. I liked zero respawn back in the day, but that was on massive maps where you actually hide somewhere and crawl around on you belly in bushes and along cliffs. The only map i've got to go on is the beta test/demo RvA map. Zero spawn on that map would just be hell for someone that plays slowly like me because the run and gun players will just run to the middle channels and start chucking nades. Then thats me gone for the round . But that kind of BS just wont work on the bigger and more open maps where you have to be careful and stealthy. I used to find that on small maps you are forced to run and gun with everyone else otherwise you jsut get nade spammed
  9. Yeah, I hope the mature people from here have given it a go. The fact that you are forced to work together has its pros and cons. Some servers have an autokick if you dont join a squad after a certain amount of autocues. But, it's no use if the only squad with spaces has people speaking another language. You either have to be a TL yourself (i'm not confident to do this very often ) or risk getting booted. What I like best is the kit restrictions (only a few snipers, GLs, AT etc per faction), the way that you cant jump out of burning/moving vehicles without injuring or killing yourself and the way that the aircraft have a startup sequence. In fact I just love the whole mod AND its got british guys with SA80s
  10. Can someone who's been in the armed forces/armed response unit etc and actually been in a firefight answer this please. Ok this might sound like a really stupid question, but does GRAW2 portray the action how it might pan out in real life? I mean, there's the 360 approach which people say is "arcadish", but then i see the news and there are people spraying bullets down streets with AKs and it seems like all hell must be breaking loose somewhere and to me it looks like the action you see in the 360 version (within reason ) Then there's the way that the PC versions (GRAW / GRAW 2 demo ) tend to pan out... more like a game of chess. Maybe it's somewhere in between. But has anyone in the armed forces played this and thought yeah, that would happen just like that! I know some people used to play VBS1 (i think thats what it was called) and that was a simulator used to train people. Could GRAW 2 come anywhere close to that if you disregard the view distance etc. For me, its's the sliding, being able to see my weapon, creeping about and being able to direct my "team" that makes it feel tactical, therefore more real. But then I see some 360 footage and I think to myself that looks intense, why doesn't the gameplay get as intense as that with bullets flying all over the place on the PC? If I remember from back when I used to play GRAW, there were 2, maybe 3 missions where my heart started beating really fast. The one where the embassy explodes and you have to defend it from tanks etc and you're ducking in the ruins thinkin s**t! and the one where you fight your way up a hill only to find that the team you are there to rescue is dead. Tnen the one where you're solo and your comms isoffline and you have to destroy the jammer. Those felt intense, therefore "real" So what I want to know is: does GRAW 2 feel "real" in the same way as the 3 issions I described from GRAW above? (i.e. do you feel your heart beating fast, or does it feel more like pop two shots and move on?). I'm only talking about co-op because from what I've read so far the TVT stuff is a nightmare.
  11. In the unlikely event that you guys can tear yourselves away from GRAW 2 for a few min Project Reality is now at version 0.6 Have a look at the promo on youtube: http://www.youtube.com/watch?v=F8MY-Z5PD6s If you're interested, you can download it here: http://www.realitymod.com/files.html
  12. Yeah. If you're in the UK, you will be able to get in on the cheaper internet (somewhere like amazon.co.uk) before it goes cheaper in the highstreets, depends how much you have to pay for P&P, though. The price of GRAW dropped quite quickly, but I wouldn't say it was cheap considering it was pretty much unplayable straight out the box. Only people with an internet connection would have had access to the patches. Chances are you'll find it on a "2 games for £XX" offer, but the other games in the offer will be rubbish (that's what happened to GRAW in the UK. So i'd say an online shop is your best bet. I've seen GRAW2 for £14-£17 online.... Shocking considering the GRAW2 demo is better than the GRAW demo.
  13. I liked the fact that GRIN came here and took notice of what was being said, we were lucky they did. But the fact that we're still here after the GR2 fiasco when we got no news at all means that Ubi know they can do it and we'll well still be here anyway. Don't you think? If they're stupid enough to gag the people who kept us hopeful, then that's their descision. All we can do is say thanks to GRIN (as we always do ) for taking the time to talk to us. I know for a fact that I won't be buying that new ubi game that people were talking about, that's the only way I can strike back. Everything else is just talk. Neither will a be buying GRAW3 if its made, unless we get the same kind of feedback that have given us. GRIN have set a new standard, gagging them will be to the detriment of the community.
