sui317 Posted December 5, 2006 Share Posted December 5, 2006 each time i play graw i feel like a little kid i enjoy it so much but something is missing graw was my eye opener towards TvT really great thanks but i miss one thing. maybe it is inherent to TvT or just GRAW but there is too much violence, to many people shooting each other can there be a recon TvT mode ?? modded or patched ?? maybe i am far off , wondering, or is it wandering ? in dutch delight but how about a game mode for graw or maybe graw 2 which has a tvt recon ? picture this: team A not to confuse with the A team, starts with a map showing an extraction they have no respawn and have to get there silent and swiftly team B starts with a map that shows only the spawn of team A and have to search and destroy before one or more players from team A get to the extraction, they (B) can respawn the team that gets the most to the extraction point wins. the extraction point is random but evenly spaced from spawn point A this could be a game mode that fills a Recon void. i just ask if it can be done, and if it can be done, can you (grin folk) point us in the right direction ? as for regular forum readers, please comment if this is a good idea, or just a fantasy that would become a nade fest ? thanks for reading my maybe strange suggestion. Quote Link to comment Share on other sites More sharing options...
LT.INSTG8R Posted December 5, 2006 Share Posted December 5, 2006 Not a bad idea at all Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted December 5, 2006 Share Posted December 5, 2006 Can be done, and has been done. It's called Splinter Cell LOL. Though I suggest Chaos Theory, as Double Agent is tooooooo buggy (and people thought GRAW had a small online community). Just kidding sui, I'm just using your post to take a cheap shot at Ubi! Quote Link to comment Share on other sites More sharing options...
RAbbi_74 Posted December 5, 2006 Share Posted December 5, 2006 Neat idea! Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 5, 2006 Author Share Posted December 5, 2006 ' date='Dec 5 2006, 10:53 PM' post='438459'] Can be done, and has been done. It's called Splinter Cell LOL. Though I suggest Chaos Theory, as Double Agent is tooooooo buggy (and people thought GRAW had a small online community). Just kidding sui, I'm just using your post to take a cheap shot at Ubi! we could say that Team A is Team Ubi trying to get out of Team B's line of fire, team B being us then we could feel what it is like to get FIRED ! Quote Link to comment Share on other sites More sharing options...
IrishStout Posted December 5, 2006 Share Posted December 5, 2006 Neat idea, one issue possibly? If the recon zone is equa-distance between A and B, there have been times where, even though the server is set to wait until everyone is ready, where I have been almost across a map once everyone has spawned in. Would the be safe if they got to the extraction point or still open to be fired upon? What about this... take the same sort of situation.. but instead Team A has to get a zone "near" Team B Spawn and Team B has to get to a zone "near" Team A Zone. As long as you have a person in the zone you need to take then you get points. The more people you have in the zone you need to take the more quickly you get points. This makes it a .. do I stay and protect or is my team in jeapordy and i need to help get points... Any takers.. let's build it... Quote Link to comment Share on other sites More sharing options...
JASGripen Posted December 5, 2006 Share Posted December 5, 2006 Silent Hunter? Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 6, 2006 Author Share Posted December 6, 2006 Neat idea, one issue possibly? If the recon zone is equa-distance between A and B, there have been times where, even though the server is set to wait until everyone is ready, where I have been almost across a map once everyone has spawned in. Would the be safe if they got to the extraction point or still open to be fired upon? What about this... take the same sort of situation.. but instead Team A has to get a zone "near" Team B Spawn and Team B has to get to a zone "near" Team A Zone. As long as you have a person in the zone you need to take then you get points. The more people you have in the zone you need to take the more quickly you get points. This makes it a .. do I stay and protect or is my team in jeapordy and i need to help get points... Any takers.. let's build it... the spawn issue might be resolved when team A is smaller, no larger than half team B this makes the stealth more important too and coordination think of a map you (A) start in bottom left corner. team B starts just above center on the diagonal of your corner, and the extraction points can be any other corner or in the space behind spawn B this leaves room to walk and spawn in time without the now so much occuring sprints to opposite spawn that, with the smaller team A makes that you have less waiting or sprinting time for all i care, you could show the extraction only after 30 sec in game when every one is present so no one can run and gun to spawn or exit (those thirty sec delays might be used for the cpu to chose/create a random extraction on the map) so there is no telling where to go any time you play....... stop this madness.....where is the absinth..... though your option is nice, but i think it would end in short and or nade fested games Or it should be no respawn ... then i can see the fun in it as you then are more carefull with your live at this moment i only see avenue's and strong point as good maps for my / these idea because you have multiple ways and layers to move on, lots of open spaces and dark corners to hide in and they are big and (semi) open maps are in these situations very important but i guess i don't have to tell any one here Quote Link to comment Share on other sites More sharing options...
