Thumper1518 Posted October 16, 2017 Share Posted October 16, 2017 Out of an abundance of frustration and the need not to have delivered a lemon, this morning I went through and reset every extraction zone in all of the missions with one. KRP56, can you PM me so I can send you the missions only (by email) to see if the changes worked? Rocky, I want to solve this new problem before putting a bigger announcement out there. Thank you to everyone who has been helping me! Quote Link to comment Share on other sites More sharing options...
Rocky Posted October 16, 2017 Share Posted October 16, 2017 Understood lol. Quote Link to comment Share on other sites More sharing options...
Thumper1518 Posted November 16, 2017 Share Posted November 16, 2017 I was able to recreate the mission 1 errors where the script didn't process a full check of all the stashes, etc. I reworked the script a lot and now it works. I still don't know why the script stopped working, but I will keep working on it as IRL allows. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted November 17, 2017 Share Posted November 17, 2017 Quote Link to comment Share on other sites More sharing options...
Tovarishch Posted December 27, 2017 Share Posted December 27, 2017 Glad to see the GR community still at it. And happy to see our blood mod being put to good use. My sister would be so proud to see it feature in a big mod like this one. Let me know if you need help with textures 1 Quote Link to comment Share on other sites More sharing options...
Checkov N. Posted March 2, 2018 Share Posted March 2, 2018 The link to the newest version doesn't work. Quote Link to comment Share on other sites More sharing options...
die7 Posted February 12, 2020 Share Posted February 12, 2020 (edited) @wombat50 what is the status of this mod, was it ever released? Download links do not work fore me, and yeaaaahh I would like to take look to this one, thank you Edited February 12, 2020 by die7 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 12, 2020 Share Posted February 12, 2020 (edited) Checked ModDB where MrMoon would post quite a bit about his work. I found this at ModDB:Creator Mr-Moon Mar 13 2016 Will have a big update to my projects soon but this mod as it stands currently is dead and going to have its assets combined with another. Ashame because he did such great work scripting, texturing and character skins. Thumper's Clear and Present Danger 2 is a top notch mod. I found very little wrong with it other then the last two maps which have an issue with the vegetation which the AI can see through. Edited February 13, 2020 by wombat50 Removed link. Newer version next post. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 12, 2020 Share Posted February 12, 2020 (edited) @die7, I believe on page four, of this thread, is a link to MrMoon's Thantos Ghost Legacy-demo https://www.mediafire.com/?ofljcfic3gd1ede Five new missions in the MrMoon style. On page five is a link to CAPD2(Version 2) which is the latest version of Thumper's mod. I don't know how this got by me but I have not seen it before. So I'm not sure if it contains MrMoon's skins, tagging fixes to vegetation on Trafic and Colombie maps. I do know he has included four additional missions to go along with Version 1's 19 missions. Link: http://www.ghostrecon.net/files2/index.php?act=view&id=1285 KRP did mention troubles at the extraction zone on some missions but I believe it was a beta version and that had been addressed in the final version. Edited February 13, 2020 by wombat50 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted February 13, 2020 Share Posted February 13, 2020 @wombat50 thank you, I have now both of them downloaded..damn good stuff 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 13, 2020 Share Posted February 13, 2020 I have played some of CAPD2(version 2) since I downloaded it yesterday. The missions are locked so only appear in the CAPD campaign. I wanted to test so with a text editor I unlocked the missions to appear in Quick Missions. I had trouble with Mission 14, Dark Alleys. The enemy AI did not see the Ghosts or shoot at them. In Igor, I changed Allies undetectable in the Startup block to POW-1, POW-2 and Informant undetectable. Enemies now shoot at the Ghosts. I have attached the .mis file. Make a backup of the original for orders sake.zeta14.mis Trafic and Cartel map vegetation is still not correct and I am having difficulties correcting that. At the moment I'm not sure what the issue is. At one time I had these maps corrected for vegetation tagging. 