  14. I'm sure there were people who said they wanted what we had with GR, but only with a some improvements (as expectations for the next installment of the GR series). Well now we have GRAW1, but with some additions in the form of GRAW 2. Surely you could tell from the screenshots that it was going to look pretty much the same. Maybe whoever makes the decisions didn't want to come out and say yeah we messed up the first one, this is how it should have been/would've been if we'd had more time/money. It's easier to say, this is GRAW2 and look at the cool stuff you can do now. I think all the stuff we can do now should have been in GRAW1, obviously. Which is why as soon as I found out there was going to be GRAW 2 literally months after GRAW 1, I decided not to buy it straight away. How could they possibly have come up with a completely new game so quickly, when IMO GRAW1 wasn't up to scratch yet??? Would that have been possible in such a short space of time? I dunno. Like others have said, it was a case of fool me once shame on you, fool me twice shame on me. So I decided to wait until some GR.net people reviewed the game. Now that I've seen you're opinion, i'm glad I didn't preorder the game on amazon or rush out to buy. But i'm not in the slightest bit surprised. That said, the demo impressed me in the sense that I felt GRAW1 should have been like this, like I've said in another post. There was no way I was expecting a massive leave forward in the GR series, though. No way, I know better now. I hope you're not too disappointed Maybe next time you won't rush your decision to buy the game. I hope you play through it again and like it a bit better
  15. Just a few points 1) Sometimes when I've been sneaking into position in recon mode, the enemy will come running as soon as I switch to assault, as if they can see me through objects or something. Even if I no shots were fired at them. 2) If I'm looking past an object such as the flammable liquid containers and I have my sniper scope bang on a guys head, my shot hits the container/this air instead. 3) Something similar to the point I made in 2) happened while playing on hardcore. Some guys came down ropes from a chopper across the bridge and killed me using their G36s or whatever they had. Bearing in mind they are in the choppers downdraught. They killed me from in the middle of that swirling dust just like that and I couldn't hit the guy who killed me when I'm prone and using the MSG or whatever the sniper rifle is (not the M14, the other one) 4) As in GRAW1, the only way to hear proper sounds is for me to disable EAX. I'm not too bothered by this. 5) The enemy do behave in different ways, but only after they've been shot at. Otherwise its the same as GRAW1 6) In "normal" mode, it's sometimes possible to stand looking at an enemy without him shooting back at you. I peeped over the first ledge where the truck is in the road and there was a guy looking straight at me. Nothing happened until I threw a frag into the road. Even when I shot at the other guys, that guy just stayed there looking through a gap in the wall. Again, this might be linked to point 2) whereby it's possible to see past an object, but there's some kind of invisible barrier. I have a feeling that hardcore mode just means "supereyes" again. I've only got the demo, so I can't tell if the enemy can see in the dark without NV, but I betting that they'll be able to. I'd be nice if the people who came to support the other enemies actually looked around instead of just standing there staring into space while they're picked off by my SD stealth But saying that.... One time, guys started attacking my position and I got battered because one of my team started doing the "i'm taking fire" routine. I'd like to see 1-2 guys pinning me down with fire while the others advance. Maybe thats asking too much in terms of processing power or whatever, I don't know. 7) I just thought of one more. If I give my sniper an attack command for a guy in the distance that he has LOS on, I expect him to snipe him like in GRAW one (the team sniper was deadly in this respect, I loved it). This guy went running out of cover and compromised the operation I guess you have to be very careful with the ROE now. Otherwise you might find you tell them to attack and they run into the road with only silenced pistols out
  16. Yes you can set waypoints, but only in the overview map. Yeah too bad it takes too long cause you can't zoom in while setting the waypoints. Why does everybody say this? Q AND E. Q and E. It even says this on the tacmap, lower right corner by overview and objectives. Next to the zoom in scroll bar that runs along the right side of the screen. Q and E. Why does nobody take the time to read my full post? You can't zoom in and out of the overview screen. I SEE THE ZOOM BUTTONS NEXT TO THE BAR. BUT YOU CAN'T ZOOM IN AND OUT IN "OVERVIEW" YOU CAN ONLY ZOOM IN AND OUT ON THE "TACMAP!" THANK YOU GRACIAS AND SHUKRAN Dunno, man. Maybe it's meant to be like that. I had a look yesterday and I'm guessing its so you can see the whole map at once, because you can't see everything at once in tac map view.
  17. To switch between assault and recon, you use the "go assualt" and "go recon" commands in the tac map as well as first person hud (either cross com or your own hud). The "assualt" and "recon" notations are there to indicate what ROE is currently in effect. If you look closely, you'll see that current ROE (assualt or recon) is graphically "tied" to the commads. The enganged ROE and the commands will have the same background. I hope that makes sense. ---Edit--- Added a pic to aid in the explanation. You know what they say... Yeah thanks, it made more sense when I played it tonight. Now that's something I really like. You can make assault orders and recon orders on the same run. Ex. I want Brown to run in Recon mode to the bridge and then change to Assault mode. Great job Grin Gonna have to give that a go I was having to use 1st person view and sneak up slowly in recon mode then click attack.
  18. I think i've read a;; the posts in the thread so far and I didnt see this mentioned. Was the pick up ammo feature removed for GRAW2? I took the SCAR-L and I couldnt pick up ammo like I could in GRAW. Not that I needed it or anything, it's just that there were no extra mags for the backpack. I haven't tried using either of the 2 sniper rifles yet, but i'd like to know that I could take extra mags if I wanted to. I've also read the section in the manual about ROE etc. Is there a difference between choosing "recon" and "go recon" (same question for "assault" and "go assault"). The commands that said "go recon" or "go assault" seemed to have an effect as described, but clicking on recon/assault made a sound, but didn't seem to change anything. Is it just there to highlight whether go assault/go recon hs been selected? If you try commanding from 1st person view, (cross com view), recon and assault are to the left and right of the command menu, but can't be selected by clicking. Is there a key I have to press? Or am I only meant to control recon/assault commands with the "go assault/go recon". I can see that I'm gonna give my position away by using the cover option when I don't realise I'm in assault mode... Once again, i'd like to say how much I love the demo. It feels like it's a fusion of [GR], GRAW and Full Spectrum Warrior. Some people complained about "the blue swirly things, but after playing FSW, I was used to that kind of thing. Maybe they coul be a little bit smaller, but thats a very minor issue for me. I just sat through it nodding and thinking, this is what GRAW should have been like first time around. PS that enemy sniper in the tower was uuuuuseless My guys took him out as soon as we got round the corner. When I walked past the tower I wondered what the dead guy was doing up there cos I didnt shoot him and i didnt have a sniper in the team. The enemy snipers in GRAW1 were lethal. Maybe i'm just used to the style of play, but in the GRAW1 demo I died a lot on the normal settting. I hardly got shot let alone killed on normal in this. All because of the recon setting now my team has to play my way no more running around starting firefights for no reason. I guess i'll have to try the harder setting when i have more time
  19. Now thats what i'm talking about!!! ...and believe me, i'm not easily pleased! I like what i've seen so far which admittidly isnt much, but i'm not making any negative comments since I moaned about not having any demo missions to play. Thanks Grin
  20. Not absolutely Players that go for objective (die no re spawn till objective destroyed) Players that play it like TDM (die no re spawn till objective destroyed) Players that play like a team have the best chance to accomplish their goal and give the dead another chance, plus they get promotion (for what it's worth). The key is to play on a good server, where 99% play as a team. Those server do exist, see sig. Hopefully i'll be able to get into the BDA server next weekend then. I'll give it another go next weekend.
  21. Yeah. It's as if its a map that never made it into GRAW. Obviously i'm not expecting snow maps, but I need something that says yes, this is a new game THIS is GRAW 2. Fingers crossed for the full release I think at the moment people are very very happy that the demo works properly straight from the install and doesn't look completley battered like the GRAW demo did. There was no "oh my god what the hell is this" pit falling out of the bottom of your stomach feeling this time round
  22. I was wondering the same thing. I've yet to see any tactical play whatsoever. I have to admit that I got kinda angry and uninstalled the demo after 2 min when I saw that it was the beta with the bugs fixed. I had a feeling it would just be people running all over the place and I was right. There was no co-op and i wasnt happy You can't please everyone, though. I'm glad they fixed the bugs, I can pay without seeing any black patches now I've been on 3-4 servers so far and it always seems to be the same. Everyone just legs it at the beginning. USA has quite a few snipers who head left up the hill and try and snipe across the map. So if you're the rebels you can almost always head right in a crouched position and get the snipers in the back. You can hear the suppressed fire from the assault rifle and sniper rifle very well. I'd like to know what servers people are using TS on so I can see some cohesion or something. Maybe its just the layout of the map thats forcing people to play that way. I didn't enjoy the TvT aspect of GRAW, but I think its ok in GRAW 2 because of RvA. The rounds are over way too quickly for me, tho. I'm used to 2hr-3hr matches, not 2-3min.
  23. I don't want to have to put up with bad language all the time either just because some joker thinks its fun:nono: Same thing goes for the kind of people who can't use voip without using the F word every few words. On the plus side, the like minded people will all go into those kind of servers, say stuff like "you're mum's a **** etc etc, get bored and then move on to the next game. Counterstrike was like that. It was all high pitch voiced kids swearing and cheating. I'm glad it was so popular, cos it stopped them playing GR... they found it too tactical.
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