Striker-1991 Posted May 12, 2006 Share Posted May 12, 2006 I stopped working on it until I get the full game. Still waiting for the package . Quote Link to comment Share on other sites More sharing options...
Bonehead Posted May 12, 2006 Author Share Posted May 12, 2006 Working Can we take a peek? Quote Link to comment Share on other sites More sharing options...
DonMiguel Posted May 12, 2006 Share Posted May 12, 2006 yes very interested in what was done for successful expansion of players. Quote Link to comment Share on other sites More sharing options...
Scubaman3D Posted May 12, 2006 Share Posted May 12, 2006 Working So is that official in terms of "we now have GRAW working with "x" players on a server now" .. (x= specify what does actualy work). actually, he means that he is at work and can't give us the correct answer now, right colin Quote Link to comment Share on other sites More sharing options...
TaLoN.TP Posted May 17, 2006 Share Posted May 17, 2006 (edited) Actually you really dont have to read in too hard, Colin talks to certain people @ Grin, possible coders, these coders know and have easily replicated a way of doing what we are asking for, but are not really aloud to show you how, or release their own mods(NDA) all software made by ubisoft employees for ubisoft products are stricktly prohibited unless authorized by senior managment. Hence hes telling us that its possible its in front of your face, but he cant say right now. They "Grin" are prob reading this now saying yup. Not to mention hoping you acheive what you set out to do. Edited May 17, 2006 by TaLoN.TP Quote Link to comment Share on other sites More sharing options...
Colin Posted May 17, 2006 Share Posted May 17, 2006 Upto now you guys have amazed a lot of people. What you have achieved in the last 2 weeks will be overshadowed in the weeks to come. Compliments have come from various places, dedication,determination, I can imagine you will be able to do what some Grin members dream about having the time and resources to do in this game. Justa little patience thats all that remains now. Quote Link to comment Share on other sites More sharing options...
Creatch Posted May 18, 2006 Share Posted May 18, 2006 Im still working on this. To date I have had limited success. I have had some of the same problems with a crash at insertion. So I have now gone to the extent of changing max players, loading menus, insertions and communication icons for the hud. I got 5 to load into the game and I thought I had found the trick. No Helo or Stryker used for insertions. But shortly after insertion about 2 or 3 mins I can't remember I was so excited CRASH. But it did load for a little while. In my excitement I forgot the crash log and lost it. Not sure of what caused it but maybe something about a check done in game Im not sure but it did insert. If I am succesfull I will post what worked. Fingers crossed. Another thing I have noticed is that neither the Helo or Stryker are big enough for more than 4 players. However the C135 is. Also I am looking at the posibilty of maybe using 2 Helos or Strykers for inserts. Not sure if it's doable yet but just an idea to throw around. Quote Link to comment Share on other sites More sharing options...
Bonehead Posted May 19, 2006 Author Share Posted May 19, 2006 Sweet, keep up the great work! We really appreciate the effort! Quote Link to comment Share on other sites More sharing options...
PsyloSatan Posted May 22, 2006 Share Posted May 22, 2006 (edited) Id like to thank you gents as well for the hard work you are doing. I knew you guys were going to pump the blood into this game but I cant think of anywhere else you get this kind of speed and service (and its free!!) (Where's the smiley guy with the "Im with GR Modding Community" sign at anyhow?) Edited May 22, 2006 by Psylo.pxs Quote Link to comment Share on other sites More sharing options...
Enos Pork Posted May 22, 2006 Share Posted May 22, 2006 (Where's the smiley guy with the "Im with GR Modding Community" sign at anyhow?) Right here m8 It's not in the emoticon list but my personal smiley collection. Quote Link to comment Share on other sites More sharing options...
Darklighter Posted June 2, 2006 Share Posted June 2, 2006 Please keep this thread up-to-date... if anyone finds a way to add even ONE more player to co-op (I need 5), post it here! MOD, hack, tweak, anything... it's ridiculous to have only 4 players. Thanks. Quote Link to comment Share on other sites More sharing options...
Creatch Posted June 2, 2006 Share Posted June 2, 2006 Im still working on it. It turns out it is a bit more involved than I thought. I have solved one of the problems with it and I am currently working on the 2nd. If I can get that figured out I should be able to get at least 8. I may need counseling later but who cares. Quote Link to comment Share on other sites More sharing options...
Bonehead Posted June 2, 2006 Author Share Posted June 2, 2006 Im still working on it. It turns out it is a bit more involved than I thought. I have solved one of the problems with it and I am currently working on the 2nd. If I can get that figured out I should be able to get at least 8. I may need counseling later but who cares. Man that is awesome news amigo, keep at it brother. You'll be my hero and I am sure one to many others. We'll give you a shoulder to cry on when you need the counseling! Quote Link to comment Share on other sites More sharing options...
