Operative Posted November 11, 2012 Share Posted November 11, 2012 Real life always come first Pz! Good luck! Quote Link to comment Share on other sites More sharing options...
ApexMods Posted November 15, 2012 Share Posted November 15, 2012 Yep, real life takes precedence. It keeps interfering with my modding activities too, so I know how you feel. Anyhow, don't sweat it, mate. As long as you promise to come back and finish what you started! Quote Link to comment Share on other sites More sharing options...
pz3 Posted November 15, 2012 Author Share Posted November 15, 2012 Yep, real life takes precedence. It keeps interfering with my modding activities too, so I know how you feel. Anyhow, don't sweat it, mate. As long as you promise to come back and finish what you started! Absolutely Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 9, 2013 Author Share Posted January 9, 2013 (edited) I decided I will go ahead and make this public. Real life issues keep me from persuing a finished product anytime soon and I thought I would go ahead and let everyone give it a go. Sabotage Alpha https://docs.google....ZkNPREhGdkVFcEU It may get abandoned due to GRs aging graphic system and my future modding endevours. This future has been an idea I tossed around for some time. It would be a community effort to create an asset archive for tactical gamers. Bringing the ARMA, GR, TAKEDOWN, and other modding communities together. Having a dipository of models graded on their authenticity. From Characters to vehicles, props, and even sounds. The community mod asset will be well underway in the next couple months when I launch the website. Encouraging everyone to join the effort. Have fun with the mod as it sits and If anything hope it can inspire others to create their own masterpieces Edited January 9, 2013 by pz3 Quote Link to comment Share on other sites More sharing options...
wombat50 Posted January 10, 2013 Share Posted January 10, 2013 I had a look and was impressed. Music, shell menus, and sounds were all topnotch and welcome addition to the stock game. Good start on the map with excellent textures and modeling. Sorry to hear this may not be completed but understand about not having the time or want to. Quote Link to comment Share on other sites More sharing options...
pz3 Posted January 10, 2013 Author Share Posted January 10, 2013 Thanks wombat. Tried making it the best I could. Quote Link to comment Share on other sites More sharing options...
SKIP Posted January 21, 2013 Share Posted January 21, 2013 Great job pz3, well done! Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 28, 2013 Author Share Posted September 28, 2013 Just a note for everyone. Work continues on this mod in my spare time. I am still set on completing it at some time in the future. I will be posting updates off and on. Anyone willing to work on this mod in their spare time is always welcome to help out. Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 28, 2013 Share Posted September 28, 2013 What type of work on the mod are you in need of? Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 28, 2013 Author Share Posted September 28, 2013 This list is rather large but im not rushing anyone if they do help. Texture Artists: -Skyboxes -Finishing Models Modelers: -Levels -Props -Vehicles -Characters -Weapons Animators: - Replace GR animations - Work on intro / outro rendering Sound Artists / voice actors: -Theme music -Effects -Voice Recordings Mission Scripters: -Setup all levels with single player campaign / fire fights / mp game modes. Coder: -Checks on all mod code for errors I finalized a terrain creation method too (excuse the textures it will be more similare to the pic in the last post). Specifically this was for russian. I'll be doing a tutorial on it soon as well. Quote Link to comment Share on other sites More sharing options...
MrMoon Posted September 28, 2013 Share Posted September 28, 2013 Good to hear you're still working on this I could maybe help out with some character texturing if you needed any, would throw my hand in for missions as well but I have quite a tall order in front of me as it is. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 28, 2013 Author Share Posted September 28, 2013 Its an off and on project so when ever characters get modeled and uvw mapped i may have something for you to texture to finish Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 28, 2013 Share Posted September 28, 2013 Re-read most of the thread. I'd do the kit icons. Also, map and plant textures if you were pressed for time or just wanted a different idea. I can upload a map I re-textured to give an idea. You are very good at every aspect of making a mod. Just a matter if you want to get it out the door in a timely fashion or work by your self and take a lot longer to complete. If I submit anything I don't expect it to be used. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 28, 2013 Author Share Posted September 28, 2013 It could be made very quick but it wouldnt reflect the quality I want. The biggest mod killer i know of though is it just gets boring. Strangely I have found any part of the sabotage concept boring so I will be at it for sometime. I may doreleases sparodically to see what people think of the content. Not full mods but little functional ones Quote Link to comment Share on other sites More sharing options...
MrMoon Posted September 28, 2013 Share Posted September 28, 2013 Its an off and on project so when ever characters get modeled and uvw mapped i may have something for you to texture to finish Awesome look forward to it Quote Link to comment Share on other sites More sharing options...
Zeealex Posted September 28, 2013 Share Posted September 28, 2013 (edited) i've got BLACKHAWK S.T.R.I.K.E vest textures that fit to the ghost rifleman, demolitions, and support characters, a couple of heroes too if you are interested, The same ones were used in project novo. I've got an Alicia Diaz model also backed up and ready for use in Ghost Recon as well. I'll do what I can with the character textures in my free time as if you need it DOH! asked about the vests ages ago sorry dude still up for the offer though! Edited September 28, 2013 by Zeealex Quote Link to comment Share on other sites More sharing options...
wombat50 Posted September 28, 2013 Share Posted September 28, 2013 The Alicia Diaz model is really good. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 29, 2013 Author Share Posted September 29, 2013 Lol yeah its ok Zee, I was about to send you a PM about that one level we were going to work on. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted September 29, 2013 Share Posted September 29, 2013 cool, I've been having nothing but trouble with 3dsm for a while now, what I can do though, is work on objects in sketchup and export it to 3ds. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 29, 2013 Author Share Posted September 29, 2013 cool, I've been having nothing but trouble with 3dsm for a while now, what I can do though, is work on objects in sketchup and export it to 3ds. Is it crashing or something? Quote Link to comment Share on other sites More sharing options...
Zeealex Posted September 30, 2013 Share Posted September 30, 2013 Not starting up, I click the button, nothing tried reinstalling it, no joy. Quote Link to comment Share on other sites More sharing options...
pz3 Posted September 30, 2013 Author Share Posted September 30, 2013 This might be worth a look. Seems like it may work. http://forums.cgarchitect.com/39439-3d-max-wont-launch-help.html Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 4, 2013 Author Share Posted October 4, 2013 (edited) Finally hammered out all the light editor / map issues I was having. Easy fix suprisingly but didn't realise it. So this test level so far has served its purpose. Pics of the test level Here is a rough draft of the play area for one of the levels. 400x400meters respectfully. The borders of the level will be altered slightly. Edited October 4, 2013 by pz3 Quote Link to comment Share on other sites More sharing options...
MrMoon Posted October 5, 2013 Share Posted October 5, 2013 (edited) Looking pretty good Only just noticed that's pripyat. Edited October 6, 2013 by MrMoon Quote Link to comment Share on other sites More sharing options...
pz3 Posted October 11, 2013 Author Share Posted October 11, 2013 Sure is Still messing around with portals / lighting editor on the test level for now. Quote Link to comment Share on other sites More sharing options...
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