Fripounet Posted December 6, 2006 Share Posted December 6, 2006 GRIN should provide a "nature map pack" (official or from the community) that includes maps in open areas, with trees, nature etc... : the game will be automatically less violent and a recon-like gameplay will emerge. Tanatos clan has excellent maps with lot of trees and bushes. I sometimes have the GR1 feeling in their maps. Alternance of urban maps (official maps / BDA maps) and nature maps is the solution. You can play BDA maps on BDA server, and Tanatos maps on Tanatos and Germany Ghosts servers. Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 6, 2006 Author Share Posted December 6, 2006 idea's from the shower.... (i am losing my mind here so please don't take offence) maybe it is do able in a domination kind of way or can it simply be scripted from SP/[GR] COOP and put in to the TvT please grin or very experianced modder, (wolfsong comes to mind in a wolf's song from the heavens) can it be done?? show us the way, so we can copy and paste it, learn from your invinate wisdom okay i am losing it for real .... Quote Link to comment Share on other sites More sharing options...
eyn093 Posted December 6, 2006 Share Posted December 6, 2006 You should get laid my friend. Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 6, 2006 Author Share Posted December 6, 2006 amen ! Quote Link to comment Share on other sites More sharing options...
IRU_The_Donk Posted December 7, 2006 Share Posted December 7, 2006 Sounds like an ace idea Sui Quote Link to comment Share on other sites More sharing options...
Cell Posted December 7, 2006 Share Posted December 7, 2006 I'm going to dl the Tanatos maps tonight ...see if they are any good. Maybe Rocco can run them on the AFZ server so we can check them out. Get them here: Tanatos Clan Quote Link to comment Share on other sites More sharing options...
buddhiraja73 Posted December 19, 2006 Share Posted December 19, 2006 sui, that's a nice idea. Quote Link to comment Share on other sites More sharing options...
Zero Gulf Posted December 19, 2006 Share Posted December 19, 2006 Sui317 Your concept is an interesting one and has me thinking of playing around with the idea. I can see no real barriers to making it in a domination style, but that will require some more investigation and testing on my part. An option that I have more confidence in (since I have been working in [GR] Coop mostly) is a scienario where in one version, you and your team must stop everyone of 12 AI from getting to a location. In the alternate version, the AI starts from a central area and spreads out to stop you getting to the location. This I know I can make! As soon as I finish and release the project I am working on, I will have a look at the two options outlined and we shall see! I'll be in touch and we can refine the ideas. Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 19, 2006 Author Share Posted December 19, 2006 that would be so great i hope you can make something [GR] coop style and if you do get to the domination moddification i would owe you a church i there is anything i can do in testing I AM HERE pick me pick me Quote Link to comment Share on other sites More sharing options...
sui317 Posted December 19, 2006 Author Share Posted December 19, 2006 i can think of more things to do with the game coop missions with pistols only untill you get to the resupply point unknown mission objectives untill in game then supply accordingly ? get your team to extraction even if you have to carry them ? i had a list somewhere, Quote Link to comment Share on other sites More sharing options...
Pritzl Posted December 19, 2006 Share Posted December 19, 2006 i can think of more things to do with the game coop missions with pistols only untill you get to the resupply point That's integral to the mission I have in mind but it looks like it's not doable. Quote Link to comment Share on other sites More sharing options...
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