1 Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted February 13, 2020 Share Posted February 13, 2020 41 minutes ago, wombat50 said: Trafic and Cartel map vegetation is still not correct and I am having difficulties correcting that. At the moment I'm not sure what the issue is. At one time I had these maps corrected for vegetation tagging. I tested these missions a bunch of times and had changed just about all the extraction zones to get them to work better but when I got to these 2 maps I pretty much gave up because their not very playable. Up to that point the campaign was a lot of fun. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 13, 2020 Share Posted February 13, 2020 (edited) I think I have got the vegetation fixed on the Cartel and Trafic maps and a couple more fixes. I will upload a patch when I get it all done. So far: -Mis 14: Changed Allies undetectable in Startup block to POW-1, POW-2 and Informant undetectable. The way it was the enemy did not see the Ghosts. -Changed tagging on fv_grassclump.rsb(fishing map) to grenade & gunshot transparent and foliage As it was you could not shoot thru the pampas grass. -New sound for e_rain_grass1.wav -Overwrote .map, .sht and textures files for Cartel, Trafic and Lvov maps. Fixed issues with vegetation where the AI was able to see thru it and bullets would not pass thru it. -Revamped command maps by adding numbered grids as needed. -Mis 18 two patrols were unresponsive. Changed their alertness to locked combat Edited February 13, 2020 by wombat50 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted February 13, 2020 Share Posted February 13, 2020 Respect, keep rocking Quote Link to comment Share on other sites More sharing options...
die7 Posted February 13, 2020 Share Posted February 13, 2020 @wombat50 maybe you can fix also mision1 since it end up immediately if num of demo charges is not fulfilled, at least with proper message..I mean, I can do that, but I see you got your taste already Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 13, 2020 Share Posted February 13, 2020 @die7 If you will fix the .mis file and send it to me I will include it in the patch. 😊 You can probably attach it to a message in this thread. 1 Quote Link to comment Share on other sites More sharing options...
die7 Posted February 13, 2020 Share Posted February 13, 2020 @wombat50 fixed zeta01.mis 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 13, 2020 Share Posted February 13, 2020 @die7, Got it. I'll try to upload the patch as soon as possible. 1 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted February 13, 2020 Share Posted February 13, 2020 Link to CAPD2 V2 Patch:https://www.mediafire.com/file/r5o2i1wcdgwpo6j/CAPD2_V2_Patch.7z/file Specifically to be used with CAPD2 Version 2.http://www.ghostrecon.net/files2/index.php?act=view&id=1285 For now it is meant to be run as a mod at highest priority. If there are no issues maybe later Rocky can add it as a patch in the download section. Contains a change log and credits text. Primarily addresses the vegetation issues on mission, 06, 18 and 19. 1 1 Quote Link to comment Share on other sites More sharing options...
KRP 56 Posted February 14, 2020 Share Posted February 14, 2020 Nice you see your getting things playable wombat50. Guess I'll have to dust off the old XP PC and give it a go. 2 Quote Link to comment Share on other sites More sharing options...
ApexMods Posted June 23, 2020 Share Posted June 23, 2020 Thank you, Wombat. Your ongoing work for GR is very much appreciated. Please keep it up! 👍 2 Quote Link to comment Share on other sites More sharing options...
UnseenForce Posted June 30, 2020 Share Posted June 30, 2020 Hello Guys! Could anyone help me? I downloaded the CAPD2 mod from the GR net download list, and started playing it. In mission 1 the game keeps going even after I checked all the houses etc. the campsite & house objective doesn't want to end. I've seen other people had this exact problem, but I didn't find answers for this issue. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted June 30, 2020 Share Posted June 30, 2020 Not sure about the cause of the issue but the quick solution is this: -Start the mission in single player. -Open the console by pressing enter on numpad. If on a laptop remap the key. -type unlockhero -press numpad enter -type autowin -press numpad enter -press esc GR should move on to mission 2 3 Quote Link to comment Share on other sites More sharing options...
UnseenForce Posted July 1, 2020 Share Posted July 1, 2020 Thank you wombat, it did work. As a side note, great job you modder guys did with GR! Thank you. 2 Quote Link to comment Share on other sites More sharing options...
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