DonMiguel Posted June 2, 2006 Share Posted June 2, 2006 maybe if you post what you're attempting some of us with fresh insights may be able to help Quote Link to comment Share on other sites More sharing options...
rossiski Posted June 3, 2006 Share Posted June 3, 2006 Im still working on it. It turns out it is a bit more involved than I thought. I have solved one of the problems with it and I am currently working on the 2nd. If I can get that figured out I should be able to get at least 8. I may need counseling later but who cares. Yes, Creatch... Please post what you're attempting. Maybe there are others that can help. Quote Link to comment Share on other sites More sharing options...
Colin Posted June 3, 2006 Share Posted June 3, 2006 In a nut shell increasing the players that can play coop against mex AI in a mission based programme. Because the game is built round the 4 man situation all of the mission based stuff is based on this. It will be one of the hardest things to crack. This is being worked on in other places aswell so between you all it is possible. It is one area in this game that will make a lot of you very happy bunnies. When done. While Im here thanks to all of you who are working on this. June should make this task a bit easier. Colin Quote Link to comment Share on other sites More sharing options...
Creatch Posted June 3, 2006 Share Posted June 3, 2006 maybe if you post what you're attempting some of us with fresh insights may be able to help Ok here is a quick run down. First I have removed all the insertions from the coop missions. No helo or stryker. No briefing in either video or audio. You just spawn at the regular insertion point. This has been a bit buggy but getting better. Load times came down from approx 4 mins to just over 2. The main problem I have now is resizing the joining screen so there can be more than 4. If you have noticed the field for ghosts is very small but the field for chat is huge. If these fields can be alterd and the extra space made it should be a simple task of copying the code for the player spots in the upper field. As there are 10 ghost characters in the game it shouldnt be a huge deal to get 8. Then there is only the communication icons for the hud as far as the xtra players go. As many of these things are tied together in very elusive ways it's a matter of trying to find all the child directories associated with the parent. But my main problem is the resizing of the joining screen. That and the fact I need glasses now from all the reading of xml files. Im not the greatest coder but I am very very persistant. Quote Link to comment Share on other sites More sharing options...
Darklighter Posted June 4, 2006 Share Posted June 4, 2006 Sounds very promising, keep up the good work! Quote Link to comment Share on other sites More sharing options...
DonMiguel Posted June 4, 2006 Share Posted June 4, 2006 for you coders out there....one of the best tools I can think of would parse ALL .xml files into a functional class tree of sorts, so we can see all related included files and the like (like the ability to expand the model="this.xml" so we can see the this.xml right there in the tree). With the right layout, it would be an unbelieveable resource for modders who are working in multiple layers of .xml. just a suggestion. Quote Link to comment Share on other sites More sharing options...
Dimz_RR Posted June 5, 2006 Share Posted June 5, 2006 not sure how relevant or accurate it is , but out of the 10 ghosts you found active in the files , how many are modeled and ready to be used ? i say this because it could be the friendly NPC players from the "Ready for Bear" mission , which obviously you cant control . so i just wanted to chime in and suggest validating the usefulness of the other 6 "Ghosts" Quote Link to comment Share on other sites More sharing options...
Creatch Posted June 9, 2006 Share Posted June 9, 2006 not sure how relevant or accurate it is , but out of the 10 ghosts you found active in the files , how many are modeled and ready to be used ? i say this because it could be the friendly NPC players from the "Ready for Bear" mission , which obviously you cant control . so i just wanted to chime in and suggest validating the usefulness of the other 6 "Ghosts" That is a good point. As I am trying to use them just in testing to see if I can get more than 4 for Coop I never looked into the files to see if they were even complete or usable. But the main problem at the moment is trying to resize the joining screen so it will show more than 4 player slots. Quote Link to comment Share on other sites More sharing options...
Darklighter Posted June 9, 2006 Share Posted June 9, 2006 Go, Creatch, go! Quote Link to comment Share on other sites More sharing options...
ToW-Angel Posted June 11, 2006 Share Posted June 11, 2006 I definitley hope that we can get t his working... My squadmates, friends and I are hoping for at least 8 total players to be able to play Co-Ops. Curious Question: Couldn't a second squad of 4 be created instead of adding to Mitchell's? Quote Link to comment Share on other sites More sharing options...
Creatch Posted June 11, 2006 Share Posted June 11, 2006 Curious Question: Couldn't a second squad of 4 be created instead of adding to Mitchell's? The join screen still has to be changed reguardless of the number of teams. But at this point with my codeing skills adding more teams is not an option for me. I have gotten some very limited success inserting more than 4 but it always crashes inside of 2 mins. Invalid player id. So at this point I am stuck. Some of the files I cannot edit. I am hoping with the editor it will be an easier task but at this point with my skill level of codeing I am at a loss. Quote Link to comment Share on other sites More sharing options...
ToW-Angel Posted June 17, 2006 Share Posted June 17, 2006 Any update? Quote Link to comment Share on other sites More sharing